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Beyond the veil

   (23 reviews)
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5 Screenshots

About This File

A large base overrun by two enemy fractions at the same time - emergency lockdown has been initiated.

This map was originally supposed to be the first (second, actually) level of an entire episode started in mid-2004 in order to shorten the wait for Doom3, but did not advance beyond 1.5 maps (surprise surprise!). After sitting around on my HDD for five years, I decided to put some finishing touches on and release it along with an early WIP version of the fourth map (E1M4 - not playable, only included for archival purposes). Maybe I will get around to continue working on the episode some time, but at the moment it seems unlikely.


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NuMetalManiak

  
kinda lame actually, easy to get lost. there's an E1M4 as well but it has no monsters.

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Guest

  
Highly detailed map. Looks good at first sight, but the copy&paste factor is too high. Gameplay consists of visiting a lot of initially mostly empty rooms and trying to open doors which do not (yet) work. The switch-hunt gets very annoying quickly. Overall despite the effort: meh.

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scifista42

  
Even though the visuals are technically good, the frequent repetition and lack of contrast makes them dissatisfying. The same negative points apply to gameplay, which is also too flat. There's little action and practically no excitement, also there's no point in exploring dead end corridors without enemies. My impression got slightly better as the map progressed, but only very slightly, possibly because I accustomized to the style. The map is just average at its best. 3/5

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Guest

  
Disappointing compared to the author's insane Quake levels, but a solid late-nineties style level aside from all the annoying-to-open doors .

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Guest

  
Almost legendary 4/5

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Guest

Unknown date

  
Quality work here. A bit too much ammo though. Nice texture alignments. Play it if you like nostalgic E1-styled Doom maps ! 5*

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Guest

Unknown date

  
good work but there was a minor bug that i found. when sitting on some boxes in the cargo room, my health would deteriorate. too easy btw. 3/5 -JOKER

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Unknown date

  
The crate in question has an unknown sector effect which for some reason causes some engines to interpret it as 10-20% damage, and some to crash. Apart from that, there's a problem with a Baron who prevents a door from opening in vanilla ports (on skill 3 and 4). I've fixed both of these bugs, the updated version is available on my website. Download if you want to play the map with Chocolate Doom. -negke

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Guest

Unknown date

  
Great job. Had some problems though: Couldn't get to red key for some reason the door in front of it didn't move (was using prboom+ complevel 3). The crate attacked me like that other guy said. A bit too easy as well. Oh and you can get passed those crates in the tunnels if you persist. I got the plasma after killing everything. Still 5/5

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Guest

Unknown date

  
typical newschool map, contains tons of symmetric details and superfluous switches, but no substance behind. **

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Guest

Unknown date

  
i really like the maps from this author. good map in e1 style, but got also some e2 texture stuff in the outdoors. 4/5

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Unknown date

  
The design of the levels rule (even if too big and repeatitive). The fights are ok. Evaque thing didn't work out. For some reason I couldn't open some doors or areas with sector tag 1 and 2 where for all of them you had to be from the other side. Too much running around and hitting switches. But still, I think it has potential as a design. 3.5/5 - Optimus

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Unknown date

  
Quite easy which is not surprising given that the base had been overun by "two enemy fractions". Two enemy factions might have made it a bit tougher. My fraction is 3/5 ;-)

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Lightning Hunter

Unknown date

  
This map is incredibly detailed, but something is lacking that I can't quite put my finger on. The interiors seemed bland, despite all the detail. Maybe it's the lack of color? There also wasn't much of a challenge, and ammo was overly abundant. I am not too keen of the symmetrical rooms, either. On the plus side, I felt that the outdoor areas looked magnificent.

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Unknown date

  
Detailed but soulless, and lacking flow. Quit after 60 seconds and finding myself with nowhere to go. 4/5 for effort. -- cjwright79

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Guest

Unknown date

  
Fun 15 min. romp thru a crisp and cleanly detailed tech base.A little too much ammo,but that's not a bad thing.4*-d.d.koop

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Guest

Unknown date

  
15 min of greatness. I liked the realistic flow: some areas held enemies, other areas did not. Thanks.

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Guest

Unknown date

  
Not that great, but not that bad, either. I liked the realism, but disliked the lack of flow and the switch-huntiness that often left me wondering "OK, where am I supposed to go now?" Still, not bad.

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Unknown date

  
Good oldschool map, due too many hitscan gunner, too much ammo, so it's too easy. And too much switch-hunting. 3.5/5 -playerlin

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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