Advanced engine needed : ZDoom
Primary purpose : Single
Title : Awakening
Filename : AAAWAKENING.WAD
Release date : March 26, 2010
Author : Emil Brundage
Email Address : firstname.lastname@example.org
Other Files By Author : The Beginning of the End Part 1
The Beginning of the End Part 2
Level 5 of Caverns of Darkness
Misc. Author Info : Back at it after a brief twelve year break.
Description : Utilizing Jump or Crouch will break this level.
Single level for The Ultimate DOOM, E4M1. While this WAD requires
ZDoom to run, all effects are created using BOOM-compatible actions.
I have included new monsters on the Ultraviolence setting. I
downloaded the new monsters from realm667.com, and have tweaked most
to various degrees. My thanks to their creators.
For most of this WAD I stuck to the standard textures, but for one
section I decided to throw in a few new ones I created. They are
all edits of existing DOOM textures.
I have quarantined off an area of the WAD for deathmatch, if you are
Coop not implemented, due to various tricks that wouldn't work in coop.
After the epic horrors of DOOM and The Beginning of the End parts I
and II you are a broken man. Demons haunt your mind and
plague your sleep. Unable to cope, you are sent to a UAC medical
facility that also happens to double as a radioactive toxic waste
treatment plant. Here, along with the few other surviving scarred
space marines, you are prescribed cryno-therapy. Your body is placed
in suspended animation while your mind is flushed with chemicals and
stimulants in order to cleanse the horrors from your psyche.
But something is wrong. As soon as you are put into stasis, you
awaken again. Things are different. The building seems deserted
and in shambles. No sounds are heard. You step out of your
chrinochamber to a familiar smell. The smell of rancid flesh. The
smell of death. You draw your pistol, which you never let leave your
side no matter what the circumstances. You wonder if this nightmare
will ever be over. You get the sense the worst is only beginning.
Additional Credits to : ID software, Team TNT, the creators of ZDoom, Realm667.com,
Doomworld.com and those on its forum who answered my questions.
New monsters created by:
* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other files required : DOOM.WAD, ZDOOM.EXE
* Play Information *
Game : Ultimate DOOM
Map # : E4M1
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes
Other game styles : None
Difficulty Settings : Yes - Ultraviolence for new monsters, Hurt Me Plenty for no new
monsters. I did not implement an 'easy' difficulty setting due to
* Construction *
Base : New from scratch
Build Time : Chipped away for about eight months
Editor(s) used : DETH v4.24, Doom Builder 2, SLumpEd, MS Paint
Known Bugs : They're there, but hopefully you won't notice
Will Not Run With : Anything except ZDoom. Jumping, Crouching.
Tested With : ZDoom 2.4.0
* Copyright / Permissions *
Authors may use the new texture patches of this file as a base for
modification or reuse. The rest of this WAD, email me first. Permissions
have been obtained from original authors for any of their resources modified
or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors