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UAC Jail

   (15 reviews)
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About This File

For ten years the whereabouts of the Doom Space Marine were unknown. Following Hell on Earth he simply vanished, leaving the Quake Marine to defend Earth from the forces of evil. In the year 2145 he finally returned, with the rank of Corporal, to do battle with the demons that threatened to overrun Mars City. But where had he gone? Why was he absent for so long when his skills were needed the most? Official UAC spokespeople maintained that he was unavailable for mental health reasons, and after securing Mars City for the second time he was quickly and quietly retired, with strict orders not to discuss either of his missions or the missing years in between. The truth, it seemed, had been buried.

Until now.

When cyber-pirates cracked the quantum encryption on a media cube purported to contain blueprints for an experimental tachyon drive, they instead found over eight million hours of archived security holo-footage from a secret prison on Titan. Far from being unavailable for "mental health reasons", the footage revealed that the Doom Space Marine had been imprisoned by the very agency he had helped to rescue - UAC. Now, for the first time, the details of his imprisonment and harrowing escape are being made public. Neuro-implant formats of the footage are not yet available, but if you have access to an external Doom viewer and do not have a heart condition then you can experience the terrifying ordeal for yourself.


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Guest

Unknown date

  
Ugly crappy level.

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Unknown date

  
A 199x feel, shitty layout(but architecture and detail are good), gameplay isn't bad, but if you go wrong route, you may run out of ammo in UV. 3/5 -playerlin

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Unknown date

  
Straight outta 1997 and it shows. A techbase full of TNT-style "realistic" architecture including consoles, fires, mess hall, church, shuttle and the ever-ubiquitous toilets. Some clever use of detail in places though often just ends up looking messy as the original textures are crammed into something they aren't meant to be. Some needlessly tedious use of sectors and their effects. Probably would of been fun 13 years ago but just dated and annoying now. 2/5 j

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Unknown date

  
It's a 1995 WAD. A decent 1995 WAD, but still a 1995 WAD.

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Guest

Unknown date

  
I like this map. There is many interesting parts like execution of imp, chapel or canteen. All textures on right place, very detaily .Good job

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Unknown date

  
No, it was Duke Nukem who cracked the media cube not the cyber pirates. He spread the rumour about the cyber pirates to put Commander Keen of the scent. BTW I have just finished watching the eight million hours of footage and at the end DSM escaped the jail and made it to the spaceship but couldn't leave because it the button didn't work.

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Unknown date

  
This is dated February 2010, although it's actually from 1997 (and feels even older than that). It's a sort-of E1-style prison level, with an initially baffling prison escape that involves climbing on things like a monkey, and then there's a kind of combination lock puzzle. 196 mostly weak baddies, not bad fun overall but the puzzle elements (and the tunnels!) bring the flow to a halt. Has some buggy vents too, but the spaceship at the end is clever.

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Unknown date

  
Greatest ideas / design in doom WAD since a long time, although a little too crumbed places and annoying with the supposly "digging" sectors. 4.5/5 - Optimus

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Unknown date

  
I liked this. Although it took 13 years two PhDs ect, ect, I think it was fun, and although old I think it deserves some respect. Sure there's a bad spot here and there, but it was overall enjoyable. 4/5 ~Joe Anderson

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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