5 years

   (22 reviews)
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2 Screenshots

Author

Shadowman

About This File

A small megawad consists of 3 maps in Limit Removing format. The Hell invades in our reality, so, get ready your shotgun and kill them all. I have created the wad to the 5-year anniversary of my mapping, started in april, 12, 2005.

Credits

id Software for Doom, Raven Software for Hexen, 3DRealms for Duke3d, Monolith for Blood. Composers: James C. MacMenamy, Eric Heberling, Rudolf Stember.

Special thanks to 3EPHOEd and Guest and all those who have been helping me during these yeaars.

Base

built from scratch

Build Time

20.03.2010 - 12.04.2010

Editors Used

Doom Builder 1.68 (3EPHOEd edition), XWE 1.16, Photoshop CS 8.0

Bugs

None




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Unknown date

  • 4
   1 of 1 member found this review helpful 1 / 1 member
A pretty good mapset. My only problem is that the author needs to learn that 3 maps does not qualify as a megawad in any way, no questions asked. Especially considering the size of these maps isn't huge to begin with. But the maps themselves are good.

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Unknown date

  • 5
   1 of 1 member found this review helpful 1 / 1 member
Very nice but please make the other 29 now :)

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Unknown date

  • 5
   1 of 1 member found this review helpful 1 / 1 member
Why is this rated 3.5/5? This is 5/5 kind of stuff right here. 5/5 ~Joe Anderson

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Anidrex_1009

  • 4
  

Ah this looks interesting, a map with a bit of feeling, and it shows really, the map has a fantastic design and an excellent atmosphere, quite realistic and very incredible, I loved that attractive aspect of the map, however, the gameplay it's slow and very simple, if it were the first 3 maps of a megawad it would be great, but it's only 3 maps, so I would have added more enemies giving it a bit more difficulty, even so, the maps are fanstastic, map 2 is very incredible and I had never seen a map of that style, if it had a better gameplay, this was a 5 out of 5.

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Unknown date

  • 3
  
The map designs are great. But I need more ammo!! Good job anyway.

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Unknown date

  • 5
  
That was a really cool mapset. I love the level design in MAP03. MAP02 was pretty cool, but a bit confusing to navigate. I wish there were more maps.

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Unknown date

  • 5
  
They are so cool and little hard level. Ammo level is OK. All working so 5/5 - alien111

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Unknown date

  • 3
  
The maps design (1&2) is very good, but gameplay don't like me. Also too short and easy 3/5

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Unknown date

  • 3
  
Megawads have 15 or more maps, not 3.

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Unknown date

  • 4
  
I like these levels a lot. They aren't the hardest, but they're unique little romps with a few surprises and some great architecture/design. Fun and sweet.-GreazyShorts

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  • File Reviews

    • By TurrboAnklet · Posted
      Very solid maps. Not incredibly fond of the ambush-y stuff, especially towards the end when it started to get tiring. The map layouts were superb, and the music choices were fitting. Good effort.
    • By joepallai · Posted
      Wow, so that's how it's done.   Sverre Kvernmo has made a masterful expansion to his original ideas used in Time Gate (Map05 of Eternal Doom).  This is a work of art that plays well.   The level had me running for my life, looking for ammo and wondering where the next attack was going to come from.  The stealth enemies were vicious and well used.  The secrets were well earned and clever I thought.   I loved the piano room-just beautiful.  The overall experience was outstanding, though hard.   Well worth it.
    • By felgro · Posted
      Bog standard slaughter map. ~300 medium to hard bad guys squashed into a mid sized map. Might be ok if that's your thing. I quit after a couple of rooms.
    • By felgro · Posted
      Well worth a quick play - and best of all, vanilla friendly.
    • By Spie812 · Posted
      Dario Casali's take on his brother's famous Go 2 It. Overall, I feel like although this is a decent take on the idea, Go 2 It is still a far better level.   The two levels are very similar, being based on expanded versions of Doom 2's Map01, but with lots more monsters. Generally speaking Punisher has the tougher monsters. Compared to Go 2 It, Punisher has more enemies, more cyberdemons, more masterminds, lots of chaingunners, and a legitimately problematic amount of pain elementals. However, even with the extra firepower, I feel like Punisher doesn't quite meet the difficulty of its counterpart. Go 2 It has a lot of homogenous crowds, meaning infighting can be troublesome at times. Punisher, on the other hand, is so varied that everything basically starts fighting immediately, making the large crowds pretty easy as long as you know what you're doing.   In the looks department, Punisher is also worse than its counterpart. Naturally, being a Doom 2 map, there are no fancy Plutonia textures to be found. This means that Dario instead had to fall back on Doom 2's rather bland brown brick and stone textures. Monster and item placement are scattered everywhere without much organization, making a lot of areas look messy. It's not a very aesthetically pleasing map, but it gets the job done (and the gameplay is the focus anyway.)   Is Punisher a bad map? No, certainly not.
      Is it worth playing? If you like this kind of map, absolutely!
      Does it hold up very well? Unfortunately, not really much at all.