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Marble Blood

   (12 reviews)
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10 Screenshots

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Escape HELL!


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Unknown date

  
Some maps are alright, some maps are meh, some maps are awful. If you stick to the few good maps it's fun, but as a whole it's hard to give this more than 3/5.

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Guest

Unknown date

  
The maps look good that's for sure, but the difficulty is rather off. It gets annoying being under immediate attack as soon as you start a level.But over all very enjoyable. 4/5 ~Joe Anderson

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Guest

Unknown date

  
Interesting maps and routes. Love the occasional crazy pschedelic ambience. A little bit hard in places, but not really a problem - got through without cheating. Great work :>

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Guest

Unknown date

  
Rockin' level design. Bravo!

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Guest

Unknown date

  
Not that hard, for me. But then again I do eat beef jerky and tobassco for breakfast. Or more like, tobkickassco.... 4/5

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Unknown date

  
not enough armo

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Guest

Unknown date

  
Brilliant. Fun to play and not too difficult. - 5/5 Zalewa

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Guest

Unknown date

  
There's some decent effort in the architecture, but the skill setting/difficulty balance is HORRID. Most maps are piss easy on HNTR, some are impossible on UV. In some cases I found maps that were TOO EASY even on HMP to be IMPOSSIBLE on UV (Map05 for instance). Some maps have a balanced skill level, others don't. 2/5, but 3/5 because there is permission for reuse, and I would be interested in seeing someone overhaul the gameplay here as it could become a quite good wad.

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Unknown date

  
Not bad, but it's easy to boring for killing shitload of monsters on every map. Yeah, I know it's still have fun but... *sigh* Failed difficulty balance just ruins it. 3/5 -playerlin

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Unknown date

  
Played this on UV and I started suffering after Map03. The third map was very pretty and well executed, but I had to stop playing after the 2nd room of Map05. I had to cheat my way through the yellow key part of Map04 because it was so damn impossible. I might have to try this on HMP, but as of now this stands on a 2/5. UV is supposed to be the hardest, but not to the point of frustration. Hope you improve this sometime. - Moti

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Unknown date

  
This set has a lot of good features and some bad features, more good than bad. Needs a bit more work really. It would be nice to see a better version of this. I just finished and I had a lot of fun. Played all from pistol start on UV. There are some frustrating moments and bugs but there are lots of great bits to enjoy. Recommended to experienced players. 5/5 from me as compensation.

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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