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UAC Ultra (v1.2)

   (106 reviews)

Guest

8 Screenshots

About This File

You're a Space marine...

Disease. An incurable though tangible threat. The demons prowl among the scorched barrens of Mars. Fleets of cacodemons infest every region. Spectres and imps swarming from every crevice. Deep down under Mars' subterra lies UAC's immense labyrinth of superhuman technology. The underground top secret lair of their most horrific experiments, buried in distress.

This is UAC Ultra.

An 11 (and a half) map levelset for Doom 2 featuring all new textures, a new monster, new music and several other small touches. Difficulty will hopefully keep you on your feet without being ridiculous.

The texture set is available as ultratex.wad

v1.2 fixes bugs on all maps. Plus it works with Eternity. Thanks esselfortium and Doomworld!


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Nems

  

This was pretty damn fun. Even with my usual gripes when it comes to custom levels (death exits and custom monsters) this was a blast to play from start to finish. I even loved the IoS iteration in map 11. I hope a sequel will come out (as the end text seems to suggest) but if one never does surface, this is still a great entry on its own. Bravo, 40oz and SuperJamie!

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Scotty

  

Brilliant atmosphere. The general pacing of the mapset is excellent. Absolutely recommended.

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Doomkid

  
Very solid.

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NuMetalManiak

  
really dark, really grim, loads of fun. very replayable set.

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Guest

  
Great work. Nice new textures, lots of architecture, nice decoration, good although quite repetitive ambiance: 4*. ATOH gameplay is far from good due to the awfully uninspired monster placement and the completely predictable traps, making the fights at the end totally uninteresting: 2*. So despite the amount of work: overall 3*. BTW when a map is good, it will *not* a priori get better by adding monsters, because the quality is in the smartness, not in the amount. Soit.

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cs99cjb

  
This much fun for free can't be legal. At first I thought "Nice little maps with great texturing" but later locations are memorable and grand with hordes of enemies. I found myself using weapons in ways I wouldn't previously have dreamt, e.g. rockets against packs of imps. Game play is tough but fair. Health packs abound, and I needed them. Music is great. Lighting is above-par and only occasionally dubious. My only real gripe is the new monster. Why bother if you're not going to animate its legs?

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Guest

  
One of the best WADs I've played. I still come back and play this with different mods. (Except Brutal Doom, UAC Ultra is difficult as it already is)

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Guest

Unknown date

  
played one level each night. and each night after completing the level, I got up from my computer seat, and had a "big grin" on my face. (get your minds out of the gutter, you bums *laugh*) 5/5

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Guest

Unknown date

  
Very good maps, but the textures and theme dont appeal to me. 4*

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Guest

Unknown date

  
JUST AMAZING

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Guest

Unknown date

  
Raised blood pressure is the best way Ican describe this WAD. Amazing levels combined with a dark industrial texture set create a very pleasurable experience. Best WAD I have played.

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Guest

Unknown date

  
Classic. Looks better in OpenGL for sure. Plays at least as good as any one of 40oz's BD maps, and probably a bit better, actually. 5/5.

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Guest

Unknown date

  
Epic wad ever, design is awesome, gameplay is fun and balance are good. Nothing can complain. 5/5 -playerlin

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Guest

Unknown date

  
AWEEEESOOOOMEEEE!!! Wonderful textures. Great gameplay. 11 big levels!!! 10/5 - Optimus

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Guest

Unknown date

  
Great atmosphere, great visuals, good gameplay although it sometimes falls short. 5/5

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Guest

Unknown date

  
An incredibly epic megawad, possibly the best of the year. 5/5

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Guest

Unknown date

  
Pretty sweet gameplay with great flow and balancing that lets you really have some fun with the maps. The texture/colour theme is pretty amateur looking, but at least it helps it to stand out. 4/5

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Guest

Unknown date

  
A better weapon should have been provided two maps before MAP03. It is tedious to fight massive amounts of monsters with massive amounts of health with just a boomstick. Fortunately it picks up on MAP03. 4/5 - Zalewa Also, what's with the stopping music?

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Guest

Unknown date

  
Very nice levels. There are other colors besides black though. The end boss was pretty good but I wasn't sure what to do at the end I was running around looking for a switch until I worked it out. I thought it was just scenery at first. The other new monster was great but seemed a bit illogical (a hammer that shoots fireballs? maybe more at home in hexen). Still great job.

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Guest

Unknown date

  
Such an excellent and original concept and idea. Brilliant episode!

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Guest

Unknown date

  
Uac Ultra is a good looking wad, with stable gameplay that has a small resemblance to the begining of Doom 64, while still being unique in it's own way. 5/5 -Joe Anderson

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Guest

Unknown date

  
The only thing one could find wrong here is that it's not a full megawad. Other than that, play this and you know why this hopefully will get a Cacoward. 5/5 - NightFright

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Guest

Unknown date

  
Great! Fun gameplay, always keeping you on your toes, with a nice balance of difficulty and accessibility. Cool new monster too...

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Guest

Unknown date

  
What? I forgot to leave feedback here? Anyway, this wad is killer, great gameplay and nice looking maps!! 5/5 Deathevoka.......... .........

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Guest

Unknown date

  
Best mapset ever. If I'd ever have to recommend a wad to anyone, it would be this. The storyline, the progress, the consistent theme is brilliant, but what got me sold is the very clever traps and designs that I've never seen before. Map10 was my favorite, with Map09 being my 2nd fav. by very little. This is it, the wad of 2010. Amazing work, 40oz and Super Jamie. 62362352/5 - Moti

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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