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neg_!ke's 1024 Map for Doom II

   (13 reviews)
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2 Screenshots

About This File

small base-style map created for a 1024*1024 contest at doomworld in mid-2006.

i didn't expect trying to max out gameplay within a 1024*1024 square was that difficult. i didn't solve it the most clever way, but at least there's some eye candy.

unfortunately, i spotted the 1024 competition thread only two days before the deadline, so i could only contribute this one map (of which some areas are fairly rushed because of running out of time). still, it was fun...

[this is a slightly newer version than the one originally submitted, fixing a compatibility issue with prboom and a few cosmetical flaws]


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MeriMemesX

  

Pretty good actually, I didn't expect that such a rushed map could have such a good design

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Unknown date

  
Pretty good. A bit short though i.e. 3:15 on first attempt.

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Unknown date

  
This map is from 2006. I found it when looking on the author's Quake page and uploaded it. He states that he didn't have long enough to fine tune the thing, but it's not bad at all especially for a 1024 map and though it was worth adding to the community archives. I don't even think it was especially short, though it is short compared to the most recent 1024 megawads. 4/5

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Unknown date

  
4/5 Good map

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Unknown date

  
Plays nicely. Good design. 4/5 - Optimus

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Unknown date

  
This is pretty good. Only one or two things need fine tuning, easily better than most maps in the Claustrophobias and all of Congestion. 4/5 j

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Unknown date

  
pretty good 1024 map. 3,6 stars

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Unknown date

  
so so...

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Unknown date

  
yellow key is useless?

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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