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Speed of Doom

   (248 reviews)
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33 challenging maps of a megawad.


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Poncho

· Edited by Poncho

  

This is an example of a WAD that almost everyone liked and that I couldn't bring myself to enjoy. Of course, that isn't to say that there AREN'T any good maps (there certainly are), but the whole package is ridiculously uneven.

 

Speed of Doom was made by Josh Sealy (Joshy) and Darkwave0000, both making 16 maps (well, Joshy made 17 if you include the semi-official Map33). Their two mapping styles are very distinctive, which is nice; I could immediately tell whose map I was playing. Mind you, it's easier to know by which number the map occupies than the mapping techniques (Joshy made the odd numbered maps, save for the secret levels and Darkwave made the even ones, again except for the secret maps). Joshy favours more cramped battles and lower enemy counts while Darkwave goes all out, with large, beautiful environments and large monster swarms.

 

What's also cool is that SOD is not a slaughter WAD, so variety is present here. The issue is that a good half of the WAD (mostly by Joshy) simply isn't that good. While Darkwave gives you space to run around and pick your strategies, Joshy almost always forces you to play one way: HIS way. Otherwise, you'll end up taking a lot of unnecessary damage or dead. This makes progress in a lot of his maps more frustrating than fun, especially with his gimmick levels like Map21 (being Tyson, with 5 Arch-Viles and a few other high-tier enemies) and Map13 (practically no armour to be found). He makes the occasional decent level, but most are too cramped to be considered amazing both aesthetically and in terms of gameplay. Since the enemy placement in most of his levels is simply there to piss you off, it makes it annoying. Though, with low body counts, you could say it isn't absolutely torturous (besides Map23 and Map32).

 

Luckily, Darkwave swoops in to save the thing. Of course, not all of his levels are good (Map22 is a sort of "Darkwave-goes-Joshy"), but the maps themselves are fantastically detailed and nice to simply gaze at. The enemy placement feels more organised and poses a difficult yet fair threat. The larger enemy counts and the lush surroundings also make Darkwave's maps more engaging to play.

 

Favourite Maps: 31, 16

 

Good Maps: 02, 03, 04, 06, 08, 10, 11, 14, 19, 26, 28, 29, 30

 

Average Maps: 01, 09, 17, 18, 20, 24, 25

 

Not-so-Good Maps: 05, 07, 12, 13, 15, 22, 33

 

Proper Bad Maps: 32, 21, 23, 27

 

Overall, I'd give Speed of Doom a 2 / 4 (rounded up to 3 since I'm feeling generous). An average WAD.

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RonLivingston

  

I'm possibly thinking map30 looks kinda distructive and slaughter mapish if I say so. yet I tested out that map with various weapon mods too

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Gallic00

  

Very high quality mapset.  Some maps are hard in the end but are still enjoyable.

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Demtor

  

This isn't perfect by any means but there are plenty of cool moments, interesting visuals and unique design choices. Even within the worst maps. It's damned hard so steel yourself fools. The insta spawns and pop-ups are infuriating at times but they do provide interesting and new ways to ambush a player in the open you otherwise couldn’t do as well as limiting the aggro range of large groups of enemies before a player crosses a certain point. There are a few too many AV’s perhaps but, eh. That’s debatable.

 

Overall I’d have to say this isn’t my favorite style of Doom but it is fairly solid stuff throughout all 32 maps and really captures it's own feel and bottles it nicely as the level of quality given from just two people is impressive. They trade maps back and forth through the whole thing. Check out the club's play through for a more in depth look.

 

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galileo31dos01

· Edited by galileo31dos01

  

Done on UV/continuous/saves

 

This is a hard megawad, not for everyone. It combines two styles from two different authors, both who like to perforate the player from every angle, though Joshy's approach to attack the player is, since the beginning, brutal as a headache, meanwhile Darkwave lightens the gameplay but he's rarely forgiving. After like 10 maps, both mappers styles differences become really notorious, and I happened to enjoy more of Darkwave's maps. Joshy's on the other side did leave me with a sour taste and anger moments. That is not to say he's style is unbearable, he knows how to surprise the player and make them shit in their pants, but sometimes I wished I knew what I was going to face before dying unexpectedly. 

 

Visuals are mostly red, green and brown, some very nice layouts, map 02 looks really good. The hellish episode also looks very well done, the hexagons in map 24 are nice. Midis (uhh I don't remember them) are good. Secrets are fine, except the archie-jumps one, I loved the Keen hunting in map 31, even though it consumes a lot of time in a blind run. 

 

My favourite maps are 06, 10, 31, 24, 28, casually only Darkwave maps, yet some of Joshy's map are very good like 05 and 17. I did not enjoy map 32 and I remember rage quitting frequently, some stuff there like the invul sphere via archie-jump are pure luck based.  

 

So, be patience when trying this, and expect a sort of roller coaster in terms of gameplay styles. Overall, I'll give this an 8/10

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blod

  

Pretty hard but it adds to sweetness of victory.

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jvogtle1

  
I honestly would have paid money for this one. Speed of Doom is one hell of a trip.

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Spectre01

  
Pretty good wad with some annoying traps / monster pop-in. Map 28 also runs like crap and is needlessly large. Lacks in atmosphere and memorability aside from the music.

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Combinebobnt

  
Would be better if every key wasn't a deathtrap

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Squadallah

  
I had to play it on hurt me plenty and still had difficulty to go through and couldn't beat map30 without cheat. This said, I still enjoyed the whole thing because imo the maps layouts are clever, it's a good wad doing it's work at being "challenging" without being unfair. Also, rating it bad just because the style of mapping doesn't suit you is uncalled for.

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Guest

  
Seems like most folks consider this to be a modern classic. I really gave it a chance, but aside from few early map I really cant find any enjoyment here, only annoyance and tedium.

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NuMetalManiak

  
"Difficult wad =/= good wad." amen to that. a lot of people give this one a lot of good ratings because of the semi-slaughter gameplay that turns into slaughter. but when you have maps like MAP24 and MAP30 (how the fuck do you even beat that) which go over the top, it's more frustrating than it is fun. good music and design though.

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Guest

  
I wanna download it for all the convention goers to enjoy ^^

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Guest

  
Absolutely loved it! 5/5

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Guest

  
I am baffled by the high ratings for this WAD. It's often aesthetically ugly (lots of flat greens and browns), the music is generally dull, every switch and item pickup is a trap or mass teleport trigger, and, worst of all, a large proportion of your adversaries appear out of thin air right in front of you, which to my mind is unforgivable. Most maps feel like empty shells, with rooms populated by scripts rather than actual monsters. It's like playing through a dress rehearsal: there's no atmosphere.

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Guest

  
"Starting at Map 5, it goes downhill completely. Plutonia is easily one of the worst things to happen to Doom. Instead of crafting well-designed levels, we get nonstop waves of powerful enemies crammed in small environments. It becomes a chore to play when enemies spawn in your face. It's simply not fun." Couldn't agree more.

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Guest

  
A contender for best megawad ever, along with Alien Vendetta. Joshy and Darkwave0000 are incredible.

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Guest

  
One of the best mapsets to ever grace the doom community.

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Guest

  
Starting at Map 5, it goes downhill completely. Plutonia is easily one of the worst things to happen to Doom. Instead of crafting well-designed levels, we get nonstop waves of powerful enemies crammed in small environments. It becomes a chore to play when enemies spawn in your face. It's simply not fun.

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Ezepov

  
super

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Guest

  
A modern classic

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Lingyan203

  
Amazing and well-worth playing wad! :)

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Guest

  
Deserves a spot among the great slaughter classics, together with HR, AV, Scythe and the like. Unable to play map 28 due to game breaking lag, but the rest blew me away. Can't wait to replay!

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Guest

Unknown date

  
Early maps spammed monster popups and teleports, and later maps spammed redundant boring monster hordes. The last map combines those both in the worst way imaginable where you can't see ANY of the mosnters that are constantly being spammed at you and you're forced to wait it out in a tiny space (or rape cage) for 15 longass minutes.

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Guest

Unknown date

  
Just knew this was gonna get the cacoward it deserves!

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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