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UAC Ultra (v1.2)

   (109 reviews)

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8 Screenshots

About This File

You're a Space marine...

Disease. An incurable though tangible threat. The demons prowl among the scorched barrens of Mars. Fleets of cacodemons infest every region. Spectres and imps swarming from every crevice. Deep down under Mars' subterra lies UAC's immense labyrinth of superhuman technology. The underground top secret lair of their most horrific experiments, buried in distress.

This is UAC Ultra.

An 11 (and a half) map levelset for Doom 2 featuring all new textures, a new monster, new music and several other small touches. Difficulty will hopefully keep you on your feet without being ridiculous.

The texture set is available as ultratex.wad

v1.2 fixes bugs on all maps. Plus it works with Eternity. Thanks esselfortium and Doomworld!


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SilverMiner

  

The only wad I seen to have 11 and a half maps

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Rathori

  

Great hard WAD, awesome visual style, nice level design and music.

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seed

· Edited by seed

  

"Evacuate area... "

 

Nah, I'd rather stay and fight, what could possibly go wrong, right? Therefore, UAC Ultra has been finished, played through GlBoom+ 2.5.1.5 on HMP difficulty. A pretty damn fun but short megawad that only gets better the more progress you make. But first, let's see what this is all about.

 

UAC Ultra is a 12-level megawad comprised of maps which are quite similar in terms of gameplay to the first episode of the original Doom, but later deviates a bit from the formula to do its own thing while a sense of decay haunts most of its levels. It comes with new textures, background menu, status bar, music, and one new enemy. The action takes place exclusively on techbases and different regions of Hell. It is split in 2 parts, with a suicide exit acting as an end to the first.

 

The first part, which does a surprisingly good job at emulating the gameplay of Knee-Deep in the Dead of the original Doom, is slow paced and places more emphasis on the atmosphere in order to allow the player to become accustomed to its style and different environments, while also encouraging exploration, but keeping the encounters and traps at a generally low level of danger. It culminates with a more challenging map that features a suicide exit. Story-wise, the player falls through a trash compactor, losing their guns in the process.

 

This is where things take a dramatic turn, as UAC Ultra does not present a traditional difficulty curve (the difficulty does not increase in steps). It is somewhat similar to Scythe, but not quite there. From the first moment MAP07, which marks the beginning of the second part, presents a significant ramp up in difficulty from the previous episode which culminates with a boss fight against the new enemy, one capable of firing multiple Mancubus fireballs and moving fast. It is also a nod to Doom 2's Dead Simple in terms of design and overall gameplay. From this point onward, the enemy encounters and traps become much trickier, requiring the player to pay attention to the environment at all times, as one stupid or unintentional mistake can leave them dead. High-tier monsters are also used more frequently, and the hellish portions (which present only damaging floors) present some slaughter influences in the nature of certain encounters. This episode can be summed up as being largely gameplay focused, as while the levels are still very atmospheric and their design is intriguing, they're no longer what the player should pay attention to, and it really shines with its fun traps and enemy assaults. The last map features a boss in the form of a grotesque mass of tissues and flesh who fires good amounts of Imp fireballs from its mouth, but is incapable of spawning enemies. Afterwards, the player boards a ship and finally goes home. Needless to say the second episode is my favorite, and for good reason.

 

The only possible problem with UAC Ultra would be the fact that the first part does not do much to remain captivating, so it's easy to get a bit bored. The levels are not exactly "beautiful" in the sense of being touched by decay, in addition to having some switches in spots that are easy to miss and thus potentially wasting some time looking around for them. And while it is entirely possible to have fun encounters while maintaining a low level of danger, it doesn't quite do that. Something that did catch my eye however, is that various parts in UAC Ultra appear to have taken inspiration from Doom 64. I'd recognize the yellow key room from Doom 64's Alpha Quadrant anywhere. 

 

One could say the second episode is the wake up call and the "Ultra" part fits it like a glove. So wake up, duty calls. Would recommend this to anyone looking for some fun, it's fairly short as it only took me 3 hours in my blind let's play, so it can easily be completed in one sitting.

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Nems

  

This was pretty damn fun. Even with my usual gripes when it comes to custom levels (death exits and custom monsters) this was a blast to play from start to finish. I even loved the IoS iteration in map 11. I hope a sequel will come out (as the end text seems to suggest) but if one never does surface, this is still a great entry on its own. Bravo, 40oz and SuperJamie!

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Scotty

  

Brilliant atmosphere. The general pacing of the mapset is excellent. Absolutely recommended.

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Doomkid

  
Very solid.

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NuMetalManiak

· Edited by NuMetalManiak

  

really dark, really grim, loads of fun. very replayable set. that's basically the gist of UAC Ultra, it's another one of those wads where you play Doom without a single cent of stock textures, and the feel is wonderful. the levels are actually quite simplistic and linear, but the combat works out in most cases (although I did get stuck in MAP08 when the big door didn't open for some reason). nice story and okay usage of custom monsters as well. Skagway is a worthwhile challenge of a level that must not be missed. even if you don't like the levels preceding it, you're gonna love that one. the last level is somewhat of a boss level, but it's way too easy unfortunately. still though, UAC Ultra is worth the time to play.

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Guest

  
Great work. Nice new textures, lots of architecture, nice decoration, good although quite repetitive ambiance: 4*. ATOH gameplay is far from good due to the awfully uninspired monster placement and the completely predictable traps, making the fights at the end totally uninteresting: 2*. So despite the amount of work: overall 3*. BTW when a map is good, it will *not* a priori get better by adding monsters, because the quality is in the smartness, not in the amount. Soit.

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cs99cjb

  
This much fun for free can't be legal. At first I thought "Nice little maps with great texturing" but later locations are memorable and grand with hordes of enemies. I found myself using weapons in ways I wouldn't previously have dreamt, e.g. rockets against packs of imps. Game play is tough but fair. Health packs abound, and I needed them. Music is great. Lighting is above-par and only occasionally dubious. My only real gripe is the new monster. Why bother if you're not going to animate its legs?

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Guest

  
One of the best WADs I've played. I still come back and play this with different mods. (Except Brutal Doom, UAC Ultra is difficult as it already is)

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Guest

Unknown date

  
played one level each night. and each night after completing the level, I got up from my computer seat, and had a "big grin" on my face. (get your minds out of the gutter, you bums *laugh*) 5/5

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Guest

Unknown date

  
Very good maps, but the textures and theme dont appeal to me. 4*

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Guest

Unknown date

  
JUST AMAZING

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Guest

Unknown date

  
Raised blood pressure is the best way Ican describe this WAD. Amazing levels combined with a dark industrial texture set create a very pleasurable experience. Best WAD I have played.

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Guest

Unknown date

  
Classic. Looks better in OpenGL for sure. Plays at least as good as any one of 40oz's BD maps, and probably a bit better, actually. 5/5.

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Guest

Unknown date

  
Epic wad ever, design is awesome, gameplay is fun and balance are good. Nothing can complain. 5/5 -playerlin

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Guest

Unknown date

  
AWEEEESOOOOMEEEE!!! Wonderful textures. Great gameplay. 11 big levels!!! 10/5 - Optimus

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Guest

Unknown date

  
Great atmosphere, great visuals, good gameplay although it sometimes falls short. 5/5

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Guest

Unknown date

  
An incredibly epic megawad, possibly the best of the year. 5/5

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Guest

Unknown date

  
Pretty sweet gameplay with great flow and balancing that lets you really have some fun with the maps. The texture/colour theme is pretty amateur looking, but at least it helps it to stand out. 4/5

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Guest

Unknown date

  
A better weapon should have been provided two maps before MAP03. It is tedious to fight massive amounts of monsters with massive amounts of health with just a boomstick. Fortunately it picks up on MAP03. 4/5 - Zalewa Also, what's with the stopping music?

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Guest

Unknown date

  
Very nice levels. There are other colors besides black though. The end boss was pretty good but I wasn't sure what to do at the end I was running around looking for a switch until I worked it out. I thought it was just scenery at first. The other new monster was great but seemed a bit illogical (a hammer that shoots fireballs? maybe more at home in hexen). Still great job.

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Guest

Unknown date

  
Such an excellent and original concept and idea. Brilliant episode!

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Guest

Unknown date

  
Uac Ultra is a good looking wad, with stable gameplay that has a small resemblance to the begining of Doom 64, while still being unique in it's own way. 5/5 -Joe Anderson

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Unknown date

  
The only thing one could find wrong here is that it's not a full megawad. Other than that, play this and you know why this hopefully will get a Cacoward. 5/5 - NightFright

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  • File Reviews

    • By WatermelonPL · Posted
      Large and boring hordes of enemies, respawning enemies, very small maps. Quadruple shotgun is the worst weapon I've ever saw. To kill an imp, you need to shoot 2 shells, and the game won't autoreload it. You need to find a safe place, and reload it. Chaingun takes some time to actually start shooting. Even with auto regenerating health, you still need to use medkits since it takes forever to health to start regenerating (any damage stops it from regenerating)
    • By Endless · Posted
      There is a world of WADs waiting for us to find them, especially those catalogued within a certain fame that with the passage of time has been forgotten. If we browse through the Doomwiki or Doomworld forums, we may come across Serenity. A WAD created almost 3 decades ago, a collection of 8 maps for The Ultimate Doom designed by Bjorn Hermans & Holger Nathrath, two prodigies of their time who, despite following different paths, left a certain mark before saying goodbye.   Serenity is a small collection that despite being somewhat outdated with modern standards (25 years later) has certain characteristics as charming as historically important. The interesting thing is that this wad did not stay there, it continued later with interesting inclusions that sought to leave a better taste in the mouth than the previous ones. Of course, it is not the most revolutionary thing in the world, and it has certain elements that were innovative at the time, now we find them a little annoying. No matter how much time passes, I can't just forget about those ancestors who forged the tools for the future. Serenity is one of those.
    • By Zolgia108 · Posted
      i can't give more... sad...   this mapset is awesome from top to bottom, some of the fights are a big fuck you and die but that's just ribbiks style and i love it!   played with GZ, UV difficulty. It was hard to get through some fights, i actually had to cheat once because of something that i would a slightly flaw in the progression in map 6. i basically went through all the map without getting the plasma rifle but i had tons of cells, said rifle wasn't mandatory to get but it was freaking mandatory to use^^ Once i realized i didn't get it i cheated to go back and then i finished the map. Anyway this is a pure gem and it's really inspiring. Now to the next stardate!
    • By Pechudin · Posted
      Quite simply the best MegaWad I've ever played. DooM, like any other game, piece of art or real-life situation has a certain langauge. Upon loading a map you know certain things will happen. There could be keys. Monsters, certainly. Maybe platforming. At any rate, you know certain patterns mean certain things, like a key in the middle of the room or an 'unguarded' Megasphere.   This WAD breaks this langauge. Some keyed doors open up...to a brick wall! Huge open areas that you'd expect to be filled with monsters never do. It brings a certain level of discomfort, but also a sense of wonder. This is not a WAD for those looking for a challenge or fluid fights (since many fights are awkward and very start-and-stop), but for those that like the bizzare and exploration aspect.   So good!
    • By elend · Posted
      A.L.T. quickly emerged as one of my favourite megawads as well. With its "realistic" style maps, that more than once delve into the abstract and surreal and thus form something quite unique and... unsettling. The amount of neat ideas and gimmicks this mapset employs is really quite amazing and I think every single map surprised me in at least one aspect. Be it gameplay, design, atmosphere, or layout. No map is the same and apart from one I really did not like they all play very well. Most surprising of all did they manage to not get me confused and lost, which says a lot. The music was incredibly moody as well.
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