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UAC Jail

   (15 reviews)
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4 Screenshots

About This File

For ten years the whereabouts of the Doom Space Marine were unknown. Following Hell on Earth he simply vanished, leaving the Quake Marine to defend Earth from the forces of evil. In the year 2145 he finally returned, with the rank of Corporal, to do battle with the demons that threatened to overrun Mars City. But where had he gone? Why was he absent for so long when his skills were needed the most? Official UAC spokespeople maintained that he was unavailable for mental health reasons, and after securing Mars City for the second time he was quickly and quietly retired, with strict orders not to discuss either of his missions or the missing years in between. The truth, it seemed, had been buried.

Until now.

When cyber-pirates cracked the quantum encryption on a media cube purported to contain blueprints for an experimental tachyon drive, they instead found over eight million hours of archived security holo-footage from a secret prison on Titan. Far from being unavailable for "mental health reasons", the footage revealed that the Doom Space Marine had been imprisoned by the very agency he had helped to rescue - UAC. Now, for the first time, the details of his imprisonment and harrowing escape are being made public. Neuro-implant formats of the footage are not yet available, but if you have access to an external Doom viewer and do not have a heart condition then you can experience the terrifying ordeal for yourself.


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Guest

Unknown date

  
Ugly crappy level.

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Guest

Unknown date

  
A 199x feel, shitty layout(but architecture and detail are good), gameplay isn't bad, but if you go wrong route, you may run out of ammo in UV. 3/5 -playerlin

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Unknown date

  
Straight outta 1997 and it shows. A techbase full of TNT-style "realistic" architecture including consoles, fires, mess hall, church, shuttle and the ever-ubiquitous toilets. Some clever use of detail in places though often just ends up looking messy as the original textures are crammed into something they aren't meant to be. Some needlessly tedious use of sectors and their effects. Probably would of been fun 13 years ago but just dated and annoying now. 2/5 j

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Unknown date

  
It's a 1995 WAD. A decent 1995 WAD, but still a 1995 WAD.

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Guest

Unknown date

  
I like this map. There is many interesting parts like execution of imp, chapel or canteen. All textures on right place, very detaily .Good job

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Unknown date

  
No, it was Duke Nukem who cracked the media cube not the cyber pirates. He spread the rumour about the cyber pirates to put Commander Keen of the scent. BTW I have just finished watching the eight million hours of footage and at the end DSM escaped the jail and made it to the spaceship but couldn't leave because it the button didn't work.

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Unknown date

  
This is dated February 2010, although it's actually from 1997 (and feels even older than that). It's a sort-of E1-style prison level, with an initially baffling prison escape that involves climbing on things like a monkey, and then there's a kind of combination lock puzzle. 196 mostly weak baddies, not bad fun overall but the puzzle elements (and the tunnels!) bring the flow to a halt. Has some buggy vents too, but the spaceship at the end is clever.

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Unknown date

  
Greatest ideas / design in doom WAD since a long time, although a little too crumbed places and annoying with the supposly "digging" sectors. 4.5/5 - Optimus

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Unknown date

  
I liked this. Although it took 13 years two PhDs ect, ect, I think it was fun, and although old I think it deserves some respect. Sure there's a bad spot here and there, but it was overall enjoyable. 4/5 ~Joe Anderson

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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