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Speed of Doom

   (259 reviews)

10 Screenshots

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33 challenging maps of a megawad.


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Argent Agent

Unknown date

  
The architecture and the challenges in the first half of the maps are okay, but the traps become predictable and repetitive.

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Guest

Unknown date

  
Oh Yeah! 5/5

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Guest

Unknown date

  
Loved it, 5/5. Great architecture, solid gameplay, nice ambiance. The maps are tough but I didn't feel completely useless or become frustrated because of it. A great addition to the playing community. Excellent work guys! -Mek

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Guest

Unknown date

  
One of the best megawads. 5/5

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Guest

Unknown date

  
Some of the slaughterfest fights are on the extreme side, but still fun and playable. For the most part, you can expect the architecture, gameplay, and music to all be top-notch. A well-deserved 5/5.

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Guest

Unknown date

  
Very close to being perfect if there was ever such a thing. The level design and architecture is astoundingly good in places, the music is highly original throughout. The monster and weapon placement is very good too. And more importantly the quality was very consistent throughout. 5/5 from me. Very deserving of a place in the hallowed halls of DOOM. Note: You will need a fast multi-core processor to be able to handle map28.

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Guest

Unknown date

  
loved it, but maps were too inconsistent. one map would be Hell Revealed style, while the next is short and sweet with only 100 enemies to boot. 4/5. btw architecture was pretty darn good keep up the good work. -JOKER

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Guest

Unknown date

  
you are extremely skillful

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Guest

Unknown date

  
Very enjoyable - except map 30 :P

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Guest

Unknown date

  
ugly colors and design, slaughter gameplay, nothing in common with alien vendetta, pure shit. 0/5

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Guest

Unknown date

  
^ Near impossible? Did you even try playing on IATYTD difficulty? I for one thought this was challenging and the design was at least good. Tedious at times though with some overpacked monsters, but the variety of styles and great balance makes this one a winner. 5/5

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Guest

Unknown date

  
Great mapset with simple concepts on design executed very well. Gameplay is varied as the two authors use different styles which helps prevent the gameplay becoming stale. This wad is close to AV in quality both looks and gameplay (probably is better on general looks and consistancy) but probably not as good gameplay wise (a bit too hard for me). Still very very good. 5 stars -cannonball

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Guest

Unknown date

  
Jesus christ, this wad sucks. Overuse of hitscanners (especially in open areas, where the only recourse is to pray that the RNG favors you) and ridiculous traps that are literally a binary "do you know about it in advance? If so, run out of it and don't take any damage; if not, you die" make it play like a turd, and the overuse of brown makes it look like one, too.

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insanoflex312

Unknown date

  
3 stars. I hate slaughtermaps, so I can really give this one more than 3. Also, popup monsters are as lame as it gets, and its f'in lazy. Just make them teleport in or something. Can someone please make a challenging wad without resorting to slaughtermaps?

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Guest

Unknown date

  
"Also, the one who said this is the new Alien Vendetta, wtf? lol. Far from it." You're right. Unlike AV this wad isn't insanely boring.

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Guest

Unknown date

  
A terrible level set - nothing but uninspired map designs and constant, near impossible later on enemy floods. Who thought this would be a good idea?

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  • File Reviews

    • By dybbuk81 · Posted
      You must live very close to me my friend ;)
    • By Walter confetti · Posted
      Technically the first map sets in real life university, or at least the first officially accepted as one of those kind of maps. The map Is pretty complex and some areas are neat for a map made in 1994, big open structures with some good simple details in It, the layout Is intricate and good, expect for a pair of dead rooms hunting for keys and other goodies, but it's a good way to tell the player to explore the place. The only big issue is the yellow key door in the main courtyard area that doesn't open (at least in Woof port, the "latest" release) for some weird reason. Good stuff btw.
    • By Maribo · Posted
      I feel like I increasingly come across these Eternal levels where there are wide open spaces that would normally feel desolate and empty, but something about the inclusion of these odd little setpieces makes it feel... oddly touching. It's like he isn't playing by the same rule book as other people. The castle map in this WAD is like being shrunk down and getting to walk around a diorama that someone has built.
    • By Walter confetti · Posted
      Practically a Single player campaign sets in a very dark maze of corridors and ventilation tunnels (reminded me of Aliens TC), conceptually is not a bad map but in reality the broken and cryptic progression made me dislike this, as well as the blocked exit room by a impassible line. Too large for DM too imo. Wasted occasion for something decent.
    • By Walter confetti · Posted
      A pretty wacky and funny gun replacements, as Stupid Bunny said long time ago. Fun stuff.
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