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The Compound

   (14 reviews)
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About This File

A quick map I decided to do. Originally, it was going to be a vanilla map for the original Doom, then I just UDMF'd it, added some N64 Doom music and yeah. The idea partly stems from me wanting to do a map like The Ultimate Doomer's fun WAD, License To Spell Doom. Besides that, I wanted to make some maps with the PS1 Doom atmosphere.


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Guest

Unknown date

  
Ceeb put a lot of time and effort into this wad and it shows. Immersive, interesting architecture, good use of new music and sound effects. Unreasonably difficult even on Very Easy, but there's enough good about it that I'll go back and try again. 5/5 - cjwright79

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Unknown date

  
It's pretty good, but considering the usually high standard of WADs doing the same sort of thing as this, it does stand out as a bit lacking. It's certainly not crap though, so I'll go with 3* as a nice average. -Phobus

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Unknown date

  
Cool, short and fun. There was one really thin wall (The bridge to the cargo lift) that ruined the atmosphere a little bit, but otherwise a solid map. 4/5

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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