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Knee Deep in the UnDead

   (43 reviews)
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5 Screenshots

About This File

Designed to recreate the feel of Knee Deep in the Dead (episode 1 of the Ultimate Doom), levels are relativley short and simple but at the same time still look and feel good, gameplay is basic but hopefully fun and entertaining. Each level is doable from a pistol start although it is recommended that you play it through as a whole episode.

Story: You are a security guard on the Phobos moon base, you've been up there for years and barely seen any action so it almost seems like a good thing when, one day, after returning from your coffee break you find that the base has been overrun by hideous demons. A distress call has been sent to the surface of Mars but it could be days before the Marines show up. Good thing you remembered to bring that rocket launcher with you... oh wait you didnt? Looks like your gonna have to do this the hard way.


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Guest

Unknown date

  
It's a 3.5 star wad overall. Could be better balanced, some designs could be better/less sprawling but it was fun. Since it's a first, I'll easily round to a 4.

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Guest

Unknown date

  
Made it to the end of E1M3 before I quit out of boredom. 2/5

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Guest

Unknown date

  
Not bad. Most of the levels are pretty bland and too big, but it's still somewhat entertaining to play. 3/5

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Guest

Unknown date

  
Great debut set of maps, the enemy placement was a bit generic though, and I couldn't find the rocket launcher which would have made the gameplay more exciting.... but I still had a lot of fun going though the maps.

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Guest

Unknown date

  
A very good replacement E1 WAD. Perhaps too easy but worked well with the monsters available.

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Guest

Unknown date

  
Not a bad release. Level design was fairly good, and detail was slim, but overall decent looking. The problem is these maps are WAAAAAY too easy. The layouts are larger or equal in size to the originals, but the monster density is much lower. After I found the first soulsphere, my health never dipped back down to %100. So, as a result, I got really bored by E1M6. 2/5 -Snakes

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Guest

Unknown date

  
Quite solid E1 clone #897234. Having said that, that's where the problem is: it's a well-done *clone*, and sadly misses original ideas. The lack of surprises, and also the very easy gameplay, quickly makes the adventure quite boring. For players who cannot get enough of E1 in all aspects: solid 4/5; non-addicts might try it, but presumably won't play it twice. BTW @Grazza ^: no problemo at all with ZDoom.

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Guest

Unknown date

  
^Wow Grazza, a rating of zero stars just because of a bug? So one error that apparently didn't prevent anyone else from completing the wad means the levels are vomit? Yeah brah, that's totally fair. This isn't a terry-wad, dude. Do us a favor and stick to moderating; your opinion on wads isn't terribly interesting.

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Guest

Unknown date

  
Pretty darn good for a first release.4*-d.d.koop

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Grazza

Unknown date

  
It was OK (but nothing special, even by generic E1 clone standards) until in E1M3 a map-smashing invalid tag error brought the whole thing crashing down. Please test your wads using the behaviours that they are intended to work with.

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Guest

Unknown date

  
Solid E1 style episode. Levels are visibly inspired by specific E1 levels sometimes. Detail is lacking, later levels aren't that great, but all in all, worth playing.

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Guest

Unknown date

  
great mapset - emulates the "knee deep" style very well, even if they early maps are a bit small - the minimialist architecture works very nicely - play it with GZDoom for a real visual treat.

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Guest

Unknown date

  
Nice wad, man

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Guest

Unknown date

  
How exactly did you do this in only 4-5 weeks? I'm impressed man. Takes me forever to make levels like this. Guess some people just have it in their genes. Hope to see more from you.

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Guest

Unknown date

  
Average mapset. Didn't really feel like E1 to me, but played alright. 3 stars

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Guest

Unknown date

  
Pretty good mapset, worth a playthrough. Could use some more outdoor areas in my opinion, but definitely gave the good old Ep1 feel.

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Guest

Unknown date

  
Amazing fun maps, architecture can get a bit simple at times though.

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Guest

Unknown date

  
Nice job. There is a problem with E1M3 though. One of the doors makes the level go crazy (maybe you have SR with 0 tag instead of DR). 4/5

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Guest

Unknown date

  
Brilliant! And being a debut set of maps makes this an instant 5/5 Keep it up!! - DeathevokatioN

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dannebubinga

Unknown date

  
I really liked this.

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Guest

Unknown date

  
Loved it. Really took me back. 5

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Guest

Unknown date

  
E1M3 broken in vanilla because of untagged SR door

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Guest

Unknown date

  
Solid work. Lacking in monsters/weapons variety, but that's E1 of Doom for you. 4/5

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Guest

Unknown date

  
Great! A good solid classic episode, makes good use of the limited enemies available and has very few slow moments. Gameplay is quick, traps are fair and honest, rooms and passages vary in size well. Some secrets are overpowering and there's way too much ammo but overall pretty decent work. Impressive release from an unknown. 4/5 j

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Guest

Unknown date

  
definitely takes me back to the first episode. great wad

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  • File Reviews

    • By MeriMemesX · Posted
      OMG I LOVE THIS MAP   Let's start with the fact that they literally give us free rein to explore the map with our pretty shotgun and I will always appreciate those things.   I love the ending because it is very silly and requires preparation to do it.   This map is beautiful and I love it.   PD: Contamination for you 
    • By MeriMemesX · Posted
      Well, for 1994 it is incredible   I love that verticality is used, I even love the level design, especially the puzzle of the doors, I love it   For the last part of the map it seemed like a medium high difficulty but when I killed everyone on the water ladder I was pleasantly impressed, I quite liked it.
    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
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