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Idoom mapping contest #1: Quake World

   (20 reviews)
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3 Screenshots

About This File

Quake themed wad comprising 7 maps and each was made by different author. The point of this project was to bring more beginers into mapping and give him feed-back.

MAP LIST ------------------------ MAP01 - Easy Start Author: Klofkac

MAP02 - Entryhall Author: Des_Arthes

MAP03 - Abandoned Planet Author: Enkeli33

MAP04 - Strogg Encampment Author: Pipicz

MAP05 - Quakeway Author: Damned

MAP06 - Edge of Chaos Author: Jaeden

MAP07 - Quakoom Author: Method


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Guest

Unknown date

  
Nice theme, nice maps. 4/5

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Guest

Unknown date

  
It's great as long as I play it in the easiest difficulty level or else there is not enough ammo. The air trap in the first level annoying. Sometimes there are a lot of enemies and also running around not knowing where to go next. Depends on the map. Most are quite cool. Overall I quite enjoyed playing this. 4/5 - Optimus

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Guest

Unknown date

  
good monster & weapon design..

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Guest

Unknown date

  
Irritating sprite replacements, poor maps and very poor use of the Quake textures. 1/5

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Guest

Unknown date

  
Funny, but the quake textures are poor, and the music in L1 irritating. 4/5

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Guest

Unknown date

  
Nice maps, but sprites and textures could be better i.e. shotgun is off center and looks spazzy on reload, barons don't seem to animate properly when they walk and throw massive weird spiky rock things. Texture colors seem a bit washed out. I still think 4/5 though so good job.

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Guest

Unknown date

  
I don't know what this does have to do with Quake apart from textures. This completely doesn't have the Quake's atmosphere. Also CTRL+C CTRL+V 1/5 Zalewa

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Guest

Unknown date

  
Bad 2/5

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Guest

Unknown date

  
Level 1-way too basic L2-short but kinda challenging, not too bad L3-big, fun, however rather easy L4-medium sized, a bit easy, still fun L5-lots of ammo but limited health=unfrustrating challenge, best map in the pack L6-again a challenge, should still have enough ammo, some interesting however questionable parts L7-design and architecture best in pack however very frustrating, bare minimum supply of both health and ammo Overall 3.25/5

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Guest

Unknown date

  
I love Quakish styled maps, absolute brilliant work. 6/5 - BloodMarine -

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Unknown date

  
I agree with the first reviewer ;) We will try to be better next time. - 3/5 Damned

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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