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Running trought the ices

   (8 reviews)
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About This File

I know it. This wad sucks. Altought this is a "speedmapping of 120 minutes" (plus some time waste on "detailing" and get few new textures here and there), this IS the fail on Doom Advent Calendar 2009 Edition. And since DAC looks to be a dead project again, i've decided to release this map as a standalone project, and add one (or more) maps, following the original "speedmapping" concept...


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totally vomit. irreal.

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It's unfinished (pitty the hall of mirror bug just in level 01) but I will give it a four. I love the snowy theme, it's very well done. In level 3 there were 7 secret sectors that I couldn't trigger even with idclip. Map04 seems unfinished (the train is not moving). 4/5 - Optimus

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Map01 & 02 are good work, Map03 is OK, Map04 just a shit(the train even isn't moving!). Map03 has 6 secret areas can't be trigger, but only one can, by teleport line near the cyberdemon room. 3/5 -playerlin

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Not as bad as the stars suggest. First map is a bit of a rough start, but it picks up afterwards. 3/5

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Sorry, not too good. Plenty of bugs are still in there (I couldn't figure how to get the yellow key for my life), and map02 was semi-impossible on UV. You either have NO ammo or WAY TOO MUCH ammo in any map. Not your best piece of work. 3/5 - Moti

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  • File Reviews

    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
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