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Simply Phobos

   (63 reviews)
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Simply Phobos is an Episode 1 replacement for Doom. This is an upgrade that fixes a few bugs from the original release and has improved music.


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Ofisil

  

As far as D1 wads go, this is definately one of the better ones. It's sadly one more "remix" kind of episode - heavily influenced by OG Doom, but afraid to be its own unique thing (although definately less afraid than DTWID). Generallt fun, but maybe a bit toooooo easy, even with the use of mods.

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Guest

  
Superb wad as always by P. Corfiatis. It really stands out as a quality made wad today. The biggest draw with this wad is it's fun factor. Very fun to play. 5 stars, what a blast. -TRRobin.

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Unknown date

  
I enjoyed the music and some of the traps, but there are better E1 replacements (like Phobos Revisited). My biggest complaint is the over-abundance of ammo and "piece of cake" game play, even with difficulty mods. The authors may as well have told us to type IDKFA instead of bothering to place ammo (either way you are maxed out). The only map that has balanced game play is E1M7, which I did enjoy. Otherwise, I found myself blazing through each map no challenges. 3/5

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Unknown date

  
Well, it sure looks like Paul can match that E1 style! Right up with CH Retro, you really have to check this one out! Oh, and don't miss E2M9 - this bonus level, while different in style, is one of the very best!

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Unknown date

  
Whoever gave this 3 stars just doesn't like the classic style.

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Unknown date

  
Very nice wad, but it has one flaw that infects most E1-style wads and prevents them from really matching the original stylistically: too many 128-high rooms! Most of the indoor areas in E1 were 72 units high. --Woolie

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Unknown date

  
Nice old-school episode replacement. Plays pretty much just like the original E1 - easy, fast-paced, and damn fun.

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Unknown date

  
An awesome e1 replacement that provides a huge portion of nostalgia. Some maps actually look like the original ID designers made them, thus I can call the author a real Pro-Mapper. Very Highly Reccomended -NMN

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Unknown date

  
Professional quality. 5/5 //Erik Alm

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Unknown date

  
Quite possibly the best Doom 1 levels I have ever played. The ground-popping shotgun guys should be removed though. I would like to see phobos levels that break away from the trend of having baron of hell enemies at the finish, as well as secret exits that I never find ^^. To the reviewers, just because this is named "phobos" doesn’t mean it has to adhere to all the exact same level design features of the original (such as same amount of doors/teleporters, same ceiling height...). 4 Stars --- Starburst.

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Unknown date

  
Excellent wad - Very atmospheric levels. Enemy and weapon balance is almost perfect. I played the entire thing in one sitting, it's that good. 5/5

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Unknown date

  
Class, but I think that I overdosed E1 style mapsets. Main grip with these kind of maps is their low difficulty level - final fight here is a walk in the park. It's very linear, too - map literally guides you from one keycard to another. Treat for doom beginners, though. I'm gonna give it 4/5, because despite my views, it's very well done -- Brun Ohn

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Unknown date

  
You call it Simply Phobos. I call it Perfection!!! 5/5

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Unknown date

  
very good levels, good musics 5/5

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Unknown date

  
Very cool take on Episode 1. Now why don't you make Simply Deimos, so we can have an E2-style wad that's not made by a blind monke--I mean Sandy Petersen? --Woolie

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Unknown date

  
Very easy E1, with the second to last level being the only one that really did me some damage (plenty of health and ammo meant I only once felt in danger), combined with a very fun E2M9. The overall pack is very well done and really enjoyable. 5* -Phobus

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Unknown date

  
Well, for starters I'll give this *****. Very E1 for the first 3 maps. Afterward uses too many gates, skulls, etc. and have a less E1 feel. Even in the first 3 I was disappointed with stuff like too many UAC doors. Your M3 has 20ish. E1 had 2 total. There's way too many doors in general, Ep1 wasn't very obstructed. Teleports are too frequent, E1 only had one. I could probably comment a lot more. Not as consistently E1 as I'm sure you're capable of but overall a great wad. -sargebaldy

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Unknown date

  
Good levels and Music is so cool that it gets a 5/5

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Unknown date

  
Good gameplay, good maps, good music - 5/5 - shtbag667

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Unknown date

  
Cool

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Unknown date

  
Very sexy map, a little light on challenge but not completely trivial. Took me about 2 minutes of playing before I had to tab back and give this 5 stars. -cjwright79

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Unknown date

  
Paul's done it again! This time, it's in the classic E1 style. And this wad does indeed capture E1's feel very well - only it looks nuch nicer and has all-out better map design. All aspects are definantly up to PC's usual standards. Unless you are absolutely sick of E1 style wads, this is an absolute must-play! Oh, and don't forget the bonus map E2M9 - it may not be E1 style but it is definantly not to be missed! 5/5

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Unknown date

  
As always, you guys rock!! Great job!

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Unknown date

  
I had fun playing this wad in Zdaemon coop with a small number of players. The structure was very well designed to keep coop in mind. Could have made it a bit more challenging, though. Good Job! 4/5 -Julz_D

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Unknown date

  
Another great Paul wad. I can hardly list all of his wads, and I'm sad to hear that the now DT3 may be his last ever - although it is certainly an awesome way to end. Another 5/5, and I think this, CH Retro, and that one fron ReX (Phobos Revisited I think) are all examples of what E1 should have been like in the first place. Also, Classic Episode has some great E1 style maps, but also styles from other episodes.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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