Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Z-Dione Attack

   (21 reviews)
Sign in to follow this  

Guest

8 Screenshots

About This File

This is Dione Attack's do-over remake with new levels full of hellspawn. If you played the original Dione Attack, play this to see the amazing difference between the two. PS: To beat level 7, just kill the mancubi and arachnotrons, the cyberdemon is just there to amp up the difficulty in killing them.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Wow, you guys are weak if you quit early. I put difficulty settings there for a reason if you think one setting is too hard. There's also this thing called "monster infighting", use that to your advantage when low on ammo and you should be good. -Impboy

Share this review


Link to review
Guest

Unknown date

  
No ammo! I quit on map 4 due to lack of ammo. 1-27-11

Share this review


Link to review
Guest

Unknown date

  
Many of the previous reviewers have already pointed out the main gameplay flaws here. It's just unimaginative and boring to play. And I'll knock a star off for resource theft (Icarus music, and no doubt others), just to remind mappers that some people do care about these things. And if you haven't even tried opening the wad in a Boom-compatible port, please don't claim it is Boom compatible. (Sure, there's the workaround of using -warp, but it's sloppy work.)

Share this review


Link to review
Guest

Unknown date

  
no competition i like linear gameplay that rocks but this doesnt rock anyway. no traps. no cybers nothin

Share this review


Link to review
Guest

Unknown date

  
MAP01 was nicely detailed, but I got bored of the cheap "instant open monster closet" around every corner. Played MAP02 until I got raped at the top of the lift by a bazillion hitscanners with no armor whatsoever. A bit of monster variation would go a long way **

Share this review


Link to review
Guest

Unknown date

  
I'm not a big fan of this. It felt repetitive (although I still played all of it, so it wasn't that bad!), and map7 had a bug where, if the mancubi and arachnotrons died at about the same time, the exit became inaccessible without jumping. 2/5.

Share this review


Link to review
Guest

Unknown date

  
Seven levels dated March 2010. Map01 pits you against a bunch of zombies in a linear, slightly monotonous map; detailing and colour scheme in the modern style. Gameplay very chaingun-centric. Map02 is very similar, and so is the first bit of Map03; then you go to hell and there's a bit of variation. Map04 has some annoying lava bits. Ammo gets v. tight after that; my interest waned. It has a tonne of plasma ammo but seemingly no plasma gun or BFG.

Share this review


Link to review
Guest

Unknown date

  
A not bad mapset, but...the balance is not exist. First few levels are too much ammo. And I can't found the plasma gun, I'm play without pistol start, WHERE IS IT!? It's pain my ass on map04/05/06 because lack of ammo. And even I found that, those levels are not easy still. Map07 is best level I think. 3.5/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
Sadly this fell short with lack of armor in early maps and severe lack of ammo in the latter maps. Map05 for example, after grabbing the blue key, I ran out of ammo after taking down the Barons. And then 6 Cacodemons come in. I quit, thinking this was a huge letdown. Needs a bunch of gameplay tweaks, even without pistol start. 3/5 - Moti

Share this review


Link to review
Guest

Unknown date

  
no design flaws that i could see in skulltag, a consistent theme, tough battles that actually made me fell proud to beat.. that is a 5/5 in my book -ROBO-KY

Share this review


Link to review
Guest

Unknown date

  
This is a decent episode, better than the original. It has its faults though, ammo can be plentiful in some maps, the combat in the base maps is zombie exclusive. Still it's pretty good for a 17 year old! I'll give it a 4, albeit rather hestitantly, but with a few slight improvements (lava on Map04 weakened, 20% damage when you have to walk it is ridiculous), rocket launcher from Map04 provided from pistol start on Map05, and Chaingun earlier on Map07, this would be a very solid 4.

Share this review


Link to review
Guest

Unknown date

  
Very F*ing nice! -Flesh

Share this review


Link to review
Guest

Unknown date

  
Christ, two levels in and it was all run around and blast soldiers and shitgunners with a chaingun and a shotgun. Did it bet better? More varied? Interesting? I have no clue cause I quit. meh.

Share this review


Link to review
Guest

Unknown date

  
completely unoriginal for the most part. open door, clear room, open next door. every wall has the requisite computer terminal, every key has the requisite fast-open door with new monsters attacking, every backtrack has the requisite new monsters teleporting in. the hell levels are a little more interesting, but not by too much. 2.5/5 NT

Share this review


Link to review
Guest

Unknown date

  
DOES NOT WORK IN INTENDED SOURCE PORT. Crashes in Boom ports unless you -warp to maps in the command line, apparently because of a titlepic lump. Apart from that, the maps are pretty bland and uninteresting. 2/5

Share this review


Link to review
Guest

Unknown date

  
To the first reviewer: Like I said for Megadoomer about the gameplay, it's supposed to be consecutive and NOT pistol start friendly. This is one of those wads where you need to "save often." -Impboy

Share this review


Link to review
Guest

Unknown date

  
I tried all maps on UV from pistol start as per usual seen as it didn't say otherwise. I didn't have too many problems doing that except for map 5 which took about 10 tries. I'll probably replay it consecutive. On the plus side: the detailing is very good. On the minus side: there seems to be rooms full of zombies but little armor. I also noticed lots of monsters stuck in walls and each other. The first time I found armor was on map 5. Anyway 4/5 from me.

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×