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DooM: Assimilation (Demo)

   (10 reviews)
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Guest

3 Screenshots

About This File

This is a demo of a project I started years ago. It consists in "DooM meets Borg" themed levels, textures and monsters. In this demo only one map is available but 5 new monsters make their appearance. I don't know if I'll go ahead with this project, perhaps yes if I get good feedback from the DooM Community.


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Guest

Unknown date

  
Quite tough, got to the cyber baron on first attempt but had 5 health so didn't make it. Great Job. A secret with some health and armor would've been appreciated :)

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Guest

Unknown date

  
Not worth playing :(

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Guest

Unknown date

  
BORGS. ON DOOM. MANDATORY 4.8 STARS! Daimon

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Guest

Unknown date

  
Wow pretty good. I had like 8% health fighting the cyberbaron. It was really tough, I enjoyed that.

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Guest

Unknown date

  
Pretty good. The monsters fit, and the layout of the map is interesting. If this is the starting point of a bigger project, that project promises. --- 4/5

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Guest

Unknown date

  
Good one!

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Guest

Unknown date

  
awesome job had me going "oh shit oh shit" a few times made it to the cyber baron but got caught caught after going up the elevator and got thrashed by it lol

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Unknown date

  
Nice idea. Gameplay is ok, and models would be great if at higher detail.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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