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Spacious Depot of Decay

   (28 reviews)
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5 Screenshots

About This File

A Derelict supply depot, the UAC nearly abandoned this humble base months ago when it was discovered that the hellspawn were using it as a teleportation relay to mobilize to other locations throughout the galaxy. You must disable the depot by shutting down the power. This will mitigate further incursions in the immediate area.


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Unknown date

  
This is dated January 2010. You fight 216 baddies in a stone-walled techbase, with an E1 feel. It's surprisingly easy, because the baddies are often separated from you by bars and windows, and there's a lot of "flick switch, scour level to find out what it did". Overall good fun, but minus one for making me go up and down that lift all time, plus the crushing ceiling trap, and the cage thing, which didn't work the first time I tried it.

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Unknown date

  
Illogical. 0/5

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Unknown date

  
I think your last secret, well, the last one I found, remembering Esa is a fantastic touch. Then I also liked your map very much. I worked hard a little to find everything and not get killed. I also like the fact that you put in there much more ideas, and very good ones, rather than just trying to get a Wonderful Art of School design award like too many wads try to achieve these days. It is simple (or common) in textures used but strongly structured. And fun to play. PFL

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Guest

Unknown date

  
pretty good

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Guest

Unknown date

  
I was going to give this 5/5 but I have to take away 1 for being blown up by an archvile. Another 1 point deducted because I was crushed by a ceiling. Another -1 because I was trapped in a cage. Another -1 because I fell in the lava and -1 because I eventually found all the secrets but didn't trigger the last one and ended up with 90% on the score screen. So that's 4.2016/5 from me because I can't count and I ended up enjoying it.

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Unknown date

  
A big map with great design and lot's of things happening. Although there is a lot lot running around pushing a button that you don't know what it does and searching around what has opened to go next. I don't know, maybe it wasn't my day, but till I finished the level I was wondering around the main open space fifteen times and then I idclipped near the end. Still, I love the design and the fights were good. 4/5 - Optimus

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Unknown date

  
Illogical.

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Unknown date

  
This map looks pretty good, it has an classic feel to it. Gameplay leans more to the easy side, no real hard fights. I didn't enjoy the switch hunting and running around trying to figure out what the switches activated. I found about five secrets, I didn't searched for the remaining ones. 3/5 - DD

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Unknown date

  
Seriously, seriously underrated. There isn't anything wrong with this map at all!

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Unknown date

  
Bit too easy to get lost, but still a nicely put together map with plenty of cool ideas in amongst the usual brown techbase stuff. I rather enjoyed myself - felt a lot easier than tolwyn02, and playing in order meant that I was comfortable for the most part. Nice to see crushers getting their return! 4* -Phobus

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Unknown date

  
so hard

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Unknown date

  
It's easy to get lost and think "What I should doing next?", otherwise it's a good map. BTW, R.I.P. Espi(Esa Repo‎)...... 3.5/5 -playerlin

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Unknown date

  
A lot of work went into this wad. It's detailed. It's orthogonal. I've seen it all before. Another tech base. Quit after 3 minutes... 3/5 for effort. Not enough creativity or originality. Plenty of grueling labour... which is why I do not gladly give my honest opinion. I hope others enjoy it at least!

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Unknown date

  
enjoyed this and played it on UV, good way to spend 10 - 20 minutes (10/2011)

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Unknown date

  
Go back to making music please.

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Unknown date

  
A good level, although as others have said, the ambiguousness of what the switches do does detract from the fun a bit. I kept dying until I found out how to get the supercharge. I think the secrets become too important and they are rather obscure or remote. [3/5] ~Chain Mail (03/2011)

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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