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Falstaff

   (17 reviews)
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Guest

5 Screenshots

About This File

Geared for the hardcores, there's loads of Spider-demons and Cyberdemons. There's also a BFG in the first room. Finding enough ammo and using it well is the tricky part. Also, there's a ton of secrets.


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Guest

Unknown date

  
Challenging monster usage but it's really too bland. Visuals are really poor, looks like textures and themes were randomly put together. Nothing too interesting. 2*

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Guest

Unknown date

  
The gameplay is challenging, but not fun. Item and monster placement is random, 3D mode start was not deleted, red key has no function. I would give this wad 3 stars if it was only this that was wrong with the map. The worst part - texturing and lighting. It is on par with the worst joke wads out there. From blindingly bright to pitch black with no transition. It really takes away from the fun. 2/5

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Guest

Unknown date

  
plays ok, but a little more work on the visuals would have helped the score a bit

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Guest

Unknown date

  
Big map, rather haphazard in execution, and probably overstocked for the challenge on UV. Missed the 13th secret and some of the monsters as a result. Difficult to tell what sort of direction the author should take his mapping, as he could go just about anywhere from here it seems. 3* -Phobus

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Unknown date

  
It's good, but a bit too hard. I don't think it's bland, but very good looking, ya! 4/5

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Guest

Unknown date

  
It's a challenge, but kinda boring looking. Nothing really sets it apart.-GreazyShorts

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Guest

Unknown date

  
Big map, simple, hard fights, circular sectors just for the effect (reminds me my older map attempts), kinda confusing at the end (had to idclip from a place where there seemed to be no return and the ground was burning). 3/5 - Optimus

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Unknown date

  
Wonderful map, heathen scum would call it bland, I call it intriguing and scary. Great work - 5/5

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Unknown date

  
not enough armo and hard

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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