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neg_!ke's 1024 Map for Doom II

   (12 reviews)
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2 Screenshots

About This File

small base-style map created for a 1024*1024 contest at doomworld in mid-2006.

i didn't expect trying to max out gameplay within a 1024*1024 square was that difficult. i didn't solve it the most clever way, but at least there's some eye candy.

unfortunately, i spotted the 1024 competition thread only two days before the deadline, so i could only contribute this one map (of which some areas are fairly rushed because of running out of time). still, it was fun...

[this is a slightly newer version than the one originally submitted, fixing a compatibility issue with prboom and a few cosmetical flaws]


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Guest

Unknown date

  
Pretty good. A bit short though i.e. 3:15 on first attempt.

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Unknown date

  
This map is from 2006. I found it when looking on the author's Quake page and uploaded it. He states that he didn't have long enough to fine tune the thing, but it's not bad at all especially for a 1024 map and though it was worth adding to the community archives. I don't even think it was especially short, though it is short compared to the most recent 1024 megawads. 4/5

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Unknown date

  
4/5 Good map

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Unknown date

  
Plays nicely. Good design. 4/5 - Optimus

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Unknown date

  
This is pretty good. Only one or two things need fine tuning, easily better than most maps in the Claustrophobias and all of Congestion. 4/5 j

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Guest

Unknown date

  
pretty good 1024 map. 3,6 stars

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Unknown date

  
so so...

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Unknown date

  
yellow key is useless?

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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