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ENTERPRISE NX01

   (36 reviews)
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4 Screenshots

About This File

The Enterprise NX-01 is investigating a space anomaly. Demons suddenly begin to teleport themselves on the starship and the MACOs start a cruel battle against the invaders while the crew is evacuated on a Vulcan starship. The demons gain the upper hand and assume the control of the main computer system, which is blocked by a Genetic Key. Dr Phlox creates a device to get this key from the demons DNA; all the instructions for the correct development of this key are stored in the Dr Phlox's blue PADD, unluckly the demons attack the Infermery and stole the PADD. Your mission is clear: you must infiltrate the Enterprise, rescue the Blue PADD and get control over the starship.


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Guest

Unknown date

  
Great job.

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Guest

Unknown date

  
Decent level design, but ripping all the weapons from WildWeasel's Batteries Still Not Included mod instead of even attempting to create Star Trek-based weapons is really, really lazy. 2/5 --Woolie

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Guest

Unknown date

  
Wow! Pretty cool weapons and settings. Though had me running around searching for things. 4/5 - Optimus

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Guest

Unknown date

  
4 Stars -PC

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Guest

Unknown date

  
Love the weapons, real combat shoes! I'm shocked by the reasonable explication for the keys. It deserves 5 stars for that alone. The doom monsters look out of place here, but you don't need to restore the power anyway. So still 5 stars. The spaceship is good enough it's convincing but I don't find the design beautiful. 5/5 coldfusio.

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Guest

Unknown date

  
Not too shabby.

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Guest

Unknown date

  
You sir just became my hero.

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Guest

Unknown date

  
boring.

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Guest

Unknown date

  
This is ruddy amazing! Bravo.

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Guest

Unknown date

  
This is the best star trek themed wad I've seen so far - really good fun and good weapons. ~ pritch

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Guest

Unknown date

  
This is really good, very difficult where you need to avoid some of the tougher enemies until you get some better weapons. There is also a poor flow to this level. You really need to do some searching for the keys and find where they get used.

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Guest

Unknown date

  
A Star Trek-themed map with Quake 2 music while using a DOOM source port. Who could ask for anything better? 4/5 - TL

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Guest

Unknown date

  
Kind of a neat idea, I suppose, since it's been years since anybody attempted a Star Trek themed wad - but outside of the name and some references in the readme file, there's barely anything Star Trek about it - not even the weapons that the author borrowed from my own WW-BSNI. Wasn't a fan of all the backtracking and doors that were "locked", either... -wildweasel

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Guest

Unknown date

  
wonderful...new weapon..I love it!!

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Guest

Unknown date

  
Good adventure, but I got lost quite a bit. 4/5

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Guest

Unknown date

  
Nice looking map, good fights, great use of WildWeasel's weapons. I like the key progression it makes a little sense for a change. 5/5

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Guest

Unknown date

  
I enjoyed that. 5/5

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Guest

Unknown date

  
nice work man! The map could have benn a little beter... but very good anyway

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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