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Entry

   (15 reviews)
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3 Screenshots

About This File

Upon request, a level concentrating on light and shadow, with swinging doors, secret passages, double back ambush sites, and lots of play. Typical of my wads, uses most of available side defs. large level, outside surrounds entire level.


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Zahid

  
as "a level concentrating on light and shadow" its nicely executed design is exploratory too..good overall...but too much cells

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Unknown date

  
will you remember playing this? no, will it win any awards? probably not, will you enjoy playing it? yes..

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Guest

Unknown date

  
Cool level, but you could put there a new music. SlumpED can be very usefull to make totaly new monsters and change music and levels name.

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Unknown date

  
A so so map with a few challenges. Sadly, it looks very bland and the gameplay is a little mediocre. I also think it is to long. 3/5 stars.

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Unknown date

  
Love this one! It's soooo atmospheric. 5/5 - Optimus

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Unknown date

  
A brown brick level with alot of torches in glowing sectors and windows with shadows to make "fake lightsourcing". Stuffed to the gills with ammo. Health and armor aren't a worry. Lots of cover tends to make most battles easy, the player is so powerful by the end the single Cyberdemon was pointless. Watch the use of blocking Things hanging above the player. 2/5 j

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Unknown date

  
lovely yet was inconsistent 3/5 -JOKER

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Unknown date

  
A relatively easy level with a pretty clean old-school look fitting its time of creation. It can be fun, especially if you push forward. A tiny nit-pick: door tracks don't make sense on "swinging" door frames. [3/5] ~Chain Mail (03/2011)

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Unknown date

  
Nice job. Worth a look.

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Unknown date

  
Good gameplay, i liked! 4/5 - Logan MTM

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  • File Reviews

    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
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