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Entry

   (15 reviews)
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3 Screenshots

About This File

Upon request, a level concentrating on light and shadow, with swinging doors, secret passages, double back ambush sites, and lots of play. Typical of my wads, uses most of available side defs. large level, outside surrounds entire level.


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Zahid

  
as "a level concentrating on light and shadow" its nicely executed design is exploratory too..good overall...but too much cells

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Unknown date

  
will you remember playing this? no, will it win any awards? probably not, will you enjoy playing it? yes..

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Guest

Unknown date

  
Cool level, but you could put there a new music. SlumpED can be very usefull to make totaly new monsters and change music and levels name.

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Unknown date

  
A so so map with a few challenges. Sadly, it looks very bland and the gameplay is a little mediocre. I also think it is to long. 3/5 stars.

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Unknown date

  
Love this one! It's soooo atmospheric. 5/5 - Optimus

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Unknown date

  
A brown brick level with alot of torches in glowing sectors and windows with shadows to make "fake lightsourcing". Stuffed to the gills with ammo. Health and armor aren't a worry. Lots of cover tends to make most battles easy, the player is so powerful by the end the single Cyberdemon was pointless. Watch the use of blocking Things hanging above the player. 2/5 j

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Unknown date

  
lovely yet was inconsistent 3/5 -JOKER

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Unknown date

  
A relatively easy level with a pretty clean old-school look fitting its time of creation. It can be fun, especially if you push forward. A tiny nit-pick: door tracks don't make sense on "swinging" door frames. [3/5] ~Chain Mail (03/2011)

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Unknown date

  
Nice job. Worth a look.

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Unknown date

  
Good gameplay, i liked! 4/5 - Logan MTM

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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