Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Awakening

   (27 reviews)

Guest

1 Screenshot

About This File

Utilizing Jump or Crouch will break this level.

Single level for The Ultimate DOOM, E4M1. While this WAD requires ZDoom to run, all effects are created using BOOM-compatible actions.

I have included new monsters on the Ultraviolence setting. I downloaded the new monsters from realm667.com, and have tweaked most to various degrees. My thanks to their creators.

For most of this WAD I stuck to the standard textures, but for one section I decided to throw in a few new ones I created. They are all edits of existing DOOM textures.

I have quarantined off an area of the WAD for deathmatch, if you are so inclined.

Coop not implemented, due to various tricks that wouldn't work in coop.

Story

After the epic horrors of DOOM and The Beginning of the End parts I and II you are a broken man. Demons haunt your mind and plague your sleep. Unable to cope, you are sent to a UAC medical facility that also happens to double as a radioactive toxic waste treatment plant. Here, along with the few other surviving scarred space marines, you are prescribed cryno-therapy. Your body is placed in suspended animation while your mind is flushed with chemicals and stimulants in order to cleanse the horrors from your psyche.

But something is wrong. As soon as you are put into stasis, you awaken again. Things are different. The building seems deserted and in shambles. No sounds are heard. You step out of your chrinochamber to a familiar smell. The smell of rancid flesh. The smell of death. You draw your pistol, which you never let leave your side no matter what the circumstances. You wonder if this nightmare will ever be over. You get the sense the worst is only beginning.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

everennui

  
That was really cool. I played on UV to see your custom monsters. I'll probably go back and play HMP. I thought it might just be a really nice drawing, but it's more than that. I liked the flood.

Share this review


Link to review
Guest

Unknown date

  
The arcitecture was pretty darn good, the begining reminded me of the "library" from halo for some reason. Odd. Well it's good. 4/5 ~Joe Anderson

Share this review


Link to review
Guest

Unknown date

  
Huge, nonlinear, "instant death" areas - all things that turned me off. I imagine it's a level that others might well enjoy, but I didn't at all. Sorry.

Share this review


Link to review
Guest

Unknown date

  
This was a fantastic level: Beautiful architecture, intense fights, and rewarding secrets. I'll play it again and again. For me, the highlight was the fights; most DOOM fights, in my experience, involve running around until you're in a covered position with all of the enemies in front, so you can see all of their attacks and dodge effectively. Due to a combination of level design and well conceived ammo/health placement, I found it impossible to do that in this level, which made it much more exciting.

Share this review


Link to review
Guest

Unknown date

  
BOSSes are kick my ass... but it's still fun. Awesome huge map. 4/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
Helluva good map. It's expansive, nonlinear, and not at all square. Hell, the shape is one that almost no mappers today will ever try and tackle, yet it still looks just right. Brilliant fights, as well. Be damn sure and give this one a play, or else I'll have to come over there and kill your trains. -Xaser

Share this review


Link to review
Guest

Unknown date

  
I loved this...even if I can understand that gameplay is not for everyone. I'm dissapointed it got no Cacowards mention.

Share this review


Link to review
Guest

Unknown date

  
I loved this level, but to be honest it's a love it or hate it thing. The style will really excite some and won't appeal at all to others - same with gameplay, since that's pretty much connected with style anyways. But a non-objective five from me. I played HMP.

Share this review


Link to review
Guest

Unknown date

  
Good & epic fight. Just

Share this review


Link to review
Guest

Unknown date

  
I loved this level, it was quite huge and the "free order of doing things" progression that covers most of the map was a nice change. Even the metallica music didn't bother me much, I actually thought it fit the map. 5 stars.

Share this review


Link to review
Guest

Unknown date

  
This is about as Doom as Doom can be - you get an overwhelming sense of loneliness in a giant, pentagram shaped techbase, with a Metallica midi going in the background, against 666 monsters (UV) and when the action picks up the odds seem insurmountable. Ammo felt very tight at points, but that added to the experience I felt. 5* -Phobus

Share this review


Link to review
Guest

Unknown date

  
good design..but not solo

Share this review


Link to review
Guest

Unknown date

  
So. Fucking. Amazing. Thank you for reviving my faith in DOOM's stock textures. And, of course, for the awesome level. - Viewtiful-Chris 5/5

Share this review


Link to review
Guest

Unknown date

  
"Awakening" is a large map that you can miss for its impressive graphics and interesting gameplay; difficulty is extremely challenging and may be very hard for the average Doomer!

Share this review


Link to review
Guest

Unknown date

  
Kick ass...the battles are well designed, the level looks awesome, the only annoying thing is finding out where you're supposed to go sometimes, make sure you pick up the full map and check it regularly. Only boring if you have no attention span, 80% intense action, 15% paranoia, 5% aimless wandering.

Share this review


Link to review
Guest

Unknown date

  
I was loving it until I died instantly while exploring a conveyor belt area. Please don't include instant death areas they are so annoying or maybe have a sign saying: Warning! Instant Death do not go in there. 4/5 because my death sucked and because it is pretty darn good.

Share this review


Link to review
Guest

Unknown date

  
This was a really boring map. It takes forever to get to where you need to go.

Share this review


Link to review
Guest

Unknown date

  
Story sucks, Doomguy? Scarred? Fuck that? Grow some balls and come up with a more badass story! Too many inescapable death pits, and I spent 15 minutes looking for where to go, not sure why you put the middle section as hidden... but overrall I'm gonna be objective and give you a 4 because I can see you did put a massive effort into and the level does look attractive, and there is some fun to be had here. Granted your a fan of modern wads.

Share this review


Link to review
  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
×