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Real Reload Weapon Mod r2

   (15 reviews)
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5 Screenshots

About This File

This mod replaces all weapons with modified ones, and tries to retain the same balance and feelings of the old Doom. See RRWMr2_Info.txt for details.

We use Subversion to track all changes of this mod. See RRWMr2_SVNInfo.txt for details.


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Guest

  
Very nice. I use this mod with Beautiful Doom and the Metal music pack. Much better experience than that Brutal Doom crap. 5/5.

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Guest

Unknown date

  
I've been looking for a weapons mod that features reloading while not replacing any of the monsters. As soon as I came across this I had to give it a try. I definitely enjoy it and I hope to see the author's future works and efforts, especially if they're similar to this. 5/5

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Unknown date

  
So you made weapons that can reload. It's a redundant thing that nearly evey zdoomer knows how to do. Besides, a real reload would be counting entire X-round clips or magazines and not individual units of ammo so you're not even doing what you are saying you are doing right. 1/5: a failed experiment.

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Unknown date

  
Doesn't load when you drag n' drop either the normal PK3, or the railgun PK3 on Skulltag's exe. Lemme guess, is because it's a PK3 file, right?

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Unknown date

  
this is balanced, looks good, and works good (for GZdoom anyway) in the text file there looks to be a lot of bugs, but they are superficial bugs that few people will probably even notice 4/5

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Unknown date

  
Nice work. I like how it in many ways is a re-imagining of Doom's original arsenal. I feel obligated to inform you that the SMG wouldn't keep clicking once you empty the magazine, it would click once and stop.

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Unknown date

  
In all a great basic weapons replacement mod, with a few caveats in case the author would like to make some future updates: the pistol need some higher rate of fire and accuracy to compensate for the small clip size; pump-action need faster reload rate; SSG could use a higher ROF to offset the reloading delay; and the chainsaw REALLY needs to lose the ammo limitations. Other than that, great stuff.

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Unknown date

  
This is one of the best mods for Doom. It adds new features weapons and fits perfectly with the game. For me it was almost impossible to play without this mod vote 5 stars, congratulations.

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Unknown date

  
As fun as this mod is, it seems like your code is the only original thing in here - the weapon graphics (even their animations and sprite alignment) seems to be lifted wholesale from Zen Dynamics and Zero Tolerance. Now I'm aware that the Doom community tends toward resource reuse, but at least make an effort to really make these weapons "your own". This is pretty solidly coded, though, so don't be too upset. -weasel

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Unknown date

  
Quite nice! The mod is really enjoyable and balanced, and some effects for smoke and casings are simply excellent. My only real gripe is that not all the animations are equally fluid... 4/5 -rsl (BTW, I tried to make something similar using Zen and Zero resources, you may want to check it out: rslproto.zip)

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  • File Reviews

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      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
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