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shangorn

   (10 reviews)
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1 Screenshot

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based off a recent quick sketch i made


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Dubbag

·

  

I actually thought it was pretty good. A little low on ammo though could have used just a bit more. But I had fun playing it. I thought first room with the imps and hellknights was the best. I kinda liked the visual simplicity of of this map. Reminds me of my older maps.

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yuakuru

  

This is a damn trainwreck.

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Guest

Unknown date

  
What everyone else said, still a very nice little effective level. Too slow with the red key, blocking back, also I didn't know how to take the ammo backpack secret. Do I just have to use the jump or is there a secret way to lower it? 4/5 - Optimus

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Guest

Unknown date

  
Could have been a fun little map, but lots of small issues made this "meh". Namely : lots of hitscanners with low health / no armor outside of secrets (they don't make the map harder, just more tedious) ; blocking the previous path without any way to get back to it AND a very slow lowering floor for the red keycard, leaving you to stand around doing nothing once the few monsters in that area are dead. 3/5

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Guest

Unknown date

  
Not too bad. Some armour would have been nice at the start. Would have been better if the monsters at the red key area were released just before you hit the switch so then you don't have to learn that it would be a good idea to run in and hit it asap so that the lift drops while you fight the monsters.

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Guest

Unknown date

  
Need armour in the map. Hitscan monsters kicking my ass, red key battle make me sick, even it isn't too hard but just boring. However, it's still good and fun map.(Backpack secret need "use" on the wall texture that the same with sector of backpack's one.) :p 3.5/5 -playerlin

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Guest

Unknown date

  
A good quick fix and worth playing. As mentioned...some armor would've helped...even if it were clusters of helmets here and there. The map overall was bit too predictable. On the upside, the battles were fun...especially the revenants. Afterwards, I was able to sneak in a cat-nap whilst waiting for the red key! 3/5

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Guest

Unknown date

  
People say this needs more armor. For what? There's plenty of cover at each hit-scanner fight and in the other fights there's so much space for infighting (with cover) that one can easily conserve plenty ammo and health. The lowering red key was a bit dull because it forced me to wait a lot after the fight. The level wasn't hard, as in my first try I completed it in one go (100 kills and secrets in 17:30 minutes) without deaths (or saves) and with few scares. [3/5] ~Chain Mail (03/2011)

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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