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shangorn

   (10 reviews)
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based off a recent quick sketch i made


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Dubbagdarrel

·

  

I actually thought it was pretty good. A little low on ammo though could have used just a bit more. But I had fun playing it. I thought first room with the imps and hellknights was the best. I kinda liked the visual simplicity of of this map. Reminds me of my older maps.

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yuakuru

  

This is a damn trainwreck.

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Guest

Unknown date

  
What everyone else said, still a very nice little effective level. Too slow with the red key, blocking back, also I didn't know how to take the ammo backpack secret. Do I just have to use the jump or is there a secret way to lower it? 4/5 - Optimus

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Guest

Unknown date

  
Could have been a fun little map, but lots of small issues made this "meh". Namely : lots of hitscanners with low health / no armor outside of secrets (they don't make the map harder, just more tedious) ; blocking the previous path without any way to get back to it AND a very slow lowering floor for the red keycard, leaving you to stand around doing nothing once the few monsters in that area are dead. 3/5

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Guest

Unknown date

  
Not too bad. Some armour would have been nice at the start. Would have been better if the monsters at the red key area were released just before you hit the switch so then you don't have to learn that it would be a good idea to run in and hit it asap so that the lift drops while you fight the monsters.

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Guest

Unknown date

  
Need armour in the map. Hitscan monsters kicking my ass, red key battle make me sick, even it isn't too hard but just boring. However, it's still good and fun map.(Backpack secret need "use" on the wall texture that the same with sector of backpack's one.) :p 3.5/5 -playerlin

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Guest

Unknown date

  
A good quick fix and worth playing. As mentioned...some armor would've helped...even if it were clusters of helmets here and there. The map overall was bit too predictable. On the upside, the battles were fun...especially the revenants. Afterwards, I was able to sneak in a cat-nap whilst waiting for the red key! 3/5

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Guest

Unknown date

  
People say this needs more armor. For what? There's plenty of cover at each hit-scanner fight and in the other fights there's so much space for infighting (with cover) that one can easily conserve plenty ammo and health. The lowering red key was a bit dull because it forced me to wait a lot after the fight. The level wasn't hard, as in my first try I completed it in one go (100 kills and secrets in 17:30 minutes) without deaths (or saves) and with few scares. [3/5] ~Chain Mail (03/2011)

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  • File Reviews

    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
    • By MuratMikal · Posted
      The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
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