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1000 Unheard Screams

   (20 reviews)
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About This File

A very large, very mean, very hard map that will test your abilities to the max.


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Guest

Unknown date

  
It's a pitty. It started nicely and went ok but later I realized it becomes so insanely hard and I was still at 25% of the level. Then with idclip, iddqd, idkfa I managed to see all of it, which is a great big level, but with impossible ammount and powerful enemies. 3.5/5 - Optimus

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Guest

Unknown date

  
Inescapable death traps, ridiculously overpowered monsters, and not much telling you where to go. Awful.

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Guest

Unknown date

  
I think people might now be trying to prove [I won't say who] that bigger does NOT mean better. First junko, now this. Huge but AWFUL! AVOID!

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Guest

Unknown date

  
Loved it. It's got its problems (e.g. texture alignment), but the vast architecture is nice, and the fights, overpowered as the monsters are, are good. Not for everyone, definitely, but not every WAD *has* to be for everyone.

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Guest

Unknown date

  
very hard

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Guest

Unknown date

  
Start is good, if the map finnished after red door , it would be good map. After that door is game only monsterkilling map with overpowered moster without a better idea. 3/5 for start ,0/5 for mid and ending. So 1/5

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Guest

Unknown date

  
It starts out okay, but goes on way too long and spirals out far too much for its own good. You might have fun at first, but boredom and frustration will soon take over.

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Guest

Unknown date

  
.../facepalm Overpowered monsters all over the place. Traps/pits that you can't escape and die, WTF? Level design is cool. Even you play the skill 1/2, it still get killed easily, because those stupid overpowed new enemies and shitload enemies try to kill you. BTW, is this wad needed Doom 1? I load it with Ultimate Doom and it appears shitload of "unknown patch blah blah" messages. But I load it with Doom 2 and no error messages appears.(I use GZDoom r803.) 2/5 -playerlin

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Guest

Unknown date

  
Great detail, fun... but a few annoying parts and deaths due to some lines that cause it (but you didn't intend to use them). Well done overall. I'd give it a 4.5 but I can't-- I save 5's for the amazing ones.

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Unknown date

  
2012-07-07 I've tried this map back when it was in development. I gave it 3 more shots after founding it in the dust of my backups; 1 clear, 1 with a weapon powerup and 1 with Æons of Death. Design of the map is cool. Yes traps. Yes unfair; 2 places in particular. Almost impossible endbosses. Challenging YES. That's where the fun begins. Perfect for me. PFL

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Unknown date

  
Fairly decent, mostly because the textures and architecture are well done. However, the game play gets more and more ridiculous and unfair as you continue to play through the map, and this isn't good because it's a huge map. Even on an easy skill level of 1 or 2, dying is pretty much a thing that's far too common. The map also gets more confusing to navigate as you progress which is bad because the map is large and has very difficult battles. 2/5 stars

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Unknown date

  
I'm sorry, but this is pretty bad.

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Guest

Unknown date

  
1001 now.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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