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Uncertain Doom

   (21 reviews)
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First completed map for 2010. Generic techbase map with some surprises.


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Erick

  

A great techbase vanilla map, with good level design and fair gameplay balance for the most part. While it may adopt common generic techbase level tropes, the maps looks and plays decent enough that you won't really mind too much. The end ambush is rather disappointing, as while there may be 50 or so enemies spawning in, you can take cover at the room with the last two Keycards, eliminating any kind of threat to there being an abundance of enemies spawning in. I also found that another batch of enemies get stuck near a wall if you decide to stay in the already mentioned room with the Keycards, which makes the last ambush even more disappointing.

 

I also find the music choice a bit odd though that's just me. Otherwise, a map with solid progression and is fun to blast through.

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trrobin

  

Another great map by Mr. Chris.

A nice progression towards the attack-fest at the finish.

Good stuff.

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Guest

Unknown date

  
Everyone already mentioned the teleporter trap at the end, but everything else is good, fast-paced fun. I don't care how generic a techbase looks, if it's fun to play, I'll enjoy it. This does just that.

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Unknown date

  
Good gameplay, balance and items placement are too! Just awesome. Fun as hell! 4/5 -playerlin

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Guest

Unknown date

  
10 minutes of techbase fun in the usual Mr Chris style, clever weak enemy placement and secrets which are tough to find. Pretty easy except for the one good trap you'll need to be quick to survive. The end feels nerfed as there's heaps of cover. No idea why anyone would need to cheat on this, it's nowhere near that hard :/ The music's pretty annoying, definitely doesn't suit Doom. 3/5

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Guest

Unknown date

  
Nice map but the Pokemon music and walking around at the end wondering where the 50 missing monsters are spoils it.

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Guest

Unknown date

  
A pretty good wad, the ambushes are insane and require quick thinking to avoid having your ass toasted. If you have 10 minutes to blow, I hereby recommend this wad. 4/5

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Guest

Unknown date

  
i found it to be a bit too easy but the ambushes were crazy! 4.5/5 -JOKER

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Guest

Unknown date

  
Great map indeed! Pretty easy on UV but I enjoyed it! It's like an invasion map for Vanilla Doom2! 5/5! Keep this way of mapping! I loved Pokemon music too lmao xD

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Guest

Unknown date

  
A techbase yes, but not really too generic. It doesn't feel familiar at all. Anyway, it all looks good, but I had to type in six cheat codes as to not leave the level prematurely. One idclip, five god modes to regain health. And this was on easy. Still, I would totally recommend it, even if you have to resort to codes. 4/5 - cjwright79

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Guest

Unknown date

  
Amazing! Perfect amount of ammo and health for each spot, great detail (for non zdoom maps) that allow for moving around appropriately. Very enjoyable.

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Guest

Unknown date

  
The ending is all messed up (the monsters spawn in either slowly or into places where you have no need to visit), but otherwise this is fine tech map. This one Doom II tech, unlike this guy's E2 maps of 09. It is not unfair at all on balance.

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Guest

Unknown date

  
sometimes danger..but fun..

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Unknown date

  
Absolutely great designed base level. Good action and final teleport trap for the lols. 5/5 - Optimus

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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