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Marble Blood

   (12 reviews)
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10 Screenshots

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Escape HELL!


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Guest

Unknown date

  
Some maps are alright, some maps are meh, some maps are awful. If you stick to the few good maps it's fun, but as a whole it's hard to give this more than 3/5.

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Guest

Unknown date

  
The maps look good that's for sure, but the difficulty is rather off. It gets annoying being under immediate attack as soon as you start a level.But over all very enjoyable. 4/5 ~Joe Anderson

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Guest

Unknown date

  
Interesting maps and routes. Love the occasional crazy pschedelic ambience. A little bit hard in places, but not really a problem - got through without cheating. Great work :>

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Guest

Unknown date

  
Rockin' level design. Bravo!

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Guest

Unknown date

  
Not that hard, for me. But then again I do eat beef jerky and tobassco for breakfast. Or more like, tobkickassco.... 4/5

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Guest

Unknown date

  
not enough armo

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Guest

Unknown date

  
Brilliant. Fun to play and not too difficult. - 5/5 Zalewa

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Guest

Unknown date

  
There's some decent effort in the architecture, but the skill setting/difficulty balance is HORRID. Most maps are piss easy on HNTR, some are impossible on UV. In some cases I found maps that were TOO EASY even on HMP to be IMPOSSIBLE on UV (Map05 for instance). Some maps have a balanced skill level, others don't. 2/5, but 3/5 because there is permission for reuse, and I would be interested in seeing someone overhaul the gameplay here as it could become a quite good wad.

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Unknown date

  
Not bad, but it's easy to boring for killing shitload of monsters on every map. Yeah, I know it's still have fun but... *sigh* Failed difficulty balance just ruins it. 3/5 -playerlin

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Unknown date

  
Played this on UV and I started suffering after Map03. The third map was very pretty and well executed, but I had to stop playing after the 2nd room of Map05. I had to cheat my way through the yellow key part of Map04 because it was so damn impossible. I might have to try this on HMP, but as of now this stands on a 2/5. UV is supposed to be the hardest, but not to the point of frustration. Hope you improve this sometime. - Moti

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Unknown date

  
This set has a lot of good features and some bad features, more good than bad. Needs a bit more work really. It would be nice to see a better version of this. I just finished and I had a lot of fun. Played all from pistol start on UV. There are some frustrating moments and bugs but there are lots of great bits to enjoy. Recommended to experienced players. 5/5 from me as compensation.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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