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Heretic Treasure Chest

   (53 reviews)
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The HTC was a community project aiming to make a 3 episode Heretic Megawad that would run on limit removing ports that support Heretic (i.e. Doomsday, ZDoom etc). Below details who did what in alphabetical order:


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NuMetalManiak

  

well this is a pretty good set. lots of variety as you would expect for a Community Chest-inspired Heretic wad and quite some fun was had in pretty much all of the maps. E2M7 stands out the most, with all the projectiles in the open areas plus the massive gargoyle attack at the end. yeah, there's bugs, like with E3M8 and the D'Sparil battle, but I was completely unable to get a secret in E3M3 for some reason.

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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- ZDoom 2.8.1

- Bringest Them Oneth, aka skill 3.

- Continuous combined with a wand start mindset.

- Saves every 10 minutes or so.

 

This is the first Heretic pwad I've ever played and I enjoyed it a lot. It brings some classic scenarios and a lot of stuff you don't get in the iwad. Visually, well it's multicolored, it's Heretic after all, some nice designing and recolored textures, not much to say. I liked the usage of different themes in a same map, like in E1M9. The third episode has the best looking maps in my opinion. 

 

Ok, there are only 3 episodes but plenty of maps of varied length and gameplay. I'd say, in terms of gameplay, it's a mixed bag actually, there's many maps that follow the style of the iwads, meaning packs of the same type of monster in corridors, or a very little traps, specially teleport traps. The ones present are quite good, involving moving a lot to avoid high damage. Infighting is possible in almost every map, and some of the later ones have the best scenarios. There're also maps where enemies will start to infight before you even do something, which is not so fun. You'll also get completely long straightforward maps without a chance to return to previous parts, a pet peeve of mine but whatever... A few of my favourite encounters include a massive infestation of nitrogargoyles in a cave, a tricky trap with lots of disciples and iron liches, and a wave of disciples against a malotaur in a ring (I use a decorate to make any monster able to target the malotaur). And more and more.

 

Secret wise, given that, even the original game is really hard to spot the secrets, I won't complain too much here, but I'll add that in some maps I had no idea how to get their secrets, like not a clue. Wall hunting is needed in several cases. The rewards are good though. Music wise, apart from iwad tracks, there also some nice new midis and Doom tracks too, particularly in E2M5, if it's not remixed though.

 

I found several bugs that I won't specifically mention because I doubt an update would ever be released... HOMs, monsters that fail to pop up, items that cannot be grabbed, doors that open from one side but not the other side, and particularly in E3M8, you can exit the map without releasing D'Sparil, and if you decide to fight him and company, you can't get out of the arena as nothing is triggered after his death, at least it didn't happen to me, and ended up using kitty to exit. 

 

Favourite maps: E1M8, E2M5, E2M8, E3M2, E3M3, E3M7. Least Favourite maps: E1M6, E2M3. The other maps are very good, good, and so so. 

 

Overall, enjoyable mapset, goes quite on par with the iwad and outside of the box too. Give it a chance if you like Heretic. I'll rate this 7/10

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Guest

  
I liked a lot of design of some maps, very good anyways! Some maps were shorter but its always good to have an expension for heretic, i liked the last maps a lot, so epic!

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DeathevokatioN

  
Some gems in here, if you're a fan of Heretic it's worth downloading this wad to play these maps; E1M3 E1M4 E1M5 E1M8 E3M1. I still play these every now and then. But sadly this is dragged down by some terrible maps and texture recolors; E1M1 is probably the worst Heretic map I've ever played, a lot of the maps are okay but aren't really for me because they use too much custom resources, there's enough good maps to make a 5 episode, but because of the maps in between it gets 3

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Guest

Unknown date

  
5 stars for episode 3 alone; episode 2 is quite good too, esp. the later maps. E1 is mostly average stuff but still acceptable, with E1M4 and E1M8 being best. Best Heretic release this year besides Curse.

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Guest

Unknown date

  
This is a 2/5 effort. Except for m5, which is 4 or 5 star quality, so I'll give 3/5.

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Guest

Unknown date

  
cool, a Heretic megawad! something you don't see everyday. 5/5

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Guest

Unknown date

  
A bunch of mediocre maps in this set, but the second and third episodes are the ones that stood out, indeed. This is an excellent heretic megawad! Good job, community. 4.5 (5)/5 - Moti

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Guest

Unknown date

  
Great looks, truly challenging gameplay. It's like the Alien Vendetta of Heretic wads. 5/5 Episode 1 is a bit dull though, the rest is awesome.

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Guest

Unknown date

  
cool, I have never seen before a megawad for Heretic! cheers and 5/5 maps are very good, download now! -FistMarine

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Guest

Unknown date

  
We need more megawads like this! 5/5 -FistMarine

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Guest

Unknown date

  
yep (5/5). now what we need is a HeXen Megawad! the one i'm looking forward is CRUEL by Ettin Grinder and curse of lost Gods by Kristus. also looking forward for Heretic - Sword of Chaos by Caleb23. these are HIGH QUALITY MEGAWADS! long live Doom, Heretic, Hexen!

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Guest

Unknown date

  
hope we see more these megawads for Heretic! 5*

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Guest

Unknown date

  
Improving quality throughout, most of E1 is quite average but E2 has a fair number of nice maps in it, especially the later levels, and E3 was all out excellent IMO. 5/5 for the later maps and also for being one of only TWO Heretic megawads I know (other is hocx). Three of these maps (E1M4-->kaiser_21.zip; E2M2-->pc_ls.zip; and E1M7-->first map in Necrosis for Hexen) were already released but I didn't mind replaying them, they were good. The later maps make this a must-have for Heretic fans!

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Unknown date

  
This wad is a good one. It has plenty of entertainment and replay value. My only wish was that all the levels were of the same quality. Some are just not that .... Heretic-y. Others, on the other hand, are gorgeous. So, maybe a few levels less would have made a flawless wad. Overall though, a very good job. Thank you for this game. (for it is still that much better than Kristus's wads :P!)

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Guest

Unknown date

  
simply awesome megawad. 5/5 the best is e2m6 and e2m7

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Guest

Unknown date

  
A very nice heretic megawad. Episode one is okay, but episodes 2 and 3 really stood out. This looks like it is going to be a good year for heretic.

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Guest

Unknown date

  
I think it's worth 3 stars. The best map is E1M5 but it's been released before as kaiser_21.wad. Otherwise some maps are decent and some aren't so decent. Nonetheless there's some potential for the finished product.

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Guest

Unknown date

  
holy awsomenes 20000000000000000000 00000000000000000000 00000000000000000000 00000000000000000000 00000000000000000000 00000000000000000000 00000000000000000000 00000000000000000000 00/5

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Guest

Unknown date

  
Some of the levels are great. Some are really bad. And others are either meh - or has something about it that is equally bad as it is good. Too many of the levels, especially in the second hub/episode are clearly originally made for Doom (as it has Doom-like level progression and little height-variation) and then just visually converted to Heretic. I don't like all the new colours either. These bad maps let down the maps clearly more dedicated to capturing the true feel of Heretic.

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Unknown date

  
Dunno why many people complain about episode 1, I think it's great too, especially M4. The fact that there is hardly any health/ammo supportion in some levels bugs me more. Still, I respect the guys who finally made a full 3-episode replacement for Heretic, we'd need more. 4.5/5

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Unknown date

  
A mixed bag. It has some quality maps (E1M5, E1M8) and has a bunch of crappier maps (E1M1, E1M6). Already posted my nitpicks in the thread, so not much more to say about this. Looking forward to the full version. 4/5 - Moti

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Guest

Unknown date

  
too much from cchest, too little from heretic **

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Guest

Unknown date

  
E1M5 is the best map by a mile. Then there are a few other that are nice to varying degrees. E1M8 for instance is a nice city map, but with not much Heretic to the game play, and not really a boss map. There are too many meh maps though, and E1M3 and E1M4 is even reused from other projects. 3/5 (that it's an Heretic project, and because of E1M5 bumps up the score) -Kristus

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  • File Reviews

    • By Maribo · Posted
      I feel like I increasingly come across these Eternal levels where there are wide open spaces that would normally feel desolate and empty, but something about the inclusion of these odd little setpieces makes it feel... oddly touching. It's like he isn't playing by the same rule book as other people. The castle map in this WAD is like being shrunk down and getting to walk around a diorama that someone has built.
    • By Walter confetti · Posted
      Practically a Single player campaign sets in a very dark maze of corridors and ventilation tunnels (reminded me of Aliens TC), conceptually is not a bad map but in reality the broken and cryptic progression made me dislike this, as well as the blocked exit room by a impassible line. Too large for DM too imo. Wasted occasion for something decent.
    • By Walter confetti · Posted
      A pretty wacky and funny gun replacements, as Stupid Bunny said long time ago. Fun stuff.
    • By Cutman 999 · Posted
      A little better than vanilla doom 2, final 5 maps are fucking terrible and somehow, they made the icon of sin worse. I prefer the reinterpretations of iwad levels compared to the first DTWID, were i felt the levels were samie and not so different to your typical E1 knock off. Probably i would play it again, maybe not, if you didn't had enough of iwad fix, play this.
    • By PsychEyeball · Posted
      Perhaps the best megawad I have played so far. Ancient Aliens is a very distinctive WAD, with its unique tone, custom textures, choice of colors, scenery and meticulous encounter crafting. The overall look of many of its maps is pretty relaxing, (especially as far as Doom is concerned) and that feeling is helped big time by the masterful Stewboy compositions, whose MIDIs often give the journey a mysterious laid-back style or embrace a fun bouncy techno-jazz jive. But don't be lured by the calm looks and sounds, because Skillsaw and his guest mappers know how to turn the heat up and throw you into peculiar and inventive combat scenarios.   Map 1 sets the tone for the action perfectly: after the trippy teleporting sequence, you immediately zoom at full speed past a caged cyberdemon, who will constantly hinder your progress and have you frantically look for the way forward. The following brawl with hell knights, revenants and other foes in tight corners does set a tone for the combat to ensue in the first few maps: resources tend to be initially scarce and berserk punching a few skeletons will help you keep your supplies for fights where ammo truly matters. If that doesn't feel like your cup of tea, do not worry: a fair amount of maps do provide ample supplies for when the heat truly gets turned up. Finally, many big enemies in beginning maps are meant to be telefragged (or, in the case of MAP04, the game will eventually spawn a truckload of explosive barrels to kill archviles with little fuss) so the obvious approach is not always the best one.   The layout of levels often features traps, but at the very least you can't fault the WAD for lack of variety because it's rare that the same trick gets repeated. Encounters are memorable and my favorite of the bunch include a collapsing staircase where you must fight foes quickly under the eye of an archvile, but you must do it fast because the ledges eventually rise up, bringing you closer and closer to him being able to resurrect the fallen monsters. But each time a ledge rises, new monsters can now get to you so you're never safe no matter what! Additionally, the WAD features two new monsters: the plasma marine and the rotating skull cube. Marines make static noises, are cloaked when not attacking and their plasma shots can be hurtful, but they thankfully need to pause before shooting and are very fragile. The skull cubes pack a wallop, firing a barrage of 3 revenant missiles at any time, which can be homing or not. They would be the worst if they didn't have only about 80 health and exploded upon death, hurting everything in their vicinity. This means that when this enemy appears in tight packs, a single rocket can blow away the whole group.   Skillsaw doesn't hog the whole WAD for himself, he offered a few guest spots for other worthy mappers to shine. Joshy from Speed of Doom fame gets two maps, MAP 9 (The Nectar Flow) and MAP28 (Floating Arena). Both are completely different to each other gameplay-wise, but both are fun. The former is a journey through caves of nectar that features the highest monster count in the WAD at the time, but most of them are zombiemen and imps, so happy chaingunning! The latter effort is a slaughterfest that sets the table for the end of your journey. The numbers are high, but the space, ammo and powerups are abundant as well, not making the carnage too mean spirited. Stewboy gets the MAP 31 slot, but this one doesn't work as well; the pacing is too slow and there's a little too emphasis on secret hunting (13 secrets in total!) and the layout even is a little too gray and drab. AD_79's MAP 20 is a strong showing with its tubes full of enemies and the clever archvile hologram trap. Esselfortium's MAP 22 is a scenic ancient castle that is one of the prettiest maps of the set, only upset by MAP24. lupinx-cassman offers a spectacle for the eyes with a sky temple that appears to worship several cultures at once, hence the name. While some of its combat is a little stilted and uncomfortable at times, the looks all make up for it. Tarnsman's MAP 26 is a pretty old stone temple, but the heavy chaingunner usage makes it feel like some weird Plutonia homage. MAP 23 by Pinchy is probably the only guest map I can bring myself to dislike: it's too big, sprawling, confusing, loves to spawn chaingunners that snipe you at great distances and finally, that final fight can go to hell.   As for skillsaw's work, the best part about his works is that he's very consistent quality-wise, I can't bring myself to dislike any of his work in this WAD (MAP 32 might be his only map I didn't really like, it felt a bit by the numbers for a secret secret map). Some of the levels have gimmicks attached to them, like MAP 6's sinkhole, which occurs as you're grabbing a shotgun (?). But you better not think of it too hard, or hordes of shotgunners will come to take you away. MAP 18 shows how dangerous the Illuminati are, with the surprise inclusion of an Icon of Sin (in the form of a giant Illuminati pyramid!) that makes incursions in the main courtyard a tricky affair. MAP 19 is a berserk and pistol level that will get you up to speed with punching enemies, your champion contender here will be an archvile you need to punch down so good luck! My favorite Skillsaw maps of the WAD would be Maps 1, 2, 4, 7, 14, 16, 25 and 29, aka the last regular map of the set. It's 3 big fights, the final of which is punctuated by the shattering reveal of who's behind everything. Then, they get to watch you do the final fight against seemingly unsurmontable hordes in a big, colorful arena.   All in all, Ancient Aliens is a masterpiece. It is surprisingly approachable for being a modern WAD and the difficulty is hard, but often fair. Keep in mind this is still an harder WAD than Plutonia, though. I had a pleasant time on UV with saves and continuous play and if your skills aren't up to the task, lower difficulties will make sure you are not left behind. If you're like me and somehow took this long to finally play this, remedy the problem and play it now. It's one of the all-time greats.
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