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Entry

   (15 reviews)
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3 Screenshots

About This File

Upon request, a level concentrating on light and shadow, with swinging doors, secret passages, double back ambush sites, and lots of play. Typical of my wads, uses most of available side defs. large level, outside surrounds entire level.


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Zahid

  
as "a level concentrating on light and shadow" its nicely executed design is exploratory too..good overall...but too much cells

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Unknown date

  
will you remember playing this? no, will it win any awards? probably not, will you enjoy playing it? yes..

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Unknown date

  
Cool level, but you could put there a new music. SlumpED can be very usefull to make totaly new monsters and change music and levels name.

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Unknown date

  
A so so map with a few challenges. Sadly, it looks very bland and the gameplay is a little mediocre. I also think it is to long. 3/5 stars.

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Unknown date

  
Love this one! It's soooo atmospheric. 5/5 - Optimus

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Unknown date

  
A brown brick level with alot of torches in glowing sectors and windows with shadows to make "fake lightsourcing". Stuffed to the gills with ammo. Health and armor aren't a worry. Lots of cover tends to make most battles easy, the player is so powerful by the end the single Cyberdemon was pointless. Watch the use of blocking Things hanging above the player. 2/5 j

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Unknown date

  
lovely yet was inconsistent 3/5 -JOKER

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Unknown date

  
A relatively easy level with a pretty clean old-school look fitting its time of creation. It can be fun, especially if you push forward. A tiny nit-pick: door tracks don't make sense on "swinging" door frames. [3/5] ~Chain Mail (03/2011)

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Unknown date

  
Nice job. Worth a look.

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Unknown date

  
Good gameplay, i liked! 4/5 - Logan MTM

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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