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February 14th Sucks

   (15 reviews)
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About This File

A random map I created in the space of Febrary 14th, one of my least favourite days of the year. The map itself is short, although challenging on Ultra-Violence. I tried to put more detail into this than the maps in Random SP as well.


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Misty

  

Expected troll wad, but got nice and quite cramped level with good music choice. 

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Guest

Unknown date

  
Zombiemen depleting your life from a fake wall/window and being forced to tyson demons and imps because of lack of ammo while an archvile stands guard behind blue bars isn't fun. You can tell this supposedly Boom map was tested and balanced with Skulltag, the mapper obviously had no clue about the difference the forced autoaim, the BLOCKMAP bug and the lack of smooth mouselook make. In other words, ISN'T BALANCED FOR INTENDED SOURCE PORT. 2/5

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Unknown date

  
I liked it - there are 10 rockets in the secret area

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Guest

Unknown date

  
Nice short map. I don't get it how some people are bothered by glass where you can shoot through and such stuff. The ammo is just right. Tough fights with arch vile and skeletons. Other than that, I enjoyed it. 4/5 - Optimus

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Unknown date

  
A short, small-scale map with some cramped fights, one unfair arch-vile map and too little ammo. Infight abuse and perfect aim is required here, and even then you're likely to run out of ammo at some point. If the author had tested his BOOM map with BOOM he'd know that there's not enough ammo to account for the hitbox glitch.

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Unknown date

  
Stupid title (sounds like a jokewad), very decent map however. 4/5

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Guest

Unknown date

  
Unlike some tightwads I approve of the title and the level.

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Guest

Unknown date

  
Impressions: 1. Beautiful first room 2. Can shoot through glass windows, illogical 3. By the time the two lost souls came at me I started to find the map a little cramped 4. Very nice detail in the crate room! 5. Backpack is special, don't give me it right away 6. Appropriate challenge on HMP 7. I'm not used to that blue-silver texture being used to denote a lift. That's all for now - cjwright79 5/5

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Unknown date

  
Nice job, would have been more fun with more ammo.

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Guest

Unknown date

  
nice effort, little but enjoyable map...

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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