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UAC Ultra (v1.2)

   (110 reviews)

Guest

8 Screenshots

About This File

You're a Space marine...

Disease. An incurable though tangible threat. The demons prowl among the scorched barrens of Mars. Fleets of cacodemons infest every region. Spectres and imps swarming from every crevice. Deep down under Mars' subterra lies UAC's immense labyrinth of superhuman technology. The underground top secret lair of their most horrific experiments, buried in distress.

This is UAC Ultra.

An 11 (and a half) map levelset for Doom 2 featuring all new textures, a new monster, new music and several other small touches. Difficulty will hopefully keep you on your feet without being ridiculous.

The texture set is available as ultratex.wad

v1.2 fixes bugs on all maps. Plus it works with Eternity. Thanks esselfortium and Doomworld!


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UnknDoomer

·

  

"old school" wad in a technogenic style, consisting, in the words of the author, of 11,5 levels. The difficulty is moderate, the gameplay is extremely straightforward / high-speed in the run & gun style. For the most part also secrets are easy to find.

 

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Separately I note that, perhaps, in some ways the sequel to another game, Corridor 8: Galactic Wars, can be something like that, if it released back in the day.

 

 

Settings and Features:

 

* GzDoom.

* Difficulty - "Ultra-Violence".

* A number of new textures. The overall range is made in dark brown tones.

* Soundtrack to match the style.

 

 

* Tune on M9 - Counteraction Terminal sounds similar to the one played during the final battle in Mortal Kombat (1995). There is also a fragment where the Cyberdemotaur is waiting for you alone. As soon as you start attacking him two masterminds will come to his aid and the passage back will be closed.

* There are no secret levels.

* Level 12, "dummy map", acts as an epilogue.

 

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* 1 new kind of monsters.

 

Pros:

 

+ M4 - Pyrolysis.

+ M6 - Collapsys. At the end of the map a cyberdemon awaits. Those one you will meet more than once, however.

+ M7 - Haymaker. Start with a pistol, 12 enemies - spiders, mancubuses and at the end a new type of monsters - a cross between cyberdemons and minotaurs from Heretic. The result is a faster, more dangerous and slightly sturdier version of the mancubus.

+ M10 - Skagway. Major representative of the chosen style of gameplay.

+ M11 - Sick. Unusual final boss.

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SilverMiner

  

The only wad I seen to have 11 and a half maps

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Rathori

  

Great hard WAD, awesome visual style, nice level design and music.

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seed

· Edited by seed

  

"Evacuate area... "

 

Nah, I'd rather stay and fight, what could possibly go wrong, right? Therefore, UAC Ultra has been finished, played through GlBoom+ 2.5.1.5 on HMP difficulty. A pretty damn fun but short megawad that only gets better the more progress you make. But first, let's see what this is all about.

 

UAC Ultra is a 12-level megawad comprised of maps which are quite similar in terms of gameplay to the first episode of the original Doom, but later deviates a bit from the formula to do its own thing while a sense of decay haunts most of its levels. It comes with new textures, background menu, status bar, music, and one new enemy. The action takes place exclusively on techbases and different regions of Hell. It is split in 2 parts, with a suicide exit acting as an end to the first.

 

The first part, which does a surprisingly good job at emulating the gameplay of Knee-Deep in the Dead of the original Doom, is slow paced and places more emphasis on the atmosphere in order to allow the player to become accustomed to its style and different environments, while also encouraging exploration, but keeping the encounters and traps at a generally low level of danger. It culminates with a more challenging map that features a suicide exit. Story-wise, the player falls through a trash compactor, losing their guns in the process.

 

This is where things take a dramatic turn, as UAC Ultra does not present a traditional difficulty curve (the difficulty does not increase in steps). It is somewhat similar to Scythe, but not quite there. From the first moment MAP07, which marks the beginning of the second part, presents a significant ramp up in difficulty from the previous episode which culminates with a boss fight against the new enemy, one capable of firing multiple Mancubus fireballs and moving fast. It is also a nod to Doom 2's Dead Simple in terms of design and overall gameplay. From this point onward, the enemy encounters and traps become much trickier, requiring the player to pay attention to the environment at all times, as one stupid or unintentional mistake can leave them dead. High-tier monsters are also used more frequently, and the hellish portions (which present only damaging floors) present some slaughter influences in the nature of certain encounters. This episode can be summed up as being largely gameplay focused, as while the levels are still very atmospheric and their design is intriguing, they're no longer what the player should pay attention to, and it really shines with its fun traps and enemy assaults. The last map features a boss in the form of a grotesque mass of tissues and flesh who fires good amounts of Imp fireballs from its mouth, but is incapable of spawning enemies. Afterwards, the player boards a ship and finally goes home. Needless to say the second episode is my favorite, and for good reason.

 

The only possible problem with UAC Ultra would be the fact that the first part does not do much to remain captivating, so it's easy to get a bit bored. The levels are not exactly "beautiful" in the sense of being touched by decay, in addition to having some switches in spots that are easy to miss and thus potentially wasting some time looking around for them. And while it is entirely possible to have fun encounters while maintaining a low level of danger, it doesn't quite do that. Something that did catch my eye however, is that various parts in UAC Ultra appear to have taken inspiration from Doom 64. I'd recognize the yellow key room from Doom 64's Alpha Quadrant anywhere. 

 

One could say the second episode is the wake up call and the "Ultra" part fits it like a glove. So wake up, duty calls. Would recommend this to anyone looking for some fun, it's fairly short as it only took me 3 hours in my blind let's play, so it can easily be completed in one sitting.

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Nems

  

This was pretty damn fun. Even with my usual gripes when it comes to custom levels (death exits and custom monsters) this was a blast to play from start to finish. I even loved the IoS iteration in map 11. I hope a sequel will come out (as the end text seems to suggest) but if one never does surface, this is still a great entry on its own. Bravo, 40oz and SuperJamie!

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Scotty

  

Brilliant atmosphere. The general pacing of the mapset is excellent. Absolutely recommended.

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Doomkid

  
Very solid.

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NuMetalManiak

· Edited by NuMetalManiak

  

really dark, really grim, loads of fun. very replayable set. that's basically the gist of UAC Ultra, it's another one of those wads where you play Doom without a single cent of stock textures, and the feel is wonderful. the levels are actually quite simplistic and linear, but the combat works out in most cases (although I did get stuck in MAP08 when the big door didn't open for some reason). nice story and okay usage of custom monsters as well. Skagway is a worthwhile challenge of a level that must not be missed. even if you don't like the levels preceding it, you're gonna love that one. the last level is somewhat of a boss level, but it's way too easy unfortunately. still though, UAC Ultra is worth the time to play.

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Guest

  
Great work. Nice new textures, lots of architecture, nice decoration, good although quite repetitive ambiance: 4*. ATOH gameplay is far from good due to the awfully uninspired monster placement and the completely predictable traps, making the fights at the end totally uninteresting: 2*. So despite the amount of work: overall 3*. BTW when a map is good, it will *not* a priori get better by adding monsters, because the quality is in the smartness, not in the amount. Soit.

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cs99cjb

  
This much fun for free can't be legal. At first I thought "Nice little maps with great texturing" but later locations are memorable and grand with hordes of enemies. I found myself using weapons in ways I wouldn't previously have dreamt, e.g. rockets against packs of imps. Game play is tough but fair. Health packs abound, and I needed them. Music is great. Lighting is above-par and only occasionally dubious. My only real gripe is the new monster. Why bother if you're not going to animate its legs?

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Guest

  
One of the best WADs I've played. I still come back and play this with different mods. (Except Brutal Doom, UAC Ultra is difficult as it already is)

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Guest

Unknown date

  
played one level each night. and each night after completing the level, I got up from my computer seat, and had a "big grin" on my face. (get your minds out of the gutter, you bums *laugh*) 5/5

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Guest

Unknown date

  
Very good maps, but the textures and theme dont appeal to me. 4*

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Guest

Unknown date

  
JUST AMAZING

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Guest

Unknown date

  
Raised blood pressure is the best way Ican describe this WAD. Amazing levels combined with a dark industrial texture set create a very pleasurable experience. Best WAD I have played.

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Guest

Unknown date

  
Classic. Looks better in OpenGL for sure. Plays at least as good as any one of 40oz's BD maps, and probably a bit better, actually. 5/5.

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Guest

Unknown date

  
Epic wad ever, design is awesome, gameplay is fun and balance are good. Nothing can complain. 5/5 -playerlin

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Guest

Unknown date

  
AWEEEESOOOOMEEEE!!! Wonderful textures. Great gameplay. 11 big levels!!! 10/5 - Optimus

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Guest

Unknown date

  
Great atmosphere, great visuals, good gameplay although it sometimes falls short. 5/5

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Guest

Unknown date

  
An incredibly epic megawad, possibly the best of the year. 5/5

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Guest

Unknown date

  
Pretty sweet gameplay with great flow and balancing that lets you really have some fun with the maps. The texture/colour theme is pretty amateur looking, but at least it helps it to stand out. 4/5

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Guest

Unknown date

  
A better weapon should have been provided two maps before MAP03. It is tedious to fight massive amounts of monsters with massive amounts of health with just a boomstick. Fortunately it picks up on MAP03. 4/5 - Zalewa Also, what's with the stopping music?

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Guest

Unknown date

  
Very nice levels. There are other colors besides black though. The end boss was pretty good but I wasn't sure what to do at the end I was running around looking for a switch until I worked it out. I thought it was just scenery at first. The other new monster was great but seemed a bit illogical (a hammer that shoots fireballs? maybe more at home in hexen). Still great job.

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Guest

Unknown date

  
Such an excellent and original concept and idea. Brilliant episode!

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Guest

Unknown date

  
Uac Ultra is a good looking wad, with stable gameplay that has a small resemblance to the begining of Doom 64, while still being unique in it's own way. 5/5 -Joe Anderson

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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