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Beyond the veil

   (23 reviews)
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5 Screenshots

About This File

A large base overrun by two enemy fractions at the same time - emergency lockdown has been initiated.

This map was originally supposed to be the first (second, actually) level of an entire episode started in mid-2004 in order to shorten the wait for Doom3, but did not advance beyond 1.5 maps (surprise surprise!). After sitting around on my HDD for five years, I decided to put some finishing touches on and release it along with an early WIP version of the fourth map (E1M4 - not playable, only included for archival purposes). Maybe I will get around to continue working on the episode some time, but at the moment it seems unlikely.


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NuMetalManiak

  
kinda lame actually, easy to get lost. there's an E1M4 as well but it has no monsters.

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Guest

  
Highly detailed map. Looks good at first sight, but the copy&paste factor is too high. Gameplay consists of visiting a lot of initially mostly empty rooms and trying to open doors which do not (yet) work. The switch-hunt gets very annoying quickly. Overall despite the effort: meh.

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scifista42

  
Even though the visuals are technically good, the frequent repetition and lack of contrast makes them dissatisfying. The same negative points apply to gameplay, which is also too flat. There's little action and practically no excitement, also there's no point in exploring dead end corridors without enemies. My impression got slightly better as the map progressed, but only very slightly, possibly because I accustomized to the style. The map is just average at its best. 3/5

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Guest

  
Disappointing compared to the author's insane Quake levels, but a solid late-nineties style level aside from all the annoying-to-open doors .

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Guest

  
Almost legendary 4/5

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Guest

Unknown date

  
Quality work here. A bit too much ammo though. Nice texture alignments. Play it if you like nostalgic E1-styled Doom maps ! 5*

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Unknown date

  
good work but there was a minor bug that i found. when sitting on some boxes in the cargo room, my health would deteriorate. too easy btw. 3/5 -JOKER

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Unknown date

  
The crate in question has an unknown sector effect which for some reason causes some engines to interpret it as 10-20% damage, and some to crash. Apart from that, there's a problem with a Baron who prevents a door from opening in vanilla ports (on skill 3 and 4). I've fixed both of these bugs, the updated version is available on my website. Download if you want to play the map with Chocolate Doom. -negke

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Guest

Unknown date

  
Great job. Had some problems though: Couldn't get to red key for some reason the door in front of it didn't move (was using prboom+ complevel 3). The crate attacked me like that other guy said. A bit too easy as well. Oh and you can get passed those crates in the tunnels if you persist. I got the plasma after killing everything. Still 5/5

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Guest

Unknown date

  
typical newschool map, contains tons of symmetric details and superfluous switches, but no substance behind. **

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Unknown date

  
i really like the maps from this author. good map in e1 style, but got also some e2 texture stuff in the outdoors. 4/5

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Unknown date

  
The design of the levels rule (even if too big and repeatitive). The fights are ok. Evaque thing didn't work out. For some reason I couldn't open some doors or areas with sector tag 1 and 2 where for all of them you had to be from the other side. Too much running around and hitting switches. But still, I think it has potential as a design. 3.5/5 - Optimus

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Unknown date

  
Quite easy which is not surprising given that the base had been overun by "two enemy fractions". Two enemy factions might have made it a bit tougher. My fraction is 3/5 ;-)

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Lightning Hunter

Unknown date

  
This map is incredibly detailed, but something is lacking that I can't quite put my finger on. The interiors seemed bland, despite all the detail. Maybe it's the lack of color? There also wasn't much of a challenge, and ammo was overly abundant. I am not too keen of the symmetrical rooms, either. On the plus side, I felt that the outdoor areas looked magnificent.

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Unknown date

  
Detailed but soulless, and lacking flow. Quit after 60 seconds and finding myself with nowhere to go. 4/5 for effort. -- cjwright79

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Guest

Unknown date

  
Fun 15 min. romp thru a crisp and cleanly detailed tech base.A little too much ammo,but that's not a bad thing.4*-d.d.koop

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Guest

Unknown date

  
15 min of greatness. I liked the realistic flow: some areas held enemies, other areas did not. Thanks.

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Guest

Unknown date

  
Not that great, but not that bad, either. I liked the realism, but disliked the lack of flow and the switch-huntiness that often left me wondering "OK, where am I supposed to go now?" Still, not bad.

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Unknown date

  
Good oldschool map, due too many hitscan gunner, too much ammo, so it's too easy. And too much switch-hunting. 3.5/5 -playerlin

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  • File Reviews

    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
    • By MuratMikal · Posted
      The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
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