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Darkstalkers

   (36 reviews)
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About This File

A more serious affair than my previous wads, at establishing challenging fights.


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Memfis

Unknown date

  
Nice map with fun hectic gameplay and cool looking mostly non-orthogonal geometry. The repetitive door traps get a bit old though.

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Guest

Unknown date

  
That's a pretty good attempt at creating something different than your common maps. I really liked the architecture and found it also challenging (ammo is so so but not annoying). Too many traps but they work very effectively. Should I just use the jump key to go outside area? (I always has that annoying dilemma in such situations: Do the author allow jumping or should I search for a secret way to that place?). There should be some exit sign warning when passing through the end line though. 4.5/5 - Optimus

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Guest

Unknown date

  
too hard...too many hidden & sudden appearing monsters..

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Guest

Unknown date

  
dunno why everyone's being such an a-hole about this one. it's not great but it's more interesting then a typical map. 3.5/5, bumped up to 4 to compensate for the poor reviews.

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Guest

Unknown date

  
I normally wouldn't rate something like this 4 stars, this is a 3 star level, but coming from you this is almost legendary status! Action packed and a bit on the tough side I hardly even noticed the texture themes or lack thereof. I'm impressed!

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Guest

Unknown date

  
This Darkstalkers wad is the worst I've played in a LONG time! I mean, no Morrigan? 0/5

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Guest

Unknown date

  
"Author: Chris Wright". 'Nuff said. 0/5

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Guest

Unknown date

  
Hallways are too cramp and the layout is boring so unfortunately Chris this isn't one of your "good" maps. 1/5 Philnemba

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Guest

Unknown date

  
Awesome work Chris!!! Your the man!

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Guest

Unknown date

  
Meh. Not really "hard", and pretty uninteresting. Bland and linear. Work on height variation, and vary your traps a bit, here it's always the same thing. 1.5/5

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Guest

Unknown date

  
Even more from the king of mapping. A new standard has been set. But how is this possible you ask? Yes, the bar has been raised yet again. The complex interaction of sophisticated gameplay elements. Our feeble minds cannot fully grasp the genius. I think he may be an alien or from the future. He is here to teach us how to map...

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Guest

Unknown date

  
A truly marvelous creation! Chris has outdone himself once again! Hats off to this master of mapping, and shame on those who refuse to enjoy such greatness! All hail the King! Five out of freaking five!!! - Littleman Egghorn

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Guest

Unknown date

  
had me on my toes almost the whole way through, the difficulty kinda died at the very end though. 4 stars

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Guest

Unknown date

  
1) 32000 thing 2) awful, tight layout (try to fuck with fastmonsters yourself) 3) as always, uninteresting, dull design - unnatural curved walls everywhere, poorly textured into depressing brown gamma. cjwright79 - you are hopeless.

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Guest

Unknown date

  
Another crappy cj map; 0 stars. -Zap610

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Guest

Unknown date

  
I didn't like it - NOT COOL

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Guest

Unknown date

  
Yeah, better than most of your other stuff, but still pretty loaded with problems. Cramped, thanks to monster density. It's just chock-full of brown and no other colors, which of course makes it bland as can be. Also, the same trap is repeated over and over and over. On the whole shot, this needs more variety: height, space, color, and traps... Meh.

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Guest

Unknown date

  
Brown, boring, bland. Also, if you want words with me, I can't help you. I have 'no sympathy' for people who make shitty maps.

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Guest

Unknown date

  
Unlike many others I dont mind the texturing. A little more height variation wouldnt hurt though. A few flaws but none too serious, and maybe some of the rooms/hallways should have been a tad more open/wide/spacious. Anyway I liked the map as it was full of action and it was (like all of your maps) pretty old school, which I like. I`ll throw a 4 this time, even though it isnt "pretty darn good", but its better than average, since average is plain boredom. -Darkened Reaver

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Guest

Unknown date

  
Typical for this mapper: Incoherent texture theme, bland mapping and generally boring. Avoid!

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Guest

Unknown date

  
One of the worst maps I've ever played.

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Guest

Unknown date

  
Normally I would say this map is alright. Perhaps 3.5ish. However, the author's grueling attitude drops that score quite a bit lower.

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Guest

Unknown date

  
The map was substandard to say the least, the author's pretentious attitude and refusal to listen to criticism makes me care even less about this poorly designed level.

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Guest

Unknown date

  
Shit. However slightly better than your other shit. Good job. You get one whole star. I would really give you half if I could, but I'm being really generous here.

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Guest

Unknown date

  
OK map, challenge is tough, put archviles in narrow area is bad idea... 3/5 -playerlin

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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