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Knee Deep in the UnDead

   (43 reviews)
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5 Screenshots

About This File

Designed to recreate the feel of Knee Deep in the Dead (episode 1 of the Ultimate Doom), levels are relativley short and simple but at the same time still look and feel good, gameplay is basic but hopefully fun and entertaining. Each level is doable from a pistol start although it is recommended that you play it through as a whole episode.

Story: You are a security guard on the Phobos moon base, you've been up there for years and barely seen any action so it almost seems like a good thing when, one day, after returning from your coffee break you find that the base has been overrun by hideous demons. A distress call has been sent to the surface of Mars but it could be days before the Marines show up. Good thing you remembered to bring that rocket launcher with you... oh wait you didnt? Looks like your gonna have to do this the hard way.


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Guest

Unknown date

  
It's a 3.5 star wad overall. Could be better balanced, some designs could be better/less sprawling but it was fun. Since it's a first, I'll easily round to a 4.

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Guest

Unknown date

  
Made it to the end of E1M3 before I quit out of boredom. 2/5

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Guest

Unknown date

  
Not bad. Most of the levels are pretty bland and too big, but it's still somewhat entertaining to play. 3/5

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Guest

Unknown date

  
Great debut set of maps, the enemy placement was a bit generic though, and I couldn't find the rocket launcher which would have made the gameplay more exciting.... but I still had a lot of fun going though the maps.

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Guest

Unknown date

  
A very good replacement E1 WAD. Perhaps too easy but worked well with the monsters available.

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Guest

Unknown date

  
Not a bad release. Level design was fairly good, and detail was slim, but overall decent looking. The problem is these maps are WAAAAAY too easy. The layouts are larger or equal in size to the originals, but the monster density is much lower. After I found the first soulsphere, my health never dipped back down to %100. So, as a result, I got really bored by E1M6. 2/5 -Snakes

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Guest

Unknown date

  
Quite solid E1 clone #897234. Having said that, that's where the problem is: it's a well-done *clone*, and sadly misses original ideas. The lack of surprises, and also the very easy gameplay, quickly makes the adventure quite boring. For players who cannot get enough of E1 in all aspects: solid 4/5; non-addicts might try it, but presumably won't play it twice. BTW @Grazza ^: no problemo at all with ZDoom.

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Guest

Unknown date

  
^Wow Grazza, a rating of zero stars just because of a bug? So one error that apparently didn't prevent anyone else from completing the wad means the levels are vomit? Yeah brah, that's totally fair. This isn't a terry-wad, dude. Do us a favor and stick to moderating; your opinion on wads isn't terribly interesting.

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Guest

Unknown date

  
Pretty darn good for a first release.4*-d.d.koop

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Grazza

Unknown date

  
It was OK (but nothing special, even by generic E1 clone standards) until in E1M3 a map-smashing invalid tag error brought the whole thing crashing down. Please test your wads using the behaviours that they are intended to work with.

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Guest

Unknown date

  
Solid E1 style episode. Levels are visibly inspired by specific E1 levels sometimes. Detail is lacking, later levels aren't that great, but all in all, worth playing.

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Guest

Unknown date

  
great mapset - emulates the "knee deep" style very well, even if they early maps are a bit small - the minimialist architecture works very nicely - play it with GZDoom for a real visual treat.

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Guest

Unknown date

  
Nice wad, man

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Guest

Unknown date

  
How exactly did you do this in only 4-5 weeks? I'm impressed man. Takes me forever to make levels like this. Guess some people just have it in their genes. Hope to see more from you.

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Guest

Unknown date

  
Average mapset. Didn't really feel like E1 to me, but played alright. 3 stars

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Guest

Unknown date

  
Pretty good mapset, worth a playthrough. Could use some more outdoor areas in my opinion, but definitely gave the good old Ep1 feel.

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Guest

Unknown date

  
Amazing fun maps, architecture can get a bit simple at times though.

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Guest

Unknown date

  
Nice job. There is a problem with E1M3 though. One of the doors makes the level go crazy (maybe you have SR with 0 tag instead of DR). 4/5

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Guest

Unknown date

  
Brilliant! And being a debut set of maps makes this an instant 5/5 Keep it up!! - DeathevokatioN

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dannebubinga

Unknown date

  
I really liked this.

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Guest

Unknown date

  
Loved it. Really took me back. 5

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Guest

Unknown date

  
E1M3 broken in vanilla because of untagged SR door

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Guest

Unknown date

  
Solid work. Lacking in monsters/weapons variety, but that's E1 of Doom for you. 4/5

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Guest

Unknown date

  
Great! A good solid classic episode, makes good use of the limited enemies available and has very few slow moments. Gameplay is quick, traps are fair and honest, rooms and passages vary in size well. Some secrets are overpowering and there's way too much ammo but overall pretty decent work. Impressive release from an unknown. 4/5 j

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Guest

Unknown date

  
definitely takes me back to the first episode. great wad

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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