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5 years

   (25 reviews)
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2 Screenshots

About This File

A small megawad consists of 3 maps in Limit Removing format. The Hell invades in our reality, so, get ready your shotgun and kill them all. I have created the wad to the 5-year anniversary of my mapping, started in april, 12, 2005.


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Summer Deep

  

This is well worth an hour or two of your time. Quite a few old favourites of the Doom bestiary are absent (no Cyberdemon, SM, Arachnotrons, Mancubi, Barons, Hell Knights, Pain Elementals or even Lost Souls as far as I could make out, even on UV), but it still manages to be an interesting challenge because of its good level design and visuals.

 

Ammo is very much at a premium throughout, and it'd help enormously if you can find a way of getting the chainsaw near the start of the game (I never managed to), otherwise you'll probably need to make some use of infighting and the odd barrel or two.

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pulkmees

  

Very enjoyable 3 map wad, that manages to have a consistent theme throughout. Not too easy, not too hard. It has some good surprises. It's more detailed than an average doom map, but that adds to the atmosphere. Gameplay has some chaotic moments as the ammo is tight, but that means finding it is that much more rewarding. Low enemy count, but they are well placed as to keep you moving. The size of the maps is just right, each map has a definite idea, that doesn't get expanded too much as to get confusing. 5 stars just to get the rating up. 4/5 maybe if you start nitpicking on the chaotic nature of the fights.

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elend

  

What a surprisingly great set of small maps. It's actually a pity that the maps are small and only 3 in total, because overall the quality is high. The gameplay may be a bit slow and monster encounters are rather simple, but at least it ends with quite an enjoyable endfight. Throughout those 3 maps you can see nicely detailed and well textured mine shafts and outdoor areas that look really cool.

 

A welcome surprise.

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Anidrex_1009

  

Ah this looks interesting, a map with a bit of feeling, and it shows really, the map has a fantastic design and an excellent atmosphere, quite realistic and very incredible, I loved that attractive aspect of the map, however, the gameplay it's slow and very simple, if it were the first 3 maps of a megawad it would be great, but it's only 3 maps, so I would have added more enemies giving it a bit more difficulty, even so, the maps are fanstastic, map 2 is very incredible and I had never seen a map of that style, if it had a better gameplay, this was a 5 out of 5.

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Guest

Unknown date

  
The map designs are great. But I need more ammo!! Good job anyway.

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Guest

Unknown date

  
That was a really cool mapset. I love the level design in MAP03. MAP02 was pretty cool, but a bit confusing to navigate. I wish there were more maps.

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Guest

Unknown date

  
They are so cool and little hard level. Ammo level is OK. All working so 5/5 - alien111

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Guest

Unknown date

  
A pretty good mapset. My only problem is that the author needs to learn that 3 maps does not qualify as a megawad in any way, no questions asked. Especially considering the size of these maps isn't huge to begin with. But the maps themselves are good.

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Guest

Unknown date

  
The maps design (1&2) is very good, but gameplay don't like me. Also too short and easy 3/5

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Guest

Unknown date

  
Megawads have 15 or more maps, not 3.

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Guest

Unknown date

  
Very nice but please make the other 29 now :)

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Guest

Unknown date

  
Why is this rated 3.5/5? This is 5/5 kind of stuff right here. 5/5 ~Joe Anderson

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Guest

Unknown date

  
I like these levels a lot. They aren't the hardest, but they're unique little romps with a few surprises and some great architecture/design. Fun and sweet.-GreazyShorts

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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