Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Awakening

   (27 reviews)

Guest

1 Screenshot

About This File

Utilizing Jump or Crouch will break this level.

Single level for The Ultimate DOOM, E4M1. While this WAD requires ZDoom to run, all effects are created using BOOM-compatible actions.

I have included new monsters on the Ultraviolence setting. I downloaded the new monsters from realm667.com, and have tweaked most to various degrees. My thanks to their creators.

For most of this WAD I stuck to the standard textures, but for one section I decided to throw in a few new ones I created. They are all edits of existing DOOM textures.

I have quarantined off an area of the WAD for deathmatch, if you are so inclined.

Coop not implemented, due to various tricks that wouldn't work in coop.

Story

After the epic horrors of DOOM and The Beginning of the End parts I and II you are a broken man. Demons haunt your mind and plague your sleep. Unable to cope, you are sent to a UAC medical facility that also happens to double as a radioactive toxic waste treatment plant. Here, along with the few other surviving scarred space marines, you are prescribed cryno-therapy. Your body is placed in suspended animation while your mind is flushed with chemicals and stimulants in order to cleanse the horrors from your psyche.

But something is wrong. As soon as you are put into stasis, you awaken again. Things are different. The building seems deserted and in shambles. No sounds are heard. You step out of your chrinochamber to a familiar smell. The smell of rancid flesh. The smell of death. You draw your pistol, which you never let leave your side no matter what the circumstances. You wonder if this nightmare will ever be over. You get the sense the worst is only beginning.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

everennui

  
That was really cool. I played on UV to see your custom monsters. I'll probably go back and play HMP. I thought it might just be a really nice drawing, but it's more than that. I liked the flood.

Share this review


Link to review
Guest

Unknown date

  
The arcitecture was pretty darn good, the begining reminded me of the "library" from halo for some reason. Odd. Well it's good. 4/5 ~Joe Anderson

Share this review


Link to review
Guest

Unknown date

  
Huge, nonlinear, "instant death" areas - all things that turned me off. I imagine it's a level that others might well enjoy, but I didn't at all. Sorry.

Share this review


Link to review
Guest

Unknown date

  
This was a fantastic level: Beautiful architecture, intense fights, and rewarding secrets. I'll play it again and again. For me, the highlight was the fights; most DOOM fights, in my experience, involve running around until you're in a covered position with all of the enemies in front, so you can see all of their attacks and dodge effectively. Due to a combination of level design and well conceived ammo/health placement, I found it impossible to do that in this level, which made it much more exciting.

Share this review


Link to review
Guest

Unknown date

  
BOSSes are kick my ass... but it's still fun. Awesome huge map. 4/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
Helluva good map. It's expansive, nonlinear, and not at all square. Hell, the shape is one that almost no mappers today will ever try and tackle, yet it still looks just right. Brilliant fights, as well. Be damn sure and give this one a play, or else I'll have to come over there and kill your trains. -Xaser

Share this review


Link to review
Guest

Unknown date

  
I loved this...even if I can understand that gameplay is not for everyone. I'm dissapointed it got no Cacowards mention.

Share this review


Link to review
Guest

Unknown date

  
I loved this level, but to be honest it's a love it or hate it thing. The style will really excite some and won't appeal at all to others - same with gameplay, since that's pretty much connected with style anyways. But a non-objective five from me. I played HMP.

Share this review


Link to review
Guest

Unknown date

  
Good & epic fight. Just

Share this review


Link to review
Guest

Unknown date

  
I loved this level, it was quite huge and the "free order of doing things" progression that covers most of the map was a nice change. Even the metallica music didn't bother me much, I actually thought it fit the map. 5 stars.

Share this review


Link to review
Guest

Unknown date

  
This is about as Doom as Doom can be - you get an overwhelming sense of loneliness in a giant, pentagram shaped techbase, with a Metallica midi going in the background, against 666 monsters (UV) and when the action picks up the odds seem insurmountable. Ammo felt very tight at points, but that added to the experience I felt. 5* -Phobus

Share this review


Link to review
Guest

Unknown date

  
good design..but not solo

Share this review


Link to review
Guest

Unknown date

  
So. Fucking. Amazing. Thank you for reviving my faith in DOOM's stock textures. And, of course, for the awesome level. - Viewtiful-Chris 5/5

Share this review


Link to review
Guest

Unknown date

  
"Awakening" is a large map that you can miss for its impressive graphics and interesting gameplay; difficulty is extremely challenging and may be very hard for the average Doomer!

Share this review


Link to review
Guest

Unknown date

  
Kick ass...the battles are well designed, the level looks awesome, the only annoying thing is finding out where you're supposed to go sometimes, make sure you pick up the full map and check it regularly. Only boring if you have no attention span, 80% intense action, 15% paranoia, 5% aimless wandering.

Share this review


Link to review
Guest

Unknown date

  
I was loving it until I died instantly while exploring a conveyor belt area. Please don't include instant death areas they are so annoying or maybe have a sign saying: Warning! Instant Death do not go in there. 4/5 because my death sucked and because it is pretty darn good.

Share this review


Link to review
Guest

Unknown date

  
This was a really boring map. It takes forever to get to where you need to go.

Share this review


Link to review
Guest

Unknown date

  
Story sucks, Doomguy? Scarred? Fuck that? Grow some balls and come up with a more badass story! Too many inescapable death pits, and I spent 15 minutes looking for where to go, not sure why you put the middle section as hidden... but overrall I'm gonna be objective and give you a 4 because I can see you did put a massive effort into and the level does look attractive, and there is some fun to be had here. Granted your a fan of modern wads.

Share this review


Link to review
  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
×