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Spacious Depot of Decay

   (28 reviews)
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5 Screenshots

About This File

A Derelict supply depot, the UAC nearly abandoned this humble base months ago when it was discovered that the hellspawn were using it as a teleportation relay to mobilize to other locations throughout the galaxy. You must disable the depot by shutting down the power. This will mitigate further incursions in the immediate area.


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Guest

Unknown date

  
This is dated January 2010. You fight 216 baddies in a stone-walled techbase, with an E1 feel. It's surprisingly easy, because the baddies are often separated from you by bars and windows, and there's a lot of "flick switch, scour level to find out what it did". Overall good fun, but minus one for making me go up and down that lift all time, plus the crushing ceiling trap, and the cage thing, which didn't work the first time I tried it.

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Guest

Unknown date

  
Illogical. 0/5

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Guest

Unknown date

  
I think your last secret, well, the last one I found, remembering Esa is a fantastic touch. Then I also liked your map very much. I worked hard a little to find everything and not get killed. I also like the fact that you put in there much more ideas, and very good ones, rather than just trying to get a Wonderful Art of School design award like too many wads try to achieve these days. It is simple (or common) in textures used but strongly structured. And fun to play. PFL

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Guest

Unknown date

  
pretty good

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Guest

Unknown date

  
I was going to give this 5/5 but I have to take away 1 for being blown up by an archvile. Another 1 point deducted because I was crushed by a ceiling. Another -1 because I was trapped in a cage. Another -1 because I fell in the lava and -1 because I eventually found all the secrets but didn't trigger the last one and ended up with 90% on the score screen. So that's 4.2016/5 from me because I can't count and I ended up enjoying it.

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Unknown date

  
A big map with great design and lot's of things happening. Although there is a lot lot running around pushing a button that you don't know what it does and searching around what has opened to go next. I don't know, maybe it wasn't my day, but till I finished the level I was wondering around the main open space fifteen times and then I idclipped near the end. Still, I love the design and the fights were good. 4/5 - Optimus

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Unknown date

  
Illogical.

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Guest

Unknown date

  
This map looks pretty good, it has an classic feel to it. Gameplay leans more to the easy side, no real hard fights. I didn't enjoy the switch hunting and running around trying to figure out what the switches activated. I found about five secrets, I didn't searched for the remaining ones. 3/5 - DD

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Unknown date

  
Seriously, seriously underrated. There isn't anything wrong with this map at all!

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Unknown date

  
Bit too easy to get lost, but still a nicely put together map with plenty of cool ideas in amongst the usual brown techbase stuff. I rather enjoyed myself - felt a lot easier than tolwyn02, and playing in order meant that I was comfortable for the most part. Nice to see crushers getting their return! 4* -Phobus

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Unknown date

  
so hard

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Guest

Unknown date

  
It's easy to get lost and think "What I should doing next?", otherwise it's a good map. BTW, R.I.P. Espi(Esa Repo‎)...... 3.5/5 -playerlin

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Unknown date

  
A lot of work went into this wad. It's detailed. It's orthogonal. I've seen it all before. Another tech base. Quit after 3 minutes... 3/5 for effort. Not enough creativity or originality. Plenty of grueling labour... which is why I do not gladly give my honest opinion. I hope others enjoy it at least!

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Unknown date

  
enjoyed this and played it on UV, good way to spend 10 - 20 minutes (10/2011)

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Unknown date

  
Go back to making music please.

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Unknown date

  
A good level, although as others have said, the ambiguousness of what the switches do does detract from the fun a bit. I kept dying until I found out how to get the supercharge. I think the secrets become too important and they are rather obscure or remote. [3/5] ~Chain Mail (03/2011)

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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