Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

TEMPLE11.WAD

   (5 reviews)
Sign in to follow this  

Guest

About This File

TEMPLE11.WAD is a new WAD file for (registered) DOOM. It's not a large level, but it's tricky (grin). This WAD is intended for those who like panic situations but dislike (a) Oh! Another 247 cacodemons in this room. Ho hum! (b) Now let me see, if I flip the third, fourteenth and 182nd switches, then shoot these three walls, then the door _might_ open... type situations. I wrote this to see what new traps and ideas I could come up with...


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Kapanyo

  
This is a very cool and adventurous level from 1994. For the time, the texturing is very good (although there are clashing themes - computers in a temple?) and the lighting and traps really give the place atmosphere. Give it a go; it's well thought-out!

Share this review


Link to review
Sui Generis

  
I'm not sure merely liking doom.wad will make you like this: as well as the early ammo starvation there is little health, a bunch of sergeants and an insta-kill trap. One area with unclear progression requires dropping into 20% dmg lava. If you're low on health and don't know the right way to go, you lose. It's a surprisingly unforgiving level, and it wasn't fun for me. But it’s well made: the marble room, concrete room with lava chasm and end room stand out. I grudgingly respect this as good for the time.

Share this review


Link to review
Memfis

Unknown date

  
I don't like the start: desperately looking for shotgun while avoiding enemies (because who the hell uses pistol?). The rest is really good: the author understood how to work with textures very well and was full of new ideas. The white room with weird hanging things and the exit room are particularly cool. It's somewhat challenging too, even today. Definitely worth playing if you like doom.wad.

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
×