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Speed of Doom

   (248 reviews)
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33 challenging maps of a megawad.


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Poncho

· Edited by Poncho

  

This is an example of a WAD that almost everyone liked and that I couldn't bring myself to enjoy. Of course, that isn't to say that there AREN'T any good maps (there certainly are), but the whole package is ridiculously uneven.

 

Speed of Doom was made by Josh Sealy (Joshy) and Darkwave0000, both making 16 maps (well, Joshy made 17 if you include the semi-official Map33). Their two mapping styles are very distinctive, which is nice; I could immediately tell whose map I was playing. Mind you, it's easier to know by which number the map occupies than the mapping techniques (Joshy made the odd numbered maps, save for the secret levels and Darkwave made the even ones, again except for the secret maps). Joshy favours more cramped battles and lower enemy counts while Darkwave goes all out, with large, beautiful environments and large monster swarms.

 

What's also cool is that SOD is not a slaughter WAD, so variety is present here. The issue is that a good half of the WAD (mostly by Joshy) simply isn't that good. While Darkwave gives you space to run around and pick your strategies, Joshy almost always forces you to play one way: HIS way. Otherwise, you'll end up taking a lot of unnecessary damage or dead. This makes progress in a lot of his maps more frustrating than fun, especially with his gimmick levels like Map21 (being Tyson, with 5 Arch-Viles and a few other high-tier enemies) and Map13 (practically no armour to be found). He makes the occasional decent level, but most are too cramped to be considered amazing both aesthetically and in terms of gameplay. Since the enemy placement in most of his levels is simply there to piss you off, it makes it annoying. Though, with low body counts, you could say it isn't absolutely torturous (besides Map23 and Map32).

 

Luckily, Darkwave swoops in to save the thing. Of course, not all of his levels are good (Map22 is a sort of "Darkwave-goes-Joshy"), but the maps themselves are fantastically detailed and nice to simply gaze at. The enemy placement feels more organised and poses a difficult yet fair threat. The larger enemy counts and the lush surroundings also make Darkwave's maps more engaging to play.

 

Favourite Maps: 31, 16

 

Good Maps: 02, 03, 04, 06, 08, 10, 11, 14, 19, 26, 28, 29, 30

 

Average Maps: 01, 09, 17, 18, 20, 24, 25

 

Not-so-Good Maps: 05, 07, 12, 13, 15, 22, 33

 

Proper Bad Maps: 32, 21, 23, 27

 

Overall, I'd give Speed of Doom a 2 / 4 (rounded up to 3 since I'm feeling generous). An average WAD.

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RonLivingston

  

I'm possibly thinking map30 looks kinda distructive and slaughter mapish if I say so. yet I tested out that map with various weapon mods too

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Gallic00

  

Very high quality mapset.  Some maps are hard in the end but are still enjoyable.

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Demtor

  

This isn't perfect by any means but there are plenty of cool moments, interesting visuals and unique design choices. Even within the worst maps. It's damned hard so steel yourself fools. The insta spawns and pop-ups are infuriating at times but they do provide interesting and new ways to ambush a player in the open you otherwise couldn’t do as well as limiting the aggro range of large groups of enemies before a player crosses a certain point. There are a few too many AV’s perhaps but, eh. That’s debatable.

 

Overall I’d have to say this isn’t my favorite style of Doom but it is fairly solid stuff throughout all 32 maps and really captures it's own feel and bottles it nicely as the level of quality given from just two people is impressive. They trade maps back and forth through the whole thing. Check out the club's play through for a more in depth look.

 

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galileo31dos01

· Edited by galileo31dos01

  

Done on UV/continuous/saves

 

This is a hard megawad, not for everyone. It combines two styles from two different authors, both who like to perforate the player from every angle, though Joshy's approach to attack the player is, since the beginning, brutal as a headache, meanwhile Darkwave lightens the gameplay but he's rarely forgiving. After like 10 maps, both mappers styles differences become really notorious, and I happened to enjoy more of Darkwave's maps. Joshy's on the other side did leave me with a sour taste and anger moments. That is not to say he's style is unbearable, he knows how to surprise the player and make them shit in their pants, but sometimes I wished I knew what I was going to face before dying unexpectedly. 

 

Visuals are mostly red, green and brown, some very nice layouts, map 02 looks really good. The hellish episode also looks very well done, the hexagons in map 24 are nice. Midis (uhh I don't remember them) are good. Secrets are fine, except the archie-jumps one, I loved the Keen hunting in map 31, even though it consumes a lot of time in a blind run. 

 

My favourite maps are 06, 10, 31, 24, 28, casually only Darkwave maps, yet some of Joshy's map are very good like 05 and 17. I did not enjoy map 32 and I remember rage quitting frequently, some stuff there like the invul sphere via archie-jump are pure luck based.  

 

So, be patience when trying this, and expect a sort of roller coaster in terms of gameplay styles. Overall, I'll give this an 8/10

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blod

  

Pretty hard but it adds to sweetness of victory.

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jvogtle1

  
I honestly would have paid money for this one. Speed of Doom is one hell of a trip.

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Spectre01

  
Pretty good wad with some annoying traps / monster pop-in. Map 28 also runs like crap and is needlessly large. Lacks in atmosphere and memorability aside from the music.

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Combinebobnt

  
Would be better if every key wasn't a deathtrap

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Squadallah

  
I had to play it on hurt me plenty and still had difficulty to go through and couldn't beat map30 without cheat. This said, I still enjoyed the whole thing because imo the maps layouts are clever, it's a good wad doing it's work at being "challenging" without being unfair. Also, rating it bad just because the style of mapping doesn't suit you is uncalled for.

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Guest

  
Seems like most folks consider this to be a modern classic. I really gave it a chance, but aside from few early map I really cant find any enjoyment here, only annoyance and tedium.

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NuMetalManiak

  
"Difficult wad =/= good wad." amen to that. a lot of people give this one a lot of good ratings because of the semi-slaughter gameplay that turns into slaughter. but when you have maps like MAP24 and MAP30 (how the fuck do you even beat that) which go over the top, it's more frustrating than it is fun. good music and design though.

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Guest

  
I wanna download it for all the convention goers to enjoy ^^

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Guest

  
Absolutely loved it! 5/5

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Guest

  
I am baffled by the high ratings for this WAD. It's often aesthetically ugly (lots of flat greens and browns), the music is generally dull, every switch and item pickup is a trap or mass teleport trigger, and, worst of all, a large proportion of your adversaries appear out of thin air right in front of you, which to my mind is unforgivable. Most maps feel like empty shells, with rooms populated by scripts rather than actual monsters. It's like playing through a dress rehearsal: there's no atmosphere.

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Guest

  
"Starting at Map 5, it goes downhill completely. Plutonia is easily one of the worst things to happen to Doom. Instead of crafting well-designed levels, we get nonstop waves of powerful enemies crammed in small environments. It becomes a chore to play when enemies spawn in your face. It's simply not fun." Couldn't agree more.

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Guest

  
A contender for best megawad ever, along with Alien Vendetta. Joshy and Darkwave0000 are incredible.

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Guest

  
One of the best mapsets to ever grace the doom community.

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Guest

  
Starting at Map 5, it goes downhill completely. Plutonia is easily one of the worst things to happen to Doom. Instead of crafting well-designed levels, we get nonstop waves of powerful enemies crammed in small environments. It becomes a chore to play when enemies spawn in your face. It's simply not fun.

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Ezepov

  
super

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Guest

  
A modern classic

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Lingyan203

  
Amazing and well-worth playing wad! :)

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Guest

  
Deserves a spot among the great slaughter classics, together with HR, AV, Scythe and the like. Unable to play map 28 due to game breaking lag, but the rest blew me away. Can't wait to replay!

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Guest

Unknown date

  
Early maps spammed monster popups and teleports, and later maps spammed redundant boring monster hordes. The last map combines those both in the worst way imaginable where you can't see ANY of the mosnters that are constantly being spammed at you and you're forced to wait it out in a tiny space (or rape cage) for 15 longass minutes.

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Guest

Unknown date

  
Just knew this was gonna get the cacoward it deserves!

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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