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Blood, Fire, Death

   (23 reviews)
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4 Screenshots

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Two levels for Heretic. See story.TXT for more description


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whirledtsar

  

Some of the architecture is very impressive but most of the fights are just massive hordes that you can largely run past. Including the final encounter of 5 maulotaurs which you can easily skip. And you'll want to run past them since you don't get much in the way of good firepower or artifacts. Meh.

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Unknown date

  
2/5 You really had it going at the start with intricate level design, and using only the very limited texture set was impressive, it was clear that some areas were better layed out things such as wall torches and lights weren’t as detailed, nor were they put close to the wall, The level was easy, even all the gargoyles ammo placement was odd at times After the Iron leeches area, it just got like .. and the textures detailing was losing its "attention" and the Boss were hard to shoot down! Insomniac

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Unknown date

  
You say not as great as some make it out to be, but you voted 4 stars? LOL Anyway, I loved this map and give it 4/5 - magicsofa

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Guest

Unknown date

  
Fun map but not as great as some make it to be. 4

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Unknown date

  
I love BATHORY!!!! And I love the first level of this wad, very memorable design and fun gameplay, unfortunately it went a bit choppy on my computer, but otherwise great effort. I'd also like to see a megawad done like this! Keep up the great work. 5/5 ~ DeathevokatioN

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Guest

Unknown date

  
shit

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Guest

Unknown date

  
As far as I can tell it's only one "real" map and the second map is just a map to kill you with no actual play, but that one map is huge. It starts out pretty dull and blocky, which the details can't cover over, but as it goes on it gets into some impressively gigantic areas with horde-based play. It has an odd hybrid of oldschoolish/newscho olish, that almost sucks, but has a special sort of charm that saves it. 3/5

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Unknown date

  
The design is swesome, but there's lack of ammunition. And action withnout ammo is ... boring...

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Unknown date

  
It may not be the grandest of maps but there is something about it. It's almost an art. After hovering between 4 and 5, Ive decided to give it 5/5.

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Unknown date

  
This is a nice surprise. It's a fairly fun map for Heretic. But the map is semi linear, so I couldn't find my way back to clean up monsters I had left behind as I explored the map. It got some things that I think could have been done a lot better, but I enjoyed it for what it was. E1M2 was a pretty cool finisher map. :) 3/5, Kristus.

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Unknown date

  
Good wad, especially if to compare it with the rest recent projects for Heretic, it is here where is the exact feeling of Heretic's atmosphere. Was pleased with locations, such as with lava and pyramids. But I wasn't able to understand, what was the point of map 02. I wish that author will develop this topic further and will make full megawad for Heretic. 4.5/5 - Shadowman

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Unknown date

  
Wow, it's good! But I hate battle like the end of map01... I just run away and lazy to get 100% kills when I saw shitload of monsters and 4 BOSSes. /facepalm Map02 just a f***ing shit and ruin this wad, please make it better if you want to do somethings to end level, NOT just killed player and let player quit the game manually. 3.5/5 -playerlin

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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