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Darkstalkers

   (36 reviews)
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About This File

A more serious affair than my previous wads, at establishing challenging fights.


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Memfis

Unknown date

  
Nice map with fun hectic gameplay and cool looking mostly non-orthogonal geometry. The repetitive door traps get a bit old though.

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Guest

Unknown date

  
That's a pretty good attempt at creating something different than your common maps. I really liked the architecture and found it also challenging (ammo is so so but not annoying). Too many traps but they work very effectively. Should I just use the jump key to go outside area? (I always has that annoying dilemma in such situations: Do the author allow jumping or should I search for a secret way to that place?). There should be some exit sign warning when passing through the end line though. 4.5/5 - Optimus

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Guest

Unknown date

  
too hard...too many hidden & sudden appearing monsters..

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Guest

Unknown date

  
dunno why everyone's being such an a-hole about this one. it's not great but it's more interesting then a typical map. 3.5/5, bumped up to 4 to compensate for the poor reviews.

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Guest

Unknown date

  
I normally wouldn't rate something like this 4 stars, this is a 3 star level, but coming from you this is almost legendary status! Action packed and a bit on the tough side I hardly even noticed the texture themes or lack thereof. I'm impressed!

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Guest

Unknown date

  
This Darkstalkers wad is the worst I've played in a LONG time! I mean, no Morrigan? 0/5

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Guest

Unknown date

  
"Author: Chris Wright". 'Nuff said. 0/5

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Guest

Unknown date

  
Hallways are too cramp and the layout is boring so unfortunately Chris this isn't one of your "good" maps. 1/5 Philnemba

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Guest

Unknown date

  
Awesome work Chris!!! Your the man!

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Guest

Unknown date

  
Meh. Not really "hard", and pretty uninteresting. Bland and linear. Work on height variation, and vary your traps a bit, here it's always the same thing. 1.5/5

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Guest

Unknown date

  
Even more from the king of mapping. A new standard has been set. But how is this possible you ask? Yes, the bar has been raised yet again. The complex interaction of sophisticated gameplay elements. Our feeble minds cannot fully grasp the genius. I think he may be an alien or from the future. He is here to teach us how to map...

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Guest

Unknown date

  
A truly marvelous creation! Chris has outdone himself once again! Hats off to this master of mapping, and shame on those who refuse to enjoy such greatness! All hail the King! Five out of freaking five!!! - Littleman Egghorn

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Guest

Unknown date

  
had me on my toes almost the whole way through, the difficulty kinda died at the very end though. 4 stars

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Guest

Unknown date

  
1) 32000 thing 2) awful, tight layout (try to fuck with fastmonsters yourself) 3) as always, uninteresting, dull design - unnatural curved walls everywhere, poorly textured into depressing brown gamma. cjwright79 - you are hopeless.

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Guest

Unknown date

  
Another crappy cj map; 0 stars. -Zap610

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Guest

Unknown date

  
I didn't like it - NOT COOL

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Guest

Unknown date

  
Yeah, better than most of your other stuff, but still pretty loaded with problems. Cramped, thanks to monster density. It's just chock-full of brown and no other colors, which of course makes it bland as can be. Also, the same trap is repeated over and over and over. On the whole shot, this needs more variety: height, space, color, and traps... Meh.

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Guest

Unknown date

  
Brown, boring, bland. Also, if you want words with me, I can't help you. I have 'no sympathy' for people who make shitty maps.

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Guest

Unknown date

  
Unlike many others I dont mind the texturing. A little more height variation wouldnt hurt though. A few flaws but none too serious, and maybe some of the rooms/hallways should have been a tad more open/wide/spacious. Anyway I liked the map as it was full of action and it was (like all of your maps) pretty old school, which I like. I`ll throw a 4 this time, even though it isnt "pretty darn good", but its better than average, since average is plain boredom. -Darkened Reaver

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Guest

Unknown date

  
Typical for this mapper: Incoherent texture theme, bland mapping and generally boring. Avoid!

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Guest

Unknown date

  
One of the worst maps I've ever played.

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Guest

Unknown date

  
Normally I would say this map is alright. Perhaps 3.5ish. However, the author's grueling attitude drops that score quite a bit lower.

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Guest

Unknown date

  
The map was substandard to say the least, the author's pretentious attitude and refusal to listen to criticism makes me care even less about this poorly designed level.

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Guest

Unknown date

  
Shit. However slightly better than your other shit. Good job. You get one whole star. I would really give you half if I could, but I'm being really generous here.

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Guest

Unknown date

  
OK map, challenge is tough, put archviles in narrow area is bad idea... 3/5 -playerlin

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, only arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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