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Simply Phobos

   (62 reviews)
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Simply Phobos is an Episode 1 replacement for Doom. This is an upgrade that fixes a few bugs from the original release and has improved music.


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Superb wad as always by P. Corfiatis. It really stands out as a quality made wad today. The biggest draw with this wad is it's fun factor. Very fun to play. 5 stars, what a blast. -TRRobin.

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I enjoyed the music and some of the traps, but there are better E1 replacements (like Phobos Revisited). My biggest complaint is the over-abundance of ammo and "piece of cake" game play, even with difficulty mods. The authors may as well have told us to type IDKFA instead of bothering to place ammo (either way you are maxed out). The only map that has balanced game play is E1M7, which I did enjoy. Otherwise, I found myself blazing through each map no challenges. 3/5

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Well, it sure looks like Paul can match that E1 style! Right up with CH Retro, you really have to check this one out! Oh, and don't miss E2M9 - this bonus level, while different in style, is one of the very best!

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Whoever gave this 3 stars just doesn't like the classic style.

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Very nice wad, but it has one flaw that infects most E1-style wads and prevents them from really matching the original stylistically: too many 128-high rooms! Most of the indoor areas in E1 were 72 units high. --Woolie

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Nice old-school episode replacement. Plays pretty much just like the original E1 - easy, fast-paced, and damn fun.

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An awesome e1 replacement that provides a huge portion of nostalgia. Some maps actually look like the original ID designers made them, thus I can call the author a real Pro-Mapper. Very Highly Reccomended -NMN

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Professional quality. 5/5 //Erik Alm

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Quite possibly the best Doom 1 levels I have ever played. The ground-popping shotgun guys should be removed though. I would like to see phobos levels that break away from the trend of having baron of hell enemies at the finish, as well as secret exits that I never find ^^. To the reviewers, just because this is named "phobos" doesn’t mean it has to adhere to all the exact same level design features of the original (such as same amount of doors/teleporters, same ceiling height...). 4 Stars --- Starburst.

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Excellent wad - Very atmospheric levels. Enemy and weapon balance is almost perfect. I played the entire thing in one sitting, it's that good. 5/5

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Class, but I think that I overdosed E1 style mapsets. Main grip with these kind of maps is their low difficulty level - final fight here is a walk in the park. It's very linear, too - map literally guides you from one keycard to another. Treat for doom beginners, though. I'm gonna give it 4/5, because despite my views, it's very well done -- Brun Ohn

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You call it Simply Phobos. I call it Perfection!!! 5/5

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very good levels, good musics 5/5

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Very cool take on Episode 1. Now why don't you make Simply Deimos, so we can have an E2-style wad that's not made by a blind monke--I mean Sandy Petersen? --Woolie

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Very easy E1, with the second to last level being the only one that really did me some damage (plenty of health and ammo meant I only once felt in danger), combined with a very fun E2M9. The overall pack is very well done and really enjoyable. 5* -Phobus

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Well, for starters I'll give this *****. Very E1 for the first 3 maps. Afterward uses too many gates, skulls, etc. and have a less E1 feel. Even in the first 3 I was disappointed with stuff like too many UAC doors. Your M3 has 20ish. E1 had 2 total. There's way too many doors in general, Ep1 wasn't very obstructed. Teleports are too frequent, E1 only had one. I could probably comment a lot more. Not as consistently E1 as I'm sure you're capable of but overall a great wad. -sargebaldy

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Good levels and Music is so cool that it gets a 5/5

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Good gameplay, good maps, good music - 5/5 - shtbag667

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Cool

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Very sexy map, a little light on challenge but not completely trivial. Took me about 2 minutes of playing before I had to tab back and give this 5 stars. -cjwright79

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Paul's done it again! This time, it's in the classic E1 style. And this wad does indeed capture E1's feel very well - only it looks nuch nicer and has all-out better map design. All aspects are definantly up to PC's usual standards. Unless you are absolutely sick of E1 style wads, this is an absolute must-play! Oh, and don't forget the bonus map E2M9 - it may not be E1 style but it is definantly not to be missed! 5/5

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As always, you guys rock!! Great job!

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I had fun playing this wad in Zdaemon coop with a small number of players. The structure was very well designed to keep coop in mind. Could have made it a bit more challenging, though. Good Job! 4/5 -Julz_D

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Another great Paul wad. I can hardly list all of his wads, and I'm sad to hear that the now DT3 may be his last ever - although it is certainly an awesome way to end. Another 5/5, and I think this, CH Retro, and that one fron ReX (Phobos Revisited I think) are all examples of what E1 should have been like in the first place. Also, Classic Episode has some great E1 style maps, but also styles from other episodes.

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This wad is from 2004, but it feels like 1994. It's very pure, straightforward and overall quite easy, except for the map by Kristian Aro (E2M9). Authentic Doom style also with regards to gameplay and monsters, where the Baron is the hardest of the first episode. The rest is mostly Zombies, Demons and Imps. It has a nice feeling but I missed some more challenging situations. 3/5 -Milian

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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