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Walt's Anomaly

   (5 reviews)
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About This File

Just a "speedmap" of congest map01 and e1m8. This is my "first" attempt to gzdoom released here. This could not been the best wad ever, but oh damn, IS DOOM, the Ruby Gloom cat (registred laughs)! Enjoy.

This wad comes out from a abandoned (?) dw project called boss megawad or something similar.


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Obsidian

Unknown date

  
Slick. :-) It isn't exceptional, but it's still fun: that's what matters in the end, right? 3 stars. - Obsidian

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Guest

Unknown date

  
I somehow didn't like this map too much. It's like a lot of zdoom tricks put together. And when I kill the final boss it ends suddenly. I wanted to explore the secrets first.. 3/5 - Optimus

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Guest

Unknown date

  
End game by killed BOSS is annoying, ever. This map isn't a fail, but a OK map. Worth play once, but just that. 3/5 -playerlin

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Guest

Unknown date

  
I remember this map back in September or October of last year. 4/5 Philnemba

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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