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UAC Jail

   (15 reviews)
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About This File

For ten years the whereabouts of the Doom Space Marine were unknown. Following Hell on Earth he simply vanished, leaving the Quake Marine to defend Earth from the forces of evil. In the year 2145 he finally returned, with the rank of Corporal, to do battle with the demons that threatened to overrun Mars City. But where had he gone? Why was he absent for so long when his skills were needed the most? Official UAC spokespeople maintained that he was unavailable for mental health reasons, and after securing Mars City for the second time he was quickly and quietly retired, with strict orders not to discuss either of his missions or the missing years in between. The truth, it seemed, had been buried.

Until now.

When cyber-pirates cracked the quantum encryption on a media cube purported to contain blueprints for an experimental tachyon drive, they instead found over eight million hours of archived security holo-footage from a secret prison on Titan. Far from being unavailable for "mental health reasons", the footage revealed that the Doom Space Marine had been imprisoned by the very agency he had helped to rescue - UAC. Now, for the first time, the details of his imprisonment and harrowing escape are being made public. Neuro-implant formats of the footage are not yet available, but if you have access to an external Doom viewer and do not have a heart condition then you can experience the terrifying ordeal for yourself.


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Guest

Unknown date

  
Ugly crappy level.

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Unknown date

  
A 199x feel, shitty layout(but architecture and detail are good), gameplay isn't bad, but if you go wrong route, you may run out of ammo in UV. 3/5 -playerlin

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Unknown date

  
Straight outta 1997 and it shows. A techbase full of TNT-style "realistic" architecture including consoles, fires, mess hall, church, shuttle and the ever-ubiquitous toilets. Some clever use of detail in places though often just ends up looking messy as the original textures are crammed into something they aren't meant to be. Some needlessly tedious use of sectors and their effects. Probably would of been fun 13 years ago but just dated and annoying now. 2/5 j

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Unknown date

  
It's a 1995 WAD. A decent 1995 WAD, but still a 1995 WAD.

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Unknown date

  
I like this map. There is many interesting parts like execution of imp, chapel or canteen. All textures on right place, very detaily .Good job

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Unknown date

  
No, it was Duke Nukem who cracked the media cube not the cyber pirates. He spread the rumour about the cyber pirates to put Commander Keen of the scent. BTW I have just finished watching the eight million hours of footage and at the end DSM escaped the jail and made it to the spaceship but couldn't leave because it the button didn't work.

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Unknown date

  
This is dated February 2010, although it's actually from 1997 (and feels even older than that). It's a sort-of E1-style prison level, with an initially baffling prison escape that involves climbing on things like a monkey, and then there's a kind of combination lock puzzle. 196 mostly weak baddies, not bad fun overall but the puzzle elements (and the tunnels!) bring the flow to a halt. Has some buggy vents too, but the spaceship at the end is clever.

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Unknown date

  
Greatest ideas / design in doom WAD since a long time, although a little too crumbed places and annoying with the supposly "digging" sectors. 4.5/5 - Optimus

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Unknown date

  
I liked this. Although it took 13 years two PhDs ect, ect, I think it was fun, and although old I think it deserves some respect. Sure there's a bad spot here and there, but it was overall enjoyable. 4/5 ~Joe Anderson

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  • File Reviews

    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
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