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Half Measures

   (25 reviews)
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About This File

A pretty harrowing affair. Be sure not to waste your ammo -- there's barely enough to go around. And if you see an Archvile coming for you when you're not ready, go ahead and flee. There may be some unexpected aid whence you came.


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NuMetalManiak

  
really this is fucking awful, really horrible texturing, bad layout, not-so-good placement. also the weapon placement was weird too. still, isn't worth a play.

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Guest

  
Long ago since I've seen a map as poor as this one. Totally amateurish and unambitious with simplemost layout, only a few textures used, no decoration, no ambiance, random monster placement without any leitmotiv, and gameplay which could have been from end 1993 - those experimental days in which mapping as-is looked more important than the result of it. As this was made in 2010, I seriously would advice author to find another hobby. 1* only because it isn't a terrywad. /nofi

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Zahid

  
Got a Feel of early 90's maps..basic design and non-smart secrets..some traps are nice esp near end...but nothing special imo

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Guest

Unknown date

  
I actually like it for some challenges it had, especially near the end with the two archvilles. I barely did it there (although after save-load and strategy change). 3.5/5 - Optimus

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Unknown date

  
Fairly challenging, and quite time consuming compared to a lot of the author's other work. It did feel overly primitive for the most part, with only the ending area really seeming to have required some thought. 3* -Phobus

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Unknown date

  
I'm willing to bet that the one person who gave it 5/5 is the WAD author. Not complete shit, but still pretty bad. You can skip this one 2/5

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Unknown date

  
It's not the most boring map I've played, but it's way too random. Author has it right releasing on Doomworld but badly badly needs to learn to accept criticism on fronts of texturing and monster placement. Part of it is that the main tester, Phml, seems to have really high tolerance for this type of stuff, so Chris really needs to try and get more testers, but he also needs to learn how to learn from criticism, and not just say, "I'm not interested." 2/5

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Guest

Unknown date

  
Very good! I have fun with this wad!

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Guest

Unknown date

  
I will admit, it is a bit more elaborate than what he usually makes.

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Guest

Unknown date

  
Good challenging map, but nothing special. Even the hard mode version of this map. Looks like a 1995 noob map without mis-alignment textures. 2/5 -playerlin

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Unknown date

  
Excellent map, there are some serious half-wits here to rate this so low. 5/5

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Guest

Unknown date

  
shit is shit - that's all 0/5

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Guest

Unknown date

  
Not worth downloading.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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