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February 14th Sucks

   (15 reviews)
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About This File

A random map I created in the space of Febrary 14th, one of my least favourite days of the year. The map itself is short, although challenging on Ultra-Violence. I tried to put more detail into this than the maps in Random SP as well.


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Misty

  

Expected troll wad, but got nice and quite cramped level with good music choice. 

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Guest

Unknown date

  
Zombiemen depleting your life from a fake wall/window and being forced to tyson demons and imps because of lack of ammo while an archvile stands guard behind blue bars isn't fun. You can tell this supposedly Boom map was tested and balanced with Skulltag, the mapper obviously had no clue about the difference the forced autoaim, the BLOCKMAP bug and the lack of smooth mouselook make. In other words, ISN'T BALANCED FOR INTENDED SOURCE PORT. 2/5

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Unknown date

  
I liked it - there are 10 rockets in the secret area

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Unknown date

  
Nice short map. I don't get it how some people are bothered by glass where you can shoot through and such stuff. The ammo is just right. Tough fights with arch vile and skeletons. Other than that, I enjoyed it. 4/5 - Optimus

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Unknown date

  
A short, small-scale map with some cramped fights, one unfair arch-vile map and too little ammo. Infight abuse and perfect aim is required here, and even then you're likely to run out of ammo at some point. If the author had tested his BOOM map with BOOM he'd know that there's not enough ammo to account for the hitbox glitch.

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Unknown date

  
Stupid title (sounds like a jokewad), very decent map however. 4/5

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Guest

Unknown date

  
Unlike some tightwads I approve of the title and the level.

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Guest

Unknown date

  
Impressions: 1. Beautiful first room 2. Can shoot through glass windows, illogical 3. By the time the two lost souls came at me I started to find the map a little cramped 4. Very nice detail in the crate room! 5. Backpack is special, don't give me it right away 6. Appropriate challenge on HMP 7. I'm not used to that blue-silver texture being used to denote a lift. That's all for now - cjwright79 5/5

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Unknown date

  
Nice job, would have been more fun with more ammo.

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Guest

Unknown date

  
nice effort, little but enjoyable map...

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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