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Darkstalkers

   (36 reviews)
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2 Screenshots

About This File

A more serious affair than my previous wads, at establishing challenging fights.


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Memfis

Unknown date

  
Nice map with fun hectic gameplay and cool looking mostly non-orthogonal geometry. The repetitive door traps get a bit old though.

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Guest

Unknown date

  
That's a pretty good attempt at creating something different than your common maps. I really liked the architecture and found it also challenging (ammo is so so but not annoying). Too many traps but they work very effectively. Should I just use the jump key to go outside area? (I always has that annoying dilemma in such situations: Do the author allow jumping or should I search for a secret way to that place?). There should be some exit sign warning when passing through the end line though. 4.5/5 - Optimus

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Guest

Unknown date

  
too hard...too many hidden & sudden appearing monsters..

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Guest

Unknown date

  
dunno why everyone's being such an a-hole about this one. it's not great but it's more interesting then a typical map. 3.5/5, bumped up to 4 to compensate for the poor reviews.

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Guest

Unknown date

  
I normally wouldn't rate something like this 4 stars, this is a 3 star level, but coming from you this is almost legendary status! Action packed and a bit on the tough side I hardly even noticed the texture themes or lack thereof. I'm impressed!

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Guest

Unknown date

  
This Darkstalkers wad is the worst I've played in a LONG time! I mean, no Morrigan? 0/5

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Guest

Unknown date

  
"Author: Chris Wright". 'Nuff said. 0/5

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Guest

Unknown date

  
Hallways are too cramp and the layout is boring so unfortunately Chris this isn't one of your "good" maps. 1/5 Philnemba

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Guest

Unknown date

  
Awesome work Chris!!! Your the man!

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Guest

Unknown date

  
Meh. Not really "hard", and pretty uninteresting. Bland and linear. Work on height variation, and vary your traps a bit, here it's always the same thing. 1.5/5

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Guest

Unknown date

  
Even more from the king of mapping. A new standard has been set. But how is this possible you ask? Yes, the bar has been raised yet again. The complex interaction of sophisticated gameplay elements. Our feeble minds cannot fully grasp the genius. I think he may be an alien or from the future. He is here to teach us how to map...

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Guest

Unknown date

  
A truly marvelous creation! Chris has outdone himself once again! Hats off to this master of mapping, and shame on those who refuse to enjoy such greatness! All hail the King! Five out of freaking five!!! - Littleman Egghorn

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Guest

Unknown date

  
had me on my toes almost the whole way through, the difficulty kinda died at the very end though. 4 stars

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Guest

Unknown date

  
1) 32000 thing 2) awful, tight layout (try to fuck with fastmonsters yourself) 3) as always, uninteresting, dull design - unnatural curved walls everywhere, poorly textured into depressing brown gamma. cjwright79 - you are hopeless.

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Guest

Unknown date

  
Another crappy cj map; 0 stars. -Zap610

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Guest

Unknown date

  
I didn't like it - NOT COOL

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Guest

Unknown date

  
Yeah, better than most of your other stuff, but still pretty loaded with problems. Cramped, thanks to monster density. It's just chock-full of brown and no other colors, which of course makes it bland as can be. Also, the same trap is repeated over and over and over. On the whole shot, this needs more variety: height, space, color, and traps... Meh.

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Guest

Unknown date

  
Brown, boring, bland. Also, if you want words with me, I can't help you. I have 'no sympathy' for people who make shitty maps.

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Guest

Unknown date

  
Unlike many others I dont mind the texturing. A little more height variation wouldnt hurt though. A few flaws but none too serious, and maybe some of the rooms/hallways should have been a tad more open/wide/spacious. Anyway I liked the map as it was full of action and it was (like all of your maps) pretty old school, which I like. I`ll throw a 4 this time, even though it isnt "pretty darn good", but its better than average, since average is plain boredom. -Darkened Reaver

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Guest

Unknown date

  
Typical for this mapper: Incoherent texture theme, bland mapping and generally boring. Avoid!

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Guest

Unknown date

  
One of the worst maps I've ever played.

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Guest

Unknown date

  
Normally I would say this map is alright. Perhaps 3.5ish. However, the author's grueling attitude drops that score quite a bit lower.

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Guest

Unknown date

  
The map was substandard to say the least, the author's pretentious attitude and refusal to listen to criticism makes me care even less about this poorly designed level.

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Guest

Unknown date

  
Shit. However slightly better than your other shit. Good job. You get one whole star. I would really give you half if I could, but I'm being really generous here.

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Guest

Unknown date

  
OK map, challenge is tough, put archviles in narrow area is bad idea... 3/5 -playerlin

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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