Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

5 years

   (25 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

A small megawad consists of 3 maps in Limit Removing format. The Hell invades in our reality, so, get ready your shotgun and kill them all. I have created the wad to the 5-year anniversary of my mapping, started in april, 12, 2005.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Summer Deep

  

This is well worth an hour or two of your time. Quite a few old favourites of the Doom bestiary are absent (no Cyberdemon, SM, Arachnotrons, Mancubi, Barons, Hell Knights, Pain Elementals or even Lost Souls as far as I could make out, even on UV), but it still manages to be an interesting challenge because of its good level design and visuals.

 

Ammo is very much at a premium throughout, and it'd help enormously if you can find a way of getting the chainsaw near the start of the game (I never managed to), otherwise you'll probably need to make some use of infighting and the odd barrel or two.

Share this review


Link to review
pulkmees

  

Very enjoyable 3 map wad, that manages to have a consistent theme throughout. Not too easy, not too hard. It has some good surprises. It's more detailed than an average doom map, but that adds to the atmosphere. Gameplay has some chaotic moments as the ammo is tight, but that means finding it is that much more rewarding. Low enemy count, but they are well placed as to keep you moving. The size of the maps is just right, each map has a definite idea, that doesn't get expanded too much as to get confusing. 5 stars just to get the rating up. 4/5 maybe if you start nitpicking on the chaotic nature of the fights.

Share this review


Link to review
elend

  

What a surprisingly great set of small maps. It's actually a pity that the maps are small and only 3 in total, because overall the quality is high. The gameplay may be a bit slow and monster encounters are rather simple, but at least it ends with quite an enjoyable endfight. Throughout those 3 maps you can see nicely detailed and well textured mine shafts and outdoor areas that look really cool.

 

A welcome surprise.

Share this review


Link to review
Anidrex_1009

  

Ah this looks interesting, a map with a bit of feeling, and it shows really, the map has a fantastic design and an excellent atmosphere, quite realistic and very incredible, I loved that attractive aspect of the map, however, the gameplay it's slow and very simple, if it were the first 3 maps of a megawad it would be great, but it's only 3 maps, so I would have added more enemies giving it a bit more difficulty, even so, the maps are fanstastic, map 2 is very incredible and I had never seen a map of that style, if it had a better gameplay, this was a 5 out of 5.

Share this review


Link to review
Guest

Unknown date

  
The map designs are great. But I need more ammo!! Good job anyway.

Share this review


Link to review
Guest

Unknown date

  
That was a really cool mapset. I love the level design in MAP03. MAP02 was pretty cool, but a bit confusing to navigate. I wish there were more maps.

Share this review


Link to review
Guest

Unknown date

  
They are so cool and little hard level. Ammo level is OK. All working so 5/5 - alien111

Share this review


Link to review
Guest

Unknown date

  
A pretty good mapset. My only problem is that the author needs to learn that 3 maps does not qualify as a megawad in any way, no questions asked. Especially considering the size of these maps isn't huge to begin with. But the maps themselves are good.

Share this review


Link to review
Guest

Unknown date

  
The maps design (1&2) is very good, but gameplay don't like me. Also too short and easy 3/5

Share this review


Link to review
Guest

Unknown date

  
Megawads have 15 or more maps, not 3.

Share this review


Link to review
Guest

Unknown date

  
Very nice but please make the other 29 now :)

Share this review


Link to review
Guest

Unknown date

  
Why is this rated 3.5/5? This is 5/5 kind of stuff right here. 5/5 ~Joe Anderson

Share this review


Link to review
Guest

Unknown date

  
I like these levels a lot. They aren't the hardest, but they're unique little romps with a few surprises and some great architecture/design. Fun and sweet.-GreazyShorts

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
×