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Doomworld Heretic speedmapping session 1

   (12 reviews)
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4 Screenshots

About This File

In the spirit of 32in24 and various other speedmapping session, 5 levels for heretic from scratch done in 24 hours on 01\31\10. The result is a castle\outdoor theme with some egyptian stuff.


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Guest

  
Absolutely. F**king. Terrible. The title screen has been changed so Corvus has the face of a duck. This should serve as warning enough.

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Guest

Unknown date

  
It was pretty fun. 3 Stars.

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Unknown date

  
Only one complain, WTF about the title screen? All maps are OK, but looks like missed something... :3 3/5 -playerlin

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Unknown date

  
Overall quality is pretty low, but +1 for being for Heretic and +1 to account for speedmapping, so 3/5 anyway. It is far too easy, especially the second map, Prison, which is far too generous in artifacts given that most of the enemies can be made to kill themselves through infighting while you hide in a place they can't reach. Still, the rest of the maps are fun and not too bad-looking, and and it's refreshing not to have monster closet traps open up every couple of steps.

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Unknown date

  
Don't know why anyone would 0 star this but I think these speedmaps are pretty good and not only that they are for Heretic :D

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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