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Rangex's Entryway

   (13 reviews)
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Guest

5 Screenshots

About This File

This is my second level - contains, among others, cyberdemons watching a movie, a ruined castle on a peninsula and a karst cave. Should be entertaining in a fairly innovative way, although it has a few challenging moments. Enemy infighting should be utilized as often as possible.


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Guest

Unknown date

  
One word to describe this wad is impossible. Seriously your 1st map "Rangex's Pit" is better than this. 1/5 Philnemba

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Guest

Unknown date

  
A terrible level and a waste of time. 1/5 stars.

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Guest

Unknown date

  
Clearly the mapper wanted to build some challenge, where you are confronted with situations where escape from the regular doom gameplay. You have to use monster infighting, stuck in corners, carefully spot chaingunners in the dark on a crumbled place, balance on thing sectors while archviles are somewhere you can't see, get bored on a deadly big labyrinth (there I stopped). A concept that is not my cup of tea. Too hard, too annoying. The overall level design is very nice though. 2/5 - Optimus

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Guest

Unknown date

  
Annoying, if I had to describe this map by using one word. It seems this map was made with that goal in mind, to annoy the fuck out of players. 1/5 - DD

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Guest

Unknown date

  
Looks like it could be interesting, but unfortunately, I came to a dead end about 3 seconds in. Tried to decipher what was going on using DoomBuilder, to no avail. Started the game again, thinking perhaps teleporting enemies would somehow release the door. No luck. Can't quite imagine this is how it was meant to be. 2/5 - cjwright79

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Unknown date

  
You're not good for mapping a "kicking player's ass map"... LOL :p Hard as f***ing hell, and it make me think did I playing a shitty Serious Sam-like game! Sorry, I give up on the cave area with shitload of respawning chaingunners because I can't found the way to get out and always get killed, and this map isn't worth for play with god mode. /facepalm -playerlin 2/5

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Unknown date

  
Wow. Words cannot describe how utterly shit this is. 2 Cyberdemons vs Pistol, a room full of endlessly teleporting zombies, a forest full of chaingunners you can't see vertically, a boring infighting slog, MAP24 The Chasm but in the dark and with Archviles, an ACTUAL maze from a puzzle book with no automap, and another boring infighting slog where all you can do is hide. Not to mention HOMs and incorrectly-made doors. Delete Doom Builder, never make another map again. 0/5

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Guest

Unknown date

  
This wad was DYN-KNOW-MITE!!!! IT'S REALLY COOKING WITH GAS!!!!!

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Unknown date

  
Impossible. Why there is Barons and Knights of Hell, but not SuperShotgun. Also, new monsters are not bad (Meet SlumpED, my 7 yeared bro can use it too.). 0/1 (you cant really give more.)

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  • File Reviews

    • By DoomShark · Posted
      If you usually play at HMP difficulty then this wad isn't for you, You'll find it hard to play, If you do then you'll probably write a bad review..   I would rate this at least 4 stars if it was a complete wad, There are only 17 maps!.    
    • By printz · Posted
      This is a set of three maps by author @Memfis. They're all in Plutonia style and have new music, monsters and items. They're very hard on UV and author didn't bother with skill levels, so the only way to make it easier is ITYTD, which is still quite challenging. All the maps are wonderfully non-linear, and the way traps are set up means that you'll never go into a routine.
    • By printz · Posted
      Pretty good hell level and good flow.
    • By Gato606 · Posted
      Gotta take in count the effort put on doing this Just one big let down... why, why the hell Tails is an enemy?? :-(
    • By Gato606 · Posted
      At some point I thought "is this a jokewad"?  Cause you enter a map and just in front of you you have the exit button, just like that.  Some maps have some decent design, but the choice of monsters might not be the best, and nazis, why the need to put nazis on several maps? Maps with 0 monsters, 0 secrets, just a freely exposed Romero head spawning monsters, a couple of maps are just you at the beggining in front of the Romero head, other maps are like "hey grab whatever weapons and ammo you can before Romero spots you".
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