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UAC Ultra (v1.2)

   (109 reviews)

Guest

8 Screenshots

About This File

You're a Space marine...

Disease. An incurable though tangible threat. The demons prowl among the scorched barrens of Mars. Fleets of cacodemons infest every region. Spectres and imps swarming from every crevice. Deep down under Mars' subterra lies UAC's immense labyrinth of superhuman technology. The underground top secret lair of their most horrific experiments, buried in distress.

This is UAC Ultra.

An 11 (and a half) map levelset for Doom 2 featuring all new textures, a new monster, new music and several other small touches. Difficulty will hopefully keep you on your feet without being ridiculous.

The texture set is available as ultratex.wad

v1.2 fixes bugs on all maps. Plus it works with Eternity. Thanks esselfortium and Doomworld!


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Guest

Unknown date

  
Great! Fun gameplay, always keeping you on your toes, with a nice balance of difficulty and accessibility. Cool new monster too...

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Guest

Unknown date

  
What? I forgot to leave feedback here? Anyway, this wad is killer, great gameplay and nice looking maps!! 5/5 Deathevoka.......... .........

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Guest

Unknown date

  
Best mapset ever. If I'd ever have to recommend a wad to anyone, it would be this. The storyline, the progress, the consistent theme is brilliant, but what got me sold is the very clever traps and designs that I've never seen before. Map10 was my favorite, with Map09 being my 2nd fav. by very little. This is it, the wad of 2010. Amazing work, 40oz and Super Jamie. 62362352/5 - Moti

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Guest

Unknown date

  
Had lots of fun with this one. Very polished.

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Rook

Unknown date

  
An amazing mapset that dark, grim and challenging but still put a smile on my face. The new monster is excellent as is the map that introduces it - in short these are my kind of maps, and now in my top 5 WADs.

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Guest

Unknown date

  
Uh, original? This is drab, brown and boring looking. Architecture itself is solid, but the textures do nothing for it. Gameplay is fast, but not challenging at all. Way over-rated. 3/5

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Guest

Unknown date

  
#1 badass. One of the best megawads I've ever played. The difficulty's just right, the design is excellent, gameplay is comfortable, music is really nice, overall a 5/5.

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Guest

Unknown date

  
This is a great set of levels. The end was neat and the pacing was excellent. The only thing that I have a problem with was the new monster. The graphics of it doesn't look like something that should be in doom. 4/5

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Guest

Unknown date

  
2010's first Cacoward nominee. Astounding in every department, especially since the whole thing was done in Boom. I'm sure I'm not the only ZDoomer who feels well and truly put in his place by this WAD. Stunning and full marks - scalliano

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Guest

Unknown date

  
This wad was so awesome I'm left speechless. Sure the graphics are merely "good", but the gameplay is EXACTLY what Doom should be. Lots of fighting, limited health, but more than enough ammo to make it by and assure a lack of frustration throughout the whole thing. I don't remember a moment of it I didn't enjoy. The second half was even better than the first. It was so fun that any criticism went right out the door - to the extent that I can't even remember what it was if I had one. 5 stars.

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dg93

Unknown date

  
Everything about this wad is so perfect. 5/5

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Guest

Unknown date

  
quite fuckin' awesome. - revenant

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Guest

Unknown date

  
Some of the best gameplay I've experienced in a doom wad. Music really helps the atmosphere of most of the levels. Forgot to rate this when it was uploaded, so yeah, 5/5. -Snakes

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cannonball

Unknown date

  
11 map episode based on a rusted/metal/industr ial theme bringing a dark atmosphere with some great gameplay ranging from fairly easy to semi slaughter style in some parts. An excellent wad which it's style is unique enough to avoid downmarking for being similar visually throughout the 11 maps. 5 stars

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Guest

Unknown date

  
This wad was not bad at all. The textures worked well with the environment and map structure. Most of all, the gameplay was challenging yet not overly difficult. Of course in the places where Arch-Vile pops up, those battles were a bit tedious. Other than that, I enjoyed the whole thing. There was plenty of ammo and a nice amount of health. It has a bit of old school Doom mixed with new school. Nice job. -Alando1

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Guest

Unknown date

  
Too much fun! Seriously, this is one of the best WADs I've ever played! Solid game play, good fights, excellent graphics, original architectural designs, good lighting, and great music! 5/5

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Guest

Unknown date

  
One of my most favourite wads ever. So well detailed and very original; it really takes you into it's world. I've played through it twice now. I would give it 10 stars if I could. Play this now! -TRRobin.

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Guest

Unknown date

  
One of the best of the year. 5/5

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Guest

Unknown date

  
I don't like wandering through 10 almost identical looking maps to be honest. The layouts weren't different or unique enough to keep me interested either, save for a very few areas here and there. Gameplay is good with some nice ambushes, but the quite linear progression through the maps as well as the overuse of SSG-suited fights kind of ruined it for me... didn't care for the new monster 3/5

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Guest

Unknown date

  
Seemed quite easy for me most of the time on UV, although one or two areas did kill me (much to my dissappointment, as I was feeling pretty unstoppable until then). Very good fun though! 5* -Phobus

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Guest

Unknown date

  
this is a very good wad! hope you will make more maps so it can be a 32 map megawad! 5/5

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Guest

Unknown date

  
very good! good job!

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Guest

Unknown date

  
This is one of the wads that go into my personal archive.I had trouble with the Icon fight until a stray shot showed me the way.[Very clever and extremely creative!]Excellent work 40oz and Super Jamie!5*-d.d.koop

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Guest

Unknown date

  
Superb mapset! GREAT pacing, with some nicely challenging sequences throughout and several memorable set-pieces. I've noticed a few people criticizing the art style as too drab or "samey", but I thought keeping the dark industrial theme consistent worked in its favour. Having that continuity between levels made me feel more like there's a defined story progression, rather than just a series of random, non-interconnected maps. Brilliant work. 5/5

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Guest

Unknown date

  
great survival coop wad

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