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Half Measures: Hard Mode

   (19 reviews)
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About This File

Upon request I have ratcheded up the difficulty of the original Half Measures. Enjoy.


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Guest

Unknown date

  
gameplay is boring, texture selection tasteless, geometry unnatural, difficulty is low even for declared "hard mode". overall: LAME. is chriswright an incarnate of ruba? anyway, big zero for spamming the archive with infinite low-quality stuff. /hth

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
Boring n00bish 1994 style map. Not worth playing. Avoid.

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Guest

Unknown date

  
A piss poor 94 map with completely random shaped rooms, random texturing and crappy gameplay. Avoid.

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Guest

Unknown date

  
Dunno what the previous guys are taking; this is a great little map. Interesting end room. Lots of secrets. Good work. 5/5

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Unknown date

  
who the hell gave this a 5? wtf, seriously. as most others said; lame 94`ish (maybe even 84`ish) map, with all the flaws of the time; boring and ugly layout, lame fights, random everything etc. -lichking

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Unknown date

  
Great map, 5/5. Avoid if you're looking for a generic techbase that plays like every other generic techbase ; this is an actual original map.

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Unknown date

  
THIS IS HOLY COW HARD AND A VERY GREAT LOOKING MAP!!! 10000005/5

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Guest

Unknown date

  
^ Lol, let's rephrase that : avoid if you're not looking for a 1994-ish flat map with boring texturing, clashing themes and randomly placed items and monsters. Seriously, compare your maps to original Doom II levels and see if your work's as good before uploading here, thanks.

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Unknown date

  
Previous experience combined with the higher total health of the opposition to make this map take exactly as long to play this time as it did last time (14:31). Much the same as before, but with more stuff to shoot (and fire) really. Still had an awful lot of health left over, and armour too I think. 3* -Phobus

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Unknown date

  
Fantastic map, there are some huge assholes here! 5/5

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Unknown date

  
No idea about those '94 map hater... Even it's not a great map but I think it's OK.

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Unknown date

  
0/5, boring garbage.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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