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Entry

   (15 reviews)
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3 Screenshots

About This File

Upon request, a level concentrating on light and shadow, with swinging doors, secret passages, double back ambush sites, and lots of play. Typical of my wads, uses most of available side defs. large level, outside surrounds entire level.


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Zahid

  
as "a level concentrating on light and shadow" its nicely executed design is exploratory too..good overall...but too much cells

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Unknown date

  
will you remember playing this? no, will it win any awards? probably not, will you enjoy playing it? yes..

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Unknown date

  
Cool level, but you could put there a new music. SlumpED can be very usefull to make totaly new monsters and change music and levels name.

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Unknown date

  
A so so map with a few challenges. Sadly, it looks very bland and the gameplay is a little mediocre. I also think it is to long. 3/5 stars.

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Unknown date

  
Love this one! It's soooo atmospheric. 5/5 - Optimus

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Unknown date

  
A brown brick level with alot of torches in glowing sectors and windows with shadows to make "fake lightsourcing". Stuffed to the gills with ammo. Health and armor aren't a worry. Lots of cover tends to make most battles easy, the player is so powerful by the end the single Cyberdemon was pointless. Watch the use of blocking Things hanging above the player. 2/5 j

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Unknown date

  
lovely yet was inconsistent 3/5 -JOKER

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Unknown date

  
A relatively easy level with a pretty clean old-school look fitting its time of creation. It can be fun, especially if you push forward. A tiny nit-pick: door tracks don't make sense on "swinging" door frames. [3/5] ~Chain Mail (03/2011)

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Unknown date

  
Nice job. Worth a look.

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Unknown date

  
Good gameplay, i liked! 4/5 - Logan MTM

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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