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Half Measures

   (25 reviews)
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About This File

A pretty harrowing affair. Be sure not to waste your ammo -- there's barely enough to go around. And if you see an Archvile coming for you when you're not ready, go ahead and flee. There may be some unexpected aid whence you came.


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NuMetalManiak

  
really this is fucking awful, really horrible texturing, bad layout, not-so-good placement. also the weapon placement was weird too. still, isn't worth a play.

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Guest

  
Long ago since I've seen a map as poor as this one. Totally amateurish and unambitious with simplemost layout, only a few textures used, no decoration, no ambiance, random monster placement without any leitmotiv, and gameplay which could have been from end 1993 - those experimental days in which mapping as-is looked more important than the result of it. As this was made in 2010, I seriously would advice author to find another hobby. 1* only because it isn't a terrywad. /nofi

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Zahid

  
Got a Feel of early 90's maps..basic design and non-smart secrets..some traps are nice esp near end...but nothing special imo

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Guest

Unknown date

  
I actually like it for some challenges it had, especially near the end with the two archvilles. I barely did it there (although after save-load and strategy change). 3.5/5 - Optimus

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Unknown date

  
Fairly challenging, and quite time consuming compared to a lot of the author's other work. It did feel overly primitive for the most part, with only the ending area really seeming to have required some thought. 3* -Phobus

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Unknown date

  
I'm willing to bet that the one person who gave it 5/5 is the WAD author. Not complete shit, but still pretty bad. You can skip this one 2/5

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Guest

Unknown date

  
It's not the most boring map I've played, but it's way too random. Author has it right releasing on Doomworld but badly badly needs to learn to accept criticism on fronts of texturing and monster placement. Part of it is that the main tester, Phml, seems to have really high tolerance for this type of stuff, so Chris really needs to try and get more testers, but he also needs to learn how to learn from criticism, and not just say, "I'm not interested." 2/5

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Guest

Unknown date

  
Very good! I have fun with this wad!

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Guest

Unknown date

  
I will admit, it is a bit more elaborate than what he usually makes.

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Guest

Unknown date

  
Good challenging map, but nothing special. Even the hard mode version of this map. Looks like a 1995 noob map without mis-alignment textures. 2/5 -playerlin

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Guest

Unknown date

  
Excellent map, there are some serious half-wits here to rate this so low. 5/5

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Guest

Unknown date

  
shit is shit - that's all 0/5

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Guest

Unknown date

  
Not worth downloading.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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