Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Real Reload Weapon Mod r2

   (15 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

This mod replaces all weapons with modified ones, and tries to retain the same balance and feelings of the old Doom. See RRWMr2_Info.txt for details.

We use Subversion to track all changes of this mod. See RRWMr2_SVNInfo.txt for details.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
Very nice. I use this mod with Beautiful Doom and the Metal music pack. Much better experience than that Brutal Doom crap. 5/5.

Share this review


Link to review
Guest

Unknown date

  
I've been looking for a weapons mod that features reloading while not replacing any of the monsters. As soon as I came across this I had to give it a try. I definitely enjoy it and I hope to see the author's future works and efforts, especially if they're similar to this. 5/5

Share this review


Link to review
Guest

Unknown date

  
So you made weapons that can reload. It's a redundant thing that nearly evey zdoomer knows how to do. Besides, a real reload would be counting entire X-round clips or magazines and not individual units of ammo so you're not even doing what you are saying you are doing right. 1/5: a failed experiment.

Share this review


Link to review
Guest

Unknown date

  
Doesn't load when you drag n' drop either the normal PK3, or the railgun PK3 on Skulltag's exe. Lemme guess, is because it's a PK3 file, right?

Share this review


Link to review
Guest

Unknown date

  
this is balanced, looks good, and works good (for GZdoom anyway) in the text file there looks to be a lot of bugs, but they are superficial bugs that few people will probably even notice 4/5

Share this review


Link to review
Guest

Unknown date

  
Nice work. I like how it in many ways is a re-imagining of Doom's original arsenal. I feel obligated to inform you that the SMG wouldn't keep clicking once you empty the magazine, it would click once and stop.

Share this review


Link to review
Guest

Unknown date

  
In all a great basic weapons replacement mod, with a few caveats in case the author would like to make some future updates: the pistol need some higher rate of fire and accuracy to compensate for the small clip size; pump-action need faster reload rate; SSG could use a higher ROF to offset the reloading delay; and the chainsaw REALLY needs to lose the ammo limitations. Other than that, great stuff.

Share this review


Link to review
Guest

Unknown date

  
This is one of the best mods for Doom. It adds new features weapons and fits perfectly with the game. For me it was almost impossible to play without this mod vote 5 stars, congratulations.

Share this review


Link to review
Guest

Unknown date

  
As fun as this mod is, it seems like your code is the only original thing in here - the weapon graphics (even their animations and sprite alignment) seems to be lifted wholesale from Zen Dynamics and Zero Tolerance. Now I'm aware that the Doom community tends toward resource reuse, but at least make an effort to really make these weapons "your own". This is pretty solidly coded, though, so don't be too upset. -weasel

Share this review


Link to review
Guest

Unknown date

  
Quite nice! The mod is really enjoyable and balanced, and some effects for smoke and casings are simply excellent. My only real gripe is that not all the animations are equally fluid... 4/5 -rsl (BTW, I tried to make something similar using Zen and Zero resources, you may want to check it out: rslproto.zip)

Share this review


Link to review
  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
×