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Heretic - Curse of D'sparil

   (78 reviews)
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9 Screenshots

About This File

An episode 3 replacement for Heretic, playing on the story of Corvus' exile as he was under the curse of D'sparil.

Read the back story under "Info" in Heretic.


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Hisymak

  
This is a legendary Heretic wad which I was really looking for. The maps are really amazing and reasonably varied, richly detailed and fun to play, but sometimes there were so much monsters, making it too hard. The weakest point is that it unfortunately does not have any custom/original music. It simply reuses the native Heretic music, which is boring to hear over again, cutting down the gaming experience, thus -0.5 points. 4.5/5

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Blaskovic

  
WOW !!!! i'm at 2th level and i can tell right now this megawad is pure HERETIC AWSOMNESS. Big open areas, lot of ammo around, interesting level design. GREAT JOB !!! what are you waiting for download :D

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Guest

  
The only good thing about this is the level design. Where it really matters - the game play - is awful. Too much reliance on infighting, levels drag on for way too long, and artificially difficult by throwing mobs at you from start to finish. Also hiding half of E3M4 from view even with a map scroll obtained is a dick move.

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Rem

  
I see that in my original review I accidentally rated this 3 stars, don't know how that happened and I'll correct it with this one. This mapset is the reason I started mapping. Mindblowing, grandeur and majestic today as it was back when it was first released, it takes Heretic to a new level while still keeping fitting in the Heretic universe and is absolutely mandatory to try this if you're a fan of Heretic.

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Guest

Unknown date

  
Loved every bit of it. It's the best Heretic map set I've played since I played the original Heretic. The architecture and the overall presentation of the maps is excellent. And the gameplay is challenging but not incredibly frustrating. Just perfect, can't think of any other way to put it. I sincerely hope Kristus makes more Heretic maps in the future! 5/5 -Mek

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DooM_RO

Unknown date

  
Anything made by Kristus is great. 5/5

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Guest

Unknown date

  
For all the people saying Heretic was easy even on 4th difficulty, mustn't remember E4M1. That level was hard as hell and took me nearly 50 tries (with saving the game very often, of course). But that was because I played in HERETIC.EXE and no source ports, so it was harder to aim, etc. Anyway this episode was also hard but much more enjoyable (unlike E4M1, seriously). I played at fourth difficulty. 5/5

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Guest

Unknown date

  
Difficulty is high, especially in the early maps where you don't have much space to fight hordes of enemies. Later, it's getting better. Anyway, it's a must-have due to the superior level design. Be sure to check out E3M4 (Herakleion), E3M6 (River of Ladon) and E3M7 (Icicle) which feature impressive architecture. It's a sightseeing tour you'll enjoy and hardly forget as a true Heretic fan. 5/5 - NightFright

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Guest

Unknown date

  
masterpiece! 5/5

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Guest

Unknown date

  
5/5 BTW there's a new review of this wad up here: http://taw.duke4.net /2011/07/heretic/the -curse-of-dsparil/#m ore-1709

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Guest

Unknown date

  
This has changed Heretic for me forever *****

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Guest

Unknown date

  
Mostly good. Some maps are 5/5 material, but there are also some really boring, way too long maps.

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Guest

Unknown date

  
Holy crap. 5/5

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Guest

Unknown date

  
Great job! Should be the 6th part to Heretic!

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Guest

Unknown date

  
Meh, it was alright. 3/5

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Guest

Unknown date

  
Awesome work, but... a little hard. Hope it'll more heretic/hexen map. :p 4.5/5 -playerlin

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Guest

Unknown date

  
Someone has spammed with low votes without leaving a review. Idiots. This is an incredible feat of level design. Screw wads like LoS and Cheowhatever, this is how good level design is done. 5/5

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Guest

Unknown date

  
FAbuloso, de los mejores mods que he jugado. Probado con Doomsday. 10/10. Congratulations, Kristus

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Guest

Unknown date

  
The reason why this is so amazing and why everyone seems to love it so is because it's completely like original Heretic (no horrible imported/new graphics) except on steroids. All the levels are large so so emmaculately detailed. The architecture and enemy placement is PERFECT. 5/5

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Guest

Unknown date

  
From this point, heretic will no more be pathetic and easy game. And on all sides it is amazing project: beautiful and majestic like Eternal Doom, epic and hard like Hell Revealed. Hail Kristus!

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Guest

Unknown date

  
Not only the best Heretic wad around, but these are some of the most impressive maps I've ever played with both unique, beautiful architecture and wonderfully challenging gameplay. 5/5

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Guest

Unknown date

  
I can dig it.

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Guest

Unknown date

  
5/5 Excellent job Kristus and bro. Played that wad with ZDoom and enjoyed every minute of it. [WH]

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Guest

Unknown date

  
This wad is full of fucking epic win that makes Heretic FUN and challenging. Each and every map here is just awesome in their own ways. Some are even awesome to speed run (Judas Cross

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Guest

Unknown date

  
another high quality heretic megawad! 5*

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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