Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Idoom mapping contest #1: Quake World

   (20 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

Quake themed wad comprising 7 maps and each was made by different author. The point of this project was to bring more beginers into mapping and give him feed-back.

MAP LIST ------------------------ MAP01 - Easy Start Author: Klofkac

MAP02 - Entryhall Author: Des_Arthes

MAP03 - Abandoned Planet Author: Enkeli33

MAP04 - Strogg Encampment Author: Pipicz

MAP05 - Quakeway Author: Damned

MAP06 - Edge of Chaos Author: Jaeden

MAP07 - Quakoom Author: Method


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Nice theme, nice maps. 4/5

Share this review


Link to review
Guest

Unknown date

  
It's great as long as I play it in the easiest difficulty level or else there is not enough ammo. The air trap in the first level annoying. Sometimes there are a lot of enemies and also running around not knowing where to go next. Depends on the map. Most are quite cool. Overall I quite enjoyed playing this. 4/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
good monster & weapon design..

Share this review


Link to review
Guest

Unknown date

  
Irritating sprite replacements, poor maps and very poor use of the Quake textures. 1/5

Share this review


Link to review
Guest

Unknown date

  
Funny, but the quake textures are poor, and the music in L1 irritating. 4/5

Share this review


Link to review
Guest

Unknown date

  
Nice maps, but sprites and textures could be better i.e. shotgun is off center and looks spazzy on reload, barons don't seem to animate properly when they walk and throw massive weird spiky rock things. Texture colors seem a bit washed out. I still think 4/5 though so good job.

Share this review


Link to review
Guest

Unknown date

  
I don't know what this does have to do with Quake apart from textures. This completely doesn't have the Quake's atmosphere. Also CTRL+C CTRL+V 1/5 Zalewa

Share this review


Link to review
Guest

Unknown date

  
Bad 2/5

Share this review


Link to review
Guest

Unknown date

  
Level 1-way too basic L2-short but kinda challenging, not too bad L3-big, fun, however rather easy L4-medium sized, a bit easy, still fun L5-lots of ammo but limited health=unfrustrating challenge, best map in the pack L6-again a challenge, should still have enough ammo, some interesting however questionable parts L7-design and architecture best in pack however very frustrating, bare minimum supply of both health and ammo Overall 3.25/5

Share this review


Link to review
Guest

Unknown date

  
I love Quakish styled maps, absolute brilliant work. 6/5 - BloodMarine -

Share this review


Link to review
Guest

Unknown date

  
I agree with the first reviewer ;) We will try to be better next time. - 3/5 Damned

Share this review


Link to review
  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
×