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Star Wars: Chibi Rebellion v5.0

   (20 reviews)
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15 Screenshots

About This File

Star Wars: Chibi Rebellion is a semi random hub based mini-adventure. Each session is built using a pool of maps to give a different experience each time. Each hub culminates in a final map the contains your mission objective. Once completed, you can begin a new mission retaining any weapons & bonuses you gained on the previous plays.


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Guest

Unknown date

  
Ok, this is just too funny. Everytime I play this game I'm reminded of when I used to play Yoda Stories. xD ****

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Guest

Unknown date

  
not fun

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Guest

Unknown date

  
Hey... this is mega sweet!

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Guest

Unknown date

  
A fun romp through the Star Wars universe from a different perspective. Being a TC, takes some time to get use to the gameplay. The randomness gives it more replay value. ****

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Guest

Unknown date

  
If you read the review I clearly gave instructions on how to avoid the map 57 bug...and afaik there isn't a rocket jump puzzle in there either.

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Guest

Unknown date

  
I really like the concept. Great fun. Sprites are good, the textures are a bit poor. The map design is fine, but the puzzles are rather complicated, especially that of using a thermal detonator to jump. But the problem, apart from some crashes, is that in the fifth random puzzle always tells me map 57 not found, because map 57 doesnt exist. If you fix these problems would give it a 5, but now a 4. I use zdoom 2.4.0

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Unknown date

  
actually, it does run fine with GZDoom. Haven't noticed any bugs. As for the game play itself, pretty fun and extremely challenging. Nice way of starting at a random map at the beginning of every game. -Doom Masta

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Unknown date

  
After you get adapted with the gameplay this is really fun! The 1st hub-round can be hard for health and ammo but later when you get shields and helpers things really rock! Small puzzles and huge walking AT-ATs. 5/5

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Unknown date

  
Sort of a weird concept for a TC for doom. But it is very well made and looks like a great deal of time and effort was put into it.

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Guest

Unknown date

  
The art is great in this WAD but it's terminally flawed. There is no health or ammo on the maps, so you find yourself running back to the start to refill over and over and over. meanwhile your slow moving speed means you're a very easy target and get blasted very quickly. by the 2nd or 3rd map you're fighting AT-ATs with your pistol, to little effect. I first tried on UV and got frustrated very quickly, then tried ITYTD and nothing was different. tried playing this 3 or 4 times then gave up. 2/5 NT

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Unknown date

  
5/5 just for the effort

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Unknown date

  
This is an impressive work overall. I give it 5 stars. But in regard to the genius that said this is "boring crap" I give you a -5! This is the only place I've ever submitted work and people can say just any stupid foolishness about a mod without having to leave their name to take responsibility for their review. No wonder this is a dying community. -- Comment posted by Herculine@msn.com

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Unknown date

  
boring crap

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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