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UAC Jail

   (15 reviews)
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About This File

For ten years the whereabouts of the Doom Space Marine were unknown. Following Hell on Earth he simply vanished, leaving the Quake Marine to defend Earth from the forces of evil. In the year 2145 he finally returned, with the rank of Corporal, to do battle with the demons that threatened to overrun Mars City. But where had he gone? Why was he absent for so long when his skills were needed the most? Official UAC spokespeople maintained that he was unavailable for mental health reasons, and after securing Mars City for the second time he was quickly and quietly retired, with strict orders not to discuss either of his missions or the missing years in between. The truth, it seemed, had been buried.

Until now.

When cyber-pirates cracked the quantum encryption on a media cube purported to contain blueprints for an experimental tachyon drive, they instead found over eight million hours of archived security holo-footage from a secret prison on Titan. Far from being unavailable for "mental health reasons", the footage revealed that the Doom Space Marine had been imprisoned by the very agency he had helped to rescue - UAC. Now, for the first time, the details of his imprisonment and harrowing escape are being made public. Neuro-implant formats of the footage are not yet available, but if you have access to an external Doom viewer and do not have a heart condition then you can experience the terrifying ordeal for yourself.


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Guest

Unknown date

  
Ugly crappy level.

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Unknown date

  
A 199x feel, shitty layout(but architecture and detail are good), gameplay isn't bad, but if you go wrong route, you may run out of ammo in UV. 3/5 -playerlin

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Unknown date

  
Straight outta 1997 and it shows. A techbase full of TNT-style "realistic" architecture including consoles, fires, mess hall, church, shuttle and the ever-ubiquitous toilets. Some clever use of detail in places though often just ends up looking messy as the original textures are crammed into something they aren't meant to be. Some needlessly tedious use of sectors and their effects. Probably would of been fun 13 years ago but just dated and annoying now. 2/5 j

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Unknown date

  
It's a 1995 WAD. A decent 1995 WAD, but still a 1995 WAD.

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Guest

Unknown date

  
I like this map. There is many interesting parts like execution of imp, chapel or canteen. All textures on right place, very detaily .Good job

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Unknown date

  
No, it was Duke Nukem who cracked the media cube not the cyber pirates. He spread the rumour about the cyber pirates to put Commander Keen of the scent. BTW I have just finished watching the eight million hours of footage and at the end DSM escaped the jail and made it to the spaceship but couldn't leave because it the button didn't work.

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Unknown date

  
This is dated February 2010, although it's actually from 1997 (and feels even older than that). It's a sort-of E1-style prison level, with an initially baffling prison escape that involves climbing on things like a monkey, and then there's a kind of combination lock puzzle. 196 mostly weak baddies, not bad fun overall but the puzzle elements (and the tunnels!) bring the flow to a halt. Has some buggy vents too, but the spaceship at the end is clever.

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Unknown date

  
Greatest ideas / design in doom WAD since a long time, although a little too crumbed places and annoying with the supposly "digging" sectors. 4.5/5 - Optimus

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Unknown date

  
I liked this. Although it took 13 years two PhDs ect, ect, I think it was fun, and although old I think it deserves some respect. Sure there's a bad spot here and there, but it was overall enjoyable. 4/5 ~Joe Anderson

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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