Advanced engine needed : Limit Removing Port Recommended
Primary purpose : Single + Coop play
Title : Spacious Depot of Decay
Filename : tolwyn03.wad
Release date : 01/20/2010
Author : Tolwyn (David Shaw)
Email Address : firstname.lastname@example.org
Other Files By Author : insrtion.zip (group project)
tolwyn01.zip: Outpost Recon
tolwyn02.zip: An Affinity for Pain
Misc. Author Info : Music contributor to: TeamTNT Icarus, Bloodlands,
Grievance, Pursuit, Memento Mori 2, Gothic DM,
Gothic DM2, Strain, The Talosian Incident,
Requiem, and probably several others.
Description : A Derelict supply depot, the UAC nearly
abandoned this humble base months ago when it
was discovered that the hellspawn were using
it as a teleportation relay to mobilize to
other locations throughout the galaxy.
You must disable the depot by shutting
down the power. This will mitigate further
incursions in the immediate area.
Additional Credits to : Ismaele (email@example.com),
ArmouredBlood (firstname.lastname@example.org), and
Neon (email@example.com) for playtesting;
Dani J for Doomsday Engine support and
putting up with all of my bug reports;
CodeImp for his continued feature
implementation of the Doom Builder amd
Doom Builder 2 editor; Newdoom, Doomworld,
PRBoom +, and Wads in Progress for member
feedback (and picking nits). Amie Shaw
for her understanding, and my daughter
Alexis just because I love her!
* What is included *
New levels : 1
Sounds : No
Music : No * (See end of Story Section)
Graphics : Yes - Find it. Give a moment of silence, please.
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
Other files recommended : Doom Builder: http://www.doombuilder.com
DB 1 Version 1.68, Build 385 as of this release.
DB 2: 22.214.171.1247 as of this release.
If you'll be running an OpenGL Port, you'll want
to use GL BSP to build "GL Friendly" nodes.
http://glbsp.sourceforge.net/ Unless your port
does that for you. Tested on Doomsday 1.9 and
PR Boom + 126.96.36.199. Should work on everything.
* Play Information *
Game : DOOM2
Map # : map03
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Player starts and Map geometry supports it
Other game styles : n/a
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 4 months (had some parts for over 4 years)
Editor(s) used : Doom Builder 1.68 Build 385,
Doom Builder 2 188.8.131.527, XWE, SlumpEd
Known Bugs : None
May Not Run With... : n/a
* Story *
The Battle Against Hell: Chapter 3.
Spacious Depot of Decay.
Lingering remnants of Hell Spawn have plagued the Earth and surrounding
colonies for over 16 years. There doesn't seem to be an end in sight to
the conflict; however, we've been successful sending in small forces to
fight the hordes back... until now.
Continue the fight against the hell spawn that have infested this
dilapidated supply depot. This depot, one of many that have supplied
the UAC forces for years was overrun during their evacuation. The power
cells were never shut down. Once disabled, they cannot be restarted
without a specialist team and an auxilliary power unit. It's imperative
that you go in and shut it down. It appears even hell's minions need
power for their as-yet-unknown operations. Shutting down the power
source will deliver a powerful blow against the ever-adaptive minions
of hell itself.
* I had no way to incorporate custom music and still maintain Vanilla
Doom compatibility. The software I use in my studio (Reason 4.x) does
not support mapping instruments to the General Midi standard. I did
not want to risk OGG/MP3 lumps and break compatibility.
* Copyright / Permissions *
Authors may use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.tolwyn.com