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5 years

   (25 reviews)
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About This File

A small megawad consists of 3 maps in Limit Removing format. The Hell invades in our reality, so, get ready your shotgun and kill them all. I have created the wad to the 5-year anniversary of my mapping, started in april, 12, 2005.


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Summer Deep

  

This is well worth an hour or two of your time. Quite a few old favourites of the Doom bestiary are absent (no Cyberdemon, SM, Arachnotrons, Mancubi, Barons, Hell Knights, Pain Elementals or even Lost Souls as far as I could make out, even on UV), but it still manages to be an interesting challenge because of its good level design and visuals.

 

Ammo is very much at a premium throughout, and it'd help enormously if you can find a way of getting the chainsaw near the start of the game (I never managed to), otherwise you'll probably need to make some use of infighting and the odd barrel or two.

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pulkmees

  

Very enjoyable 3 map wad, that manages to have a consistent theme throughout. Not too easy, not too hard. It has some good surprises. It's more detailed than an average doom map, but that adds to the atmosphere. Gameplay has some chaotic moments as the ammo is tight, but that means finding it is that much more rewarding. Low enemy count, but they are well placed as to keep you moving. The size of the maps is just right, each map has a definite idea, that doesn't get expanded too much as to get confusing. 5 stars just to get the rating up. 4/5 maybe if you start nitpicking on the chaotic nature of the fights.

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elend

  

What a surprisingly great set of small maps. It's actually a pity that the maps are small and only 3 in total, because overall the quality is high. The gameplay may be a bit slow and monster encounters are rather simple, but at least it ends with quite an enjoyable endfight. Throughout those 3 maps you can see nicely detailed and well textured mine shafts and outdoor areas that look really cool.

 

A welcome surprise.

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Endless

  

Ah this looks interesting, a map with a bit of feeling, and it shows really, the map has a fantastic design and an excellent atmosphere, quite realistic and very incredible, I loved that attractive aspect of the map, however, the gameplay it's slow and very simple, if it were the first 3 maps of a megawad it would be great, but it's only 3 maps, so I would have added more enemies giving it a bit more difficulty, even so, the maps are fanstastic, map 2 is very incredible and I had never seen a map of that style, if it had a better gameplay, this was a 5 out of 5.

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Guest

Unknown date

  
The map designs are great. But I need more ammo!! Good job anyway.

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Guest

Unknown date

  
That was a really cool mapset. I love the level design in MAP03. MAP02 was pretty cool, but a bit confusing to navigate. I wish there were more maps.

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Guest

Unknown date

  
They are so cool and little hard level. Ammo level is OK. All working so 5/5 - alien111

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Guest

Unknown date

  
A pretty good mapset. My only problem is that the author needs to learn that 3 maps does not qualify as a megawad in any way, no questions asked. Especially considering the size of these maps isn't huge to begin with. But the maps themselves are good.

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Guest

Unknown date

  
The maps design (1&2) is very good, but gameplay don't like me. Also too short and easy 3/5

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Guest

Unknown date

  
Megawads have 15 or more maps, not 3.

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Guest

Unknown date

  
Very nice but please make the other 29 now :)

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Guest

Unknown date

  
Why is this rated 3.5/5? This is 5/5 kind of stuff right here. 5/5 ~Joe Anderson

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Guest

Unknown date

  
I like these levels a lot. They aren't the hardest, but they're unique little romps with a few surprises and some great architecture/design. Fun and sweet.-GreazyShorts

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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